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00:32 Wed 15 Jul 15 (BST) [Link]
Unfortunately there is just no right or wrong way to create a league for pool where the team who wins the most games wins the league, without impacting upon defaults and other circumstances, such as players having no reason to play if the other teams already won.. I think the best way is what we currently have, with perhaps the bonus for winning being reduced to 10 and the 0 default bonus also being 10.
00:37 Wed 15 Jul 15 (BST) [Link]
If every league is the same why not just have the FCL and scrap the others? I like variety and if FCL is changed like FBL/SL the whole variety is lost.
Lets have one league, cup, killer and players champ if you plan to go down that route then leaves open for someone to do clan league on frame wins if they wish
Lets have one league, cup, killer and players champ if you plan to go down that route then leaves open for someone to do clan league on frame wins if they wish
00:39 Wed 15 Jul 15 (BST) [Link]
What you NEED to notice, is that the majority of people posting here want less bonus points. That means LESS weight on team match results. and NOONE has asked you to stop counting frames
Do you aim to run this league the way you want it? or the way the majority wants it?
Edited at 22:01 Tue 14/07/15 (BST)
Do you aim to run this league the way you want it? or the way the majority wants it?
Edited at 22:01 Tue 14/07/15 (BST)
00:42 Wed 15 Jul 15 (BST) [Link]
If i was to run a clan league, it would be like the FBL in terms of game wise (1 player of each type etc.)
But the leaderboard would be based on win/loss.. like i said above.. perhaps 2 points to the team for a win, 1 for a draw and 0 for a loss....
No seperation in the leagues mid-way through, and depending on amount of teams, everyone plays eachother once or twice.
Top 4 teams would then play eachother in a semi finals (1st vs 4th and 2nd vs 3rd) with the eventual winner being crowned champion.
Defaults would act like a penalisation system in football, for example if your team is found guilty of causing 2 (maybe 3) defaults, you lose 1 point. etc. etc.
If every league is the same why not just have the FCL and scrap the others? I like variety and if FCL is changed like FBL/SL the whole variety is lost.
Lets have one league, cup, killer and players champ if you plan to go down that route then leaves open for someone to do clan league on frame wins if they wish
Lets have one league, cup, killer and players champ if you plan to go down that route then leaves open for someone to do clan league on frame wins if they wish
If i was to run a clan league, it would be like the FBL in terms of game wise (1 player of each type etc.)
But the leaderboard would be based on win/loss.. like i said above.. perhaps 2 points to the team for a win, 1 for a draw and 0 for a loss....
No seperation in the leagues mid-way through, and depending on amount of teams, everyone plays eachother once or twice.
Top 4 teams would then play eachother in a semi finals (1st vs 4th and 2nd vs 3rd) with the eventual winner being crowned champion.
Defaults would act like a penalisation system in football, for example if your team is found guilty of causing 2 (maybe 3) defaults, you lose 1 point. etc. etc.
00:48 Wed 15 Jul 15 (BST) [Link]
Points for team match wins? SL does that now.
Did your opinion change? You did say:
"The aim of a league format is to find the team that wins the most frames throughout the season, not the most games ........" http://www.funkypool.com/thread/20038/fcl-general-discussion/48#1761599
Thought you wanted less bonus points in FCL/less weight on team match wins?
Edited at 21:51 Tue 14/07/15 (BST)
Did your opinion change? You did say:
"The aim of a league format is to find the team that wins the most frames throughout the season, not the most games ........" http://www.funkypool.com/thread/20038/fcl-general-discussion/48#1761599
Thought you wanted less bonus points in FCL/less weight on team match wins?
Edited at 21:51 Tue 14/07/15 (BST)
00:53 Wed 15 Jul 15 (BST) [Link]
I do.. but as you say.. thats in the FCL... I wouldn't want to do a league purely on frame count because I believe the FCL, as the first and major league of Funkypool, should be the league offering that and any side clan leagues should offer a different structure.
My post above was for if I was to run a side-league, to offer something different rather than on frame count.. something that the FCL should offer.
