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_knightmare_
_knightmare_
Posts: 14,736
22:05 Wed 6 Apr 16 (BST)  [Link]  
Maybe not the FCL as that's most players favourite.
kris
kris
Posts: 4,227
12:21 Thu 7 Apr 16 (BST)  [Link]  
This might not go down very well but oh well:

Can we scrap the while lot FCL, FBL and SL leagues and just have 1 big league which incorporates all formats?

Have 10/12 players attached to their Teams and say 20/30 individual fixtures be drawn out totally at random and 3-5 days be the deadline?

Quickfire fixtures instead of dragging them out over 21 days. The players names drawn and the format.

3 points for a Win
1 for a Draw
0 for a Loss

We keep mentioning the clans are in demise we need to try something to keep it alive and what better than than a completely new system?

All players are tied too their Teams once it's started,

Just an idea, I find three weeks tedious, languid and just the same old, same old every season.

Make the leagues a little more current.


like it. sounds new and fresh and might actually bring new players round also.
more than likely wont happen tho as you will never get everyone agreed on one thing around here lol
Deleted User
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18:33 Thu 7 Apr 16 (BST)  [Link]  
I am not so sure a lot of players would like that. I know a few players have mentioned that three leagues is becoming a bit of a drag though. My old thought's used too be Super League was an underdog compared too the FBL but now my thoughts on that hav reversed. Super League is fun and i like it like many do, my main issue now is that the FBL has not really changed, it is hard too change it and you constantly see the same players in the same types week in week out.

Although i am not saying do this but i would not be torn too the idea of scrapping the FBL and running solely with FCL and SL. My main reasoning is i have not been back long but my god there is a tn of games that needs played especially now with some teams having two or three smaller teams in one league.

Main topic i want too bring to Keith is..... is it possible too decrease the games from eight too maybe six in the FCL? As most teams now do have some issues with activity and stuff like that. I just think it would be a little easier on teams and captains especially in the substitute category. Only and idea though
Deleted User
(IP Logged)
19:18 Thu 7 Apr 16 (BST)  [Link]  
i think reduce fcl to 6 . and have an extra round of fixtures n go back 2 2weeks .

fcl
6v6
2weeks to get em played
face each other 3 times in all home,away,n mutual
i_am_noob
i_am_noob
Posts: 2,062
19:28 Thu 7 Apr 16 (BST)  [Link]  
I am not so sure a lot of players would like that. I know a few players have mentioned that three leagues is becoming a bit of a drag though. My old thought's used too be Super League was an underdog compared too the FBL but now my thoughts on that hav reversed. Super League is fun and i like it like many do, my main issue now is that the FBL has not really changed, it is hard too change it and you constantly see the same players in the same types week in week out.

Although i am not saying do this but i would not be torn too the idea of scrapping the FBL and running solely with FCL and SL. My main reasoning is i have not been back long but my god there is a tn of games that needs played especially now with some teams having two or three smaller teams in one league.

Main topic i want too bring to Keith is..... is it possible too decrease the games from eight too maybe six in the FCL? As most teams now do have some issues with activity and stuff like that. I just think it would be a little easier on teams and captains especially in the substitute category. Only and idea though


Scrap FBL and ad 2 frames of straight to SL at 1 point each like the others.
the__priest
the__priest
Posts: 7,974
20:27 Thu 7 Apr 16 (BST)  [Link]  
I wonder how many more people are stopping playing for clans at the end of this current season

my mains reasons are as follows
1)
how come playing for a default and captains posting
to gain the upper hand is better than just playing
2)
captains putting players into fixtures when they haven't been online for over a week and sometimes longer
to the detriment of reliable players
seems dumb to me
3)
the personal remarks are just getting more and more vicious
4)
the disrespect by many players to their opponents
5)
trying to arrange games is unreal
6)
how come I message 99% of players first
why is it people crib later but couldn't be bothered to message in the first place
this is fundamentally wrong, why aren't captains pushing players to do this within 2 days of fixture release
7)
captains are their to set examples, reading threads what a joke it is
8)
cheats
I've said for along time they exist and Umagumma proved it
I laugh now when people told me no they don't
funny enough it was a few of them I suspected
I truly don't understand how some one can be offline for months, come back on and don't lose a game
really


however
good luck to everyone who remains
truly try and have fun
_knightmare_
_knightmare_
Posts: 14,736
20:42 Thu 7 Apr 16 (BST)  [Link]  
Another issue with clans is down to the players being too quick to criticize than actually try a little empathy and expect everything their own way.

Instead of criticizing or complaining all the time, why not try to offer suitable solutions or alternatives instead of finding faults in every little thing.

