FCL - General Discussion

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zantetsukenz
zantetsukenz
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Posts: 19,967
02:26 Fri 17 Jul 15 (BST)  [Link]  
Frames are not left unplayed though, that is the point of best of. If you play a set amount instead, then there is more of an emphasis on individual wins because that would be the secondary ranking. In best of, it would be frame difference so there is more emphasis on the frames.

It's not more accurate to rank higher a player who beat another who doesn't care about the frames anymore. You want each frame to be as important, then you need each frame to be competitive. If a frame isn't competitive, then it isn't accurate to rank that as equally important as one that is highly competitive.
horse10000
horse10000
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Posts: 9,926
02:35 Fri 17 Jul 15 (BST)  [Link]  
Posted Image


The FCL for last season with points for a win. Yes some teams played harder games in Div 1 from those in Div 2. So it slightly distorted but it gives you the general idea

For finishing frames, I don't have an issue it would be easier to allow 61 to win the points, less defaults as games could be finished etc and if we have two teams tied at the end of the season let them play off for the league.

For other team that were level they would be 3rd equal for example etc.


If this was to happen you may as well just reduce clans to 8 players and have one fixture set between Pros and Uprising to decide the title!

Not once that I can remember in the last 10 seasons, would there have been a different winner in FCL had this method been used. The 20 point bonus makes it all about team matches anyway.


There is twice that I know of from memory that their would have been different winners if we didn't have a 20 point bonus, it was put in to stop a team who won less team matches winning the league and has proved accurate twice since its introduction and was also proven that 10 points was not enough in each case thus why it has remained at 20.
horse10000
horse10000
Moderator
Posts: 9,926
02:37 Fri 17 Jul 15 (BST)  [Link]  
Posted Image


The FCL for last season with points for a win. Yes some teams played harder games in Div 1 from those in Div 2. So it slightly distorted but it gives you the general idea

For finishing frames, I don't have an issue it would be easier to allow 61 to win the points, less defaults as games could be finished etc and if we have two teams tied at the end of the season let them play off for the league.

For other team that were level they would be 3rd equal for example etc.


If this was to happen you may as well just reduce clans to 8 players and have one fixture set between Pros and Uprising to decide the title!


That is pretty much what happens anyway as they have had the best 2 teams, the only blip in their dominance was when unbeatables beat the professionals and it ended up costing them the league.
hippesville
hippesville
Posts: 13,568
03:06 Fri 17 Jul 15 (BST)  [Link]  
Random Thought

Would it be an idea to implement into one of the League Formats, that once a Fixture is decided then the other games need not take place?

Reasoning - No Defaults
_niall_
_niall_
Posts: 7,324
03:18 Fri 17 Jul 15 (BST)  [Link]  
Posted Image

The FCL for last season with points for a win. Yes some teams played harder games in Div 1 from those in Div 2. So it slightly distorted but it gives you the general idea

For finishing frames, I don't have an issue it would be easier to allow 61 to win the points, less defaults as games could be finished etc and if we have two teams tied at the end of the season let them play off for the league.

For other team that were level they would be 3rd equal for example etc.


If this was to happen you may as well just reduce clans to 8 players and have one fixture set between Pros and Uprising to decide the title!


That is pretty much what happens anyway as they have had the best 2 teams, the only blip in their dominance was when unbeatables beat the professionals and it ended up costing them the league.


The point I was trying to make is that if this was the format, then there's really only a need for 8 players in a clan, because it will ultimately only be those 8 (and that's 8 at most) who effectively have a say in who wins. If I played and won every game, but wasn't involved in a win over Pros that resulted in winning the league, I wouldn't feel like I directly contributed to the winning of the league. Even if I took part and lost in a game against Pros but was part of an overall team win I'd be able to take more...
_niall_
_niall_
Posts: 7,324
03:19 Fri 17 Jul 15 (BST)  [Link]  
...satisfaction from that than I would if I wasn't involved. Maybe that's just me though, and maybe it will be different next season with more competitive teams. Doubt it though.
_niall_
_niall_
Posts: 7,324
03:30 Fri 17 Jul 15 (BST)  [Link]  
Just to really clarify what I'm trying to say, and I know Stu will hate me for this and entirely disagree, but I think having 16 player clans for 8 man fixtures is nonsensical. I know it's been discussed at some length before but I think 12 at the very most is more than enough, and would definitely have more of a clan feel to it. I mean so many players could join a top clan, contribute virtually nothing both in terms of results, conversing with teammates etc, and still win leagues. That to me is not what a clan is about.
hippesville
hippesville
Posts: 13,568
04:15 Fri 17 Jul 15 (BST)  [Link]  
Just to really clarify what I'm trying to say, and I know Stu will hate me for this and entirely disagree, but I think having 16 player clans for 8 man fixtures is nonsensical. I know it's been discussed at some length before but I think 12 at the very most is more than enough, and would definitely have more of a clan feel to it. I mean so many players could join a top clan, contribute virtually nothing both in terms of results, conversing with teammates etc, and still win leagues. That to me is not what a clan is about.


Point is valid, BUT..........why were the Clan sizes made of 16 Players?
ab_rfc
ab_rfc
Moderator
Posts: 7,940
04:25 Fri 17 Jul 15 (BST)  [Link]  
Just been reading the last 5 pages and it minced my head, might be wrong but looks like certain ppl were on the wind up.