Points for team match wins? SL does that now.
Did your opinion change? You did say:
"The aim of a league format is to find the team that wins the most frames throughout the season, not the most games ........" http://www.funkypool.com/thread/20038/fcl-general-discussion/48#1761599
Thought you wanted less bonus points in FCL/less weight on team match wins?
Edited at 21:51 Tue 14/07/15 (BST)
Did your opinion change? You did say:
"The aim of a league format is to find the team that wins the most frames throughout the season, not the most games ........" http://www.funkypool.com/thread/20038/fcl-general-discussion/48#1761599
Thought you wanted less bonus points in FCL/less weight on team match wins?
Edited at 21:51 Tue 14/07/15 (BST)
I do.. but as you say.. thats in the FCL... I wouldn't want to do a league purely on frame count because I believe the FCL, as the first and major league of Funkypool, should be the league offering that and any side clan leagues should offer a different structure.
My post above was for if I was to run a side-league, to offer something different rather than on frame count.. something that the FCL should offer.
00:59 Wed 15 Jul 15 (BST) [Link]
Perhaps a better post would have been to say:
If i ran the FCL.. I would scrap the win bonus altogether and either:
~ Have a 0 default fixture rewarded with 5 bonus points
OR
~ Introduce a penalty system in which any team that are at fault for 2 individual fixtures going to default gets deducted 10 points, then any individual fixture that goes to default afterwards that is that specific teams fault is an extra 5 points deducted (as well as a standard default being awarded to the opposite team).
I see, all for variety
Perhaps a better post would have been to say:
If i ran the FCL.. I would scrap the win bonus altogether and either:
~ Have a 0 default fixture rewarded with 5 bonus points
OR
~ Introduce a penalty system in which any team that are at fault for 2 individual fixtures going to default gets deducted 10 points, then any individual fixture that goes to default afterwards that is that specific teams fault is an extra 5 points deducted (as well as a standard default being awarded to the opposite team).
01:27 Wed 15 Jul 15 (BST) [Link]
Perhaps a better post would have been to say:
If i ran the FCL.. I would scrap the win bonus altogether and either:
~ Have a 0 default fixture rewarded with 5 bonus points
OR
~ Introduce a penalty system in which any team that are at fault for 2 individual fixtures going to default gets deducted 10 points, then any individual fixture that goes to default afterwards that is that specific teams fault is an extra 5 points deducted (as well as a standard default being awarded to the opposite team).
In an ideal world this sounds great for promoting games being played. But all the scenarios you suggest are opinions which would cause no end of arguments. Also there is an argument that an unplayed game is fairer than a game being played. If Seb was active for all the fixture apart from deadline day, why should FPD sub him out to gain a completion bonus, but by not playing they lose out to other teams who would sub in this circumstance. Which is unfair on them.
I see, all for variety
Perhaps a better post would have been to say:
If i ran the FCL.. I would scrap the win bonus altogether and either:
~ Have a 0 default fixture rewarded with 5 bonus points
OR
~ Introduce a penalty system in which any team that are at fault for 2 individual fixtures going to default gets deducted 10 points, then any individual fixture that goes to default afterwards that is that specific teams fault is an extra 5 points deducted (as well as a standard default being awarded to the opposite team).
In an ideal world this sounds great for promoting games being played. But all the scenarios you suggest are opinions which would cause no end of arguments. Also there is an argument that an unplayed game is fairer than a game being played. If Seb was active for all the fixture apart from deadline day, why should FPD sub him out to gain a completion bonus, but by not playing they lose out to other teams who would sub in this circumstance. Which is unfair on them.
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01:30 Wed 15 Jul 15 (BST) [Link]
Perhaps a better post would have been to say:
If i ran the FCL.. I would scrap the win bonus altogether and either:
~ Have a 0 default fixture rewarded with 5 bonus points
OR
~ Introduce a penalty system in which any team that are at fault for 2 individual fixtures going to default gets deducted 10 points, then any individual fixture that goes to default afterwards that is that specific teams fault is an extra 5 points deducted (as well as a standard default being awarded to the opposite team).