Attitude is a major issue with the decline in this site, attitude not only from Captains but their players. It's always someone else's fault when a message isn't received or sent, it's always their Captains playing politics over getting the fixtures completed.

The last statement is becoming too much of the norm now and that needs to change but I think the best way to combat that would be to reduce the length of the fixtures from 3 weeks back down too 2. Nowadays players know they have 14 days really before any changes can be made (ie a sub) so that in return encourages a lack of effort. Therefore no default information to be submitted and strained attitudes and tensions are inevitable in the 3rd week.

We all want fixtures to be completed as amicably as possible but the current structure of the fixtures contribute to the arguments even happening IMO.
dgeneratio
dgeneratio
Posts: 38,097
20:54 Thu 7 Apr 16 (BST)  [Link]  
Instead of criticizing or complaining all the time, why not try to offer suitable solutions or alternatives instead of finding faults in every little thing.

Attitude is a major issue with the decline in this site, attitude not only from Captains but their players. It's always someone else's fault when a message isn't received or sent, it's always their Captains playing politics over getting the fixtures completed.


Yeah you're right, i hate to bring up the past but in our fixture Dee had to stop me subbing twice as we had a chance to win both fixtures and wanted to sub out our best player. On Snooker probably no problems as we generally don't have politics or manipulation but on Pool it is a big problem. In both it turned out to be the right decision as the original players played the fixture. On Snooker it doesn't happen too much as most of us trust each other (captains particularly), people may moan for subs on deadline day but prefer that over thinking on Pool "Do i trust the other Captain with this sub".

It has gotten to the point where Dee does 99% of the subs and i don't trust myself to make the right sub choices

EDIT: I even asked Dee about an Uprising Sub vs Cgibson92/Ritcho instead of Trats even though i trusted Stu

Edited at 18:03 Thu 07/04/16 (BST)
dgeneratio
dgeneratio
Posts: 38,097
21:01 Thu 7 Apr 16 (BST)  [Link]  
@ Craig

1) It isn't fine to play for defaults but if say your opponent makes no effort for 18 out of 21 days, you make effort each day but your off for 2 days. why should the player with most effort sub out? i would be reluctant to do so and would gain more at defaults most likely. Don't get why people are scared of defaults, if opponent makes no effort, take it to default, keith punishes the other team but if you sub out and play theres no punishment.

2) Yes it is a problem, especially when it is done on purpose (ties in with (1))

not bothered to highlight the other points
_knightmare_
_knightmare_
Posts: 14,736
21:02 Thu 7 Apr 16 (BST)  [Link]  
I'm not mentioning or discussing any individual example or incident, just covering the whole 'politics' topic as a whole. It's their Captains right to make a sub or not, accept a swap etc and I totally respect that but restricting a fixture from being completed with such ignorance and lack of cooperation isn't something I tolerate much if at all.

IF we all have the same common goal, follow procedures and maintain some equality with dealing with each other and respect - there's NO reason why we cannot all just along.

Differences of opinion are only natural, it's a competition at the end of the day...we all just want the best for our teams.
hippesville
hippesville
Posts: 13,568
22:17 Thu 7 Apr 16 (BST)  [Link]  
Gotta laugh.....sorry :s
The whole Active/Inactive/Default Saga. Lot of Double Standards and Pushing/Bullying.
When Team with Inactive Player do finally provide a Sub after 2 Weeks, Oppo may then be unavailable. Said Team with Inactive but now Active player then start barrage of crap, backed usually by other Clan Captains and players AND their Grannies to GET IT PLAYED!

No need!
dgeneratio
dgeneratio
Posts: 38,097
22:36 Thu 7 Apr 16 (BST)  [Link]  
Yep Hippes, shouldn't take it to default but lets say i put in lets say dvz and jamie puts in seb. dvz makes no effort for 20 days (and active) but i refused to sub out dvz hoping he plays the next day on deadline night, seb becomes unavailable for whatever reason. why should seb sub out to get a game played when dvz did nothing for 20 days? yep you would be playing for a default but why should you be punished for the opponents lack of effort/activity? it should be dvz being punished regardless of whether the game is played or not as he had lack of effort and prevented to play for 20 days. Captain at fault too for not subbing earlier.

It hasn't been as bad as that and players used are examples but i have seen cases where the guidelines should be used but when you try and use them then, your accused of playing for defaults (which in a way you are) and then arguments happen to play the game etc, i agree as long as the player who made the effort plays the match.