FBL
I would make it 8 frames of each and bin straight, that's got to be the most boring game on here, clans are meant to be fun, no fun if your sitting watching for an hour.
8 frames of each type all 8 get played and the clan that wins the most frames over the season wins the league, SIMPLES

Bin straight and put killer in the FBL, it's more fun and you know you'll get at least 3 shots, possibly more than some players get in straight lol.

I still think the SL should get binned

Edited at 01:33 Fri 17/07/15 (BST)
buckjam
buckjam
Posts: 4,046
04:31 Fri 17 Jul 15 (BST)  [Link]  
Just been reading the last 5 pages and it minced my head, might be wrong but looks like certain ppl were on the wind up.

FBL
I would make it 8 frames of each and bin straight, that's got to be the most boring game on here, clans are meant to be fun, no fun if your sitting watching for an hour.
8 frames of each type all 8 get played and the clan that wins the most frames over the season wins the league, SIMPLES


Now hang on a minute. Why should it be simple when there are many, many, many other ways we could do it that are less than simple. Lets not reduce the complexity or we will have to spend more time playing pool
_knightmare_
_knightmare_
Posts: 14,736
04:34 Fri 17 Jul 15 (BST)  [Link]  
Good question why were they made 16? I have an idea and theory lol - but I'll keep it to myself.

A lot of fixtures the overall results are determined by the straight matches - there are only a select few within Clans who actually can play the type properly. The others know it's just a formality and await the inevitable to sit there and watch their opponent clear up the table over and over and over and over and over again. You get my drift. Players log on the site simply 'to play' not watch their opponent.

I have mentioned the possibility in introducing like a 'handicap system' or failing that creating teams say 10 minimum (12 max) and drawing them totally at random. The site needs a kick up the behind and it's better to try breathe some new life in to it than just watch it slowly disintegrate IMO.

I totally agree with ab_rfc here, scrap the straight or ONLY utilize it in the Cup matches.

IF some players refuse to play for certain Captains then they simply need to:

Get a life & Grow Up!


Edited at 01:38 Fri 17/07/15 (BST)
ab_rfc
ab_rfc
Moderator
Posts: 7,940
04:35 Fri 17 Jul 15 (BST)  [Link]  
Added to my above post
ab_rfc
ab_rfc
Moderator
Posts: 7,940
04:38 Fri 17 Jul 15 (BST)  [Link]  
_knightmare_
Please share your theory and I'll tell you if your right

Edited at 01:42 Fri 17/07/15 (BST)
_knightmare_
_knightmare_
Posts: 14,736
04:43 Fri 17 Jul 15 (BST)  [Link]  
Okay - I believe certain Captains past and present thought the Clan Leagues revolved around them so IF they wanted to have even more of their mates on their teams then they needed the numbers to be extended.

Also FCL matches used to be 2 matches 16 fixtures which kinda diffused the whole point/purpose in having any subs. Nowadays some teams play their strongest 8 repetitively so only really require another extra 4 players to cover substitutes. (Hence I said 12 max)

I could be wrong but I'll take the chance.
Deleted User
(IP Logged)
04:48 Fri 17 Jul 15 (BST)  [Link]  
Im a player who refuses to play for certain folk.

but there is only 1 player i wont play for and its actually not ash as he has been respectful and polite that last few times iv spoke with him.

i would play for him but not this time round in a albeit a quality team i see he has assembled.
_knightmare_
_knightmare_
Posts: 14,736
04:54 Fri 17 Jul 15 (BST)  [Link]  
Thanks fran_ - you would be a welcome addition but only when you're ready. The team is looking awesome, it's great to see so many top quality players actually want to play for me even though I'm dubbed to be a 'Crap Captain' - IF this is the reward for being so crap then I hope I get worse by the day.
Deleted User
(IP Logged)
04:58 Fri 17 Jul 15 (BST)  [Link]  
Sure man

Iv no problem being honest and i do see good things next season for you and your team..well done!

wow im being nice someone clatter me
ab_rfc
ab_rfc
Moderator
Posts: 7,940
04:59 Fri 17 Jul 15 (BST)  [Link]  
Your very close Ash, change mates to top players, see the bigger the clan size means less top players for the clans outside the top 2 or 3, I should know, I was involved in every debate concerning raising the clan sizes.
_knightmare_
_knightmare_
Posts: 14,736
04:59 Fri 17 Jul 15 (BST)  [Link]  
I'd try mate but the way I was attempting to pot earlier I'd more than likely miss.
_knightmare_
_knightmare_
Posts: 14,736
05:04 Fri 17 Jul 15 (BST)  [Link]  
Your very close Ash, change mates to top players, see the bigger the clan size means less top players for the clans outside the top 2 or 3, I should know, I was involved in every debate concerning raising the clan sizes.


Yeah I can see that being the reason why tbh - shame as even though i've managed to sign and add some top players I still have some who have stuck by me since the beginning, ie: friendyboy, poolh8r (away atm), _sachibub, etc.

I just think IF teams were drawn at random it has the potential to level the playing field and maybe help bring back that element called 'FUN' which EVERYONE including myself are craving for.
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