I know it is a 'fun' league and i do enjoy playing in them but the guidelines was there to try and make captains think of putting in active/reliable people. Tried to follow it letter to letter and respect that the effort player in a one sided fixture is 'protected' but the guidelines aren't working as Keith said it still happens so need something new.

Not arguing here as you know pal but Defaults + Captains putting in Inactive players need sorting sooner rather than later
i_am_noob
i_am_noob
Posts: 2,062
22:43 Thu 7 Apr 16 (BST)  [Link]  
If a game goes to default the captains should have to play each other to sort it instead of this activity crap.
hippesville
hippesville
Posts: 13,568
00:49 Fri 8 Apr 16 (BST)  [Link]  
That's the thing tho, shouldn't be pushed into getting it played!
If the player active can't make subs times then tough and default win should be easy, but the amount of hassle given over getting a late game played, of course maybe throwing in the 'it's just an online game'

Edited by forum moderator ab_rfc, at 23:14 Thu 07/04/16 (BST)
dgeneratio
dgeneratio
Posts: 38,097
01:05 Fri 8 Apr 16 (BST)  [Link]  
That's the thing tho, shouldn't be pushed into getting it played!
If the player active can't make subs times then tough luck and default win should be easy, but the amount of hassle given over getting a late game played, of course maybe throwing in the 'it's just an online game'


Yep agreed, it was like that on Snooker for seasons. But with Keith posting that he will punish anyone playing for defaults then your powerless as if you take a game to default even for the correct reasons (guidelines) then you will lose points like Snooker.

If Snooker ever returned i would put Keith's Guidelines in place probably (although subs are fine on Snooker so may leave Subs part out not sure) and Defaults would be different for one sided fixtures than current.
count_raven
count_raven
Posts: 274
01:07 Fri 8 Apr 16 (BST)  [Link]  
What about the completion bonus we also had on snooks, james?
dgeneratio
dgeneratio
Posts: 38,097
01:09 Fri 8 Apr 16 (BST)  [Link]  
What about the completion bonus we also had on snooks, james?


Would remain the same, Default Team decides
dgeneratio
dgeneratio
Posts: 38,097
16:21 Mon 11 Apr 16 (BST)  [Link]  
Couple Questions for horse10000 and _knightmare_. This involves All Leagues but working on FCL so thats more important.

1) Will each team have 3 clans to face with 3 weeks deadline? or will it be changed? (Plan to do a Clan vs Clan Fixtures Section)

2) How many Sets do you believe we will need to complete a season? (Coded 4 Sets on the League Table, I have Golden Cue still to do for Sets 2, 3 and 4 which would take a few days given it has to check every match)

3) When i get round to Players Champ (if needed), Will it be Seeded or Un-Seeded of course with Random Names in those Seeds. If same as current a new sheet may not be required, i do like idea of seedings though so players can play new opponent early. Up to you.

4) How much time do i have left as been slacking recently, my own fault but relaxing is too tempting lol and Snookers on at the weekend so when theres a match i want to watch i won't code much. Should get FCL GC done by the weekend though.

5) Anymore ideas i can do? Ash suggested Clan Pages which i can do showing the league table, fixtures, teamsheet, clan golden cue in one place.

Cheers
_knightmare_
_knightmare_
Posts: 14,736
17:32 Mon 11 Apr 16 (BST)  [Link]  
My Answers: Bearing in mind with this seasons not fully completed me and horse haven't really had much opportunity to discuss next ones that much.

1) I think it will remain at 3 fixtures over the course of 3 weeks. (I personally would like 2 fixtures over 2 weeks).

2. Again that will depend on the fixture frequency and amount of teams.

I think if we can establish how many sides there really will be then we can sort that out. Are Uprising remaining? Is Goat Revenge just a wind up and a complete hoax etc? Cues Brothers? Crazy 8's? Etc.

3. Players Championship I'll leave that with Keith...

4. I would envisage, what we in April now. Still the conclusion of this Season to go...I'd say the beginning of June but that again we haven't really set in stone. I think June gives all teams the chance to fill up their rosters, time for those who have offered to help out be allocated their responsibilities and you to not feel rushed to complete all the fantastic work you're currently doing behind the scenes.

Does that sound fair and reasonable mate?

* All are subject to Keiths approval though...just giving my own answers.



Edited at 14:56 Mon 11/04/16 (BST)
dgeneratio
dgeneratio
Posts: 38,097
18:36 Mon 11 Apr 16 (BST)  [Link]  
Cheers, wouldn't call it fantastic yet as except for last 2-3 days not worked on it much past few weeks. Want to finish my personal banner too but both has large memory so takes twice as long in code and as for banner its so slow (especially with browser open) its prone to freeze crashing
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