In an ideal world this sounds great for promoting games being played. But all the scenarios you suggest are opinions which would cause no end of arguments. Also there is an argument that an unplayed game is fairer than a game being played. If Seb was active for all the fixture apart from deadline day, why should FPD sub him out to gain a completion bonus, but by not playing they lose out to other teams who would sub in this circumstance. Which is unfair on them.
Not that much different to how things are now, i.e. Make a sub to guarantee points or risk the default decision?
If the default decision system is run properly and recognises that issue then there shouldn't be a problem.
I see, all for variety
Perhaps a better post would have been to say:
If i ran the FCL.. I would scrap the win bonus altogether and either:
~ Have a 0 default fixture rewarded with 5 bonus points
OR
~ Introduce a penalty system in which any team that are at fault for 2 individual fixtures going to default gets deducted 10 points, then any individual fixture that goes to default afterwards that is that specific teams fault is an extra 5 points deducted (as well as a standard default being awarded to the opposite team).
In an ideal world this sounds great for promoting games being played. But all the scenarios you suggest are opinions which would cause no end of arguments. Also there is an argument that an unplayed game is fairer than a game being played. If Seb was active for all the fixture apart from deadline day, why should FPD sub him out to gain a completion bonus, but by not playing they lose out to other teams who would sub in this circumstance. Which is unfair on them.
Not that much different to how things are now, i.e. Make a sub to guarantee points or risk the default decision?
If the default decision system is run properly and recognises that issue then there shouldn't be a problem.
01:30 Wed 15 Jul 15 (BST) [Link]
Perhaps a better post would have been to say:
If i ran the FCL.. I would scrap the win bonus altogether and either:
~ Have a 0 default fixture rewarded with 5 bonus points
OR
~ Introduce a penalty system in which any team that are at fault for 2 individual fixtures going to default gets deducted 10 points, then any individual fixture that goes to default afterwards that is that specific teams fault is an extra 5 points deducted (as well as a standard default being awarded to the opposite team).
In an ideal world this sounds great for promoting games being played. But all the scenarios you suggest are opinions which would cause no end of arguments. Also there is an argument that an unplayed game is fairer than a game being played. If Seb was active for all the fixture apart from deadline day, why should FPD sub him out to gain a completion bonus, but by not playing they lose out to other teams who would sub in this circumstance. Which is unfair on them.
Absolutely right... and I would argue that should that go to default, FPD would win and the other team would either be penalised under the rule, or not gain the 5 bonus points + lose the default.
Perhaps the penalty system i suggested could be expanded on here and lets say the more offences or defaults caused by one team, the higher the penalty.. etc etc.
I see, all for variety
Perhaps a better post would have been to say:
If i ran the FCL.. I would scrap the win bonus altogether and either:
~ Have a 0 default fixture rewarded with 5 bonus points
OR
~ Introduce a penalty system in which any team that are at fault for 2 individual fixtures going to default gets deducted 10 points, then any individual fixture that goes to default afterwards that is that specific teams fault is an extra 5 points deducted (as well as a standard default being awarded to the opposite team).
In an ideal world this sounds great for promoting games being played. But all the scenarios you suggest are opinions which would cause no end of arguments. Also there is an argument that an unplayed game is fairer than a game being played. If Seb was active for all the fixture apart from deadline day, why should FPD sub him out to gain a completion bonus, but by not playing they lose out to other teams who would sub in this circumstance. Which is unfair on them.
Absolutely right... and I would argue that should that go to default, FPD would win and the other team would either be penalised under the rule, or not gain the 5 bonus points + lose the default.
Perhaps the penalty system i suggested could be expanded on here and lets say the more offences or defaults caused by one team, the higher the penalty.. etc etc.
01:40 Wed 15 Jul 15 (BST) [Link]
Perhaps if we added the penalty system i suggested, you could form a penalty panel, similar to the default panel.
In which, after a guidelines of how many points should be deducted for a clan causing a default, the panel decides or votes for how many points should be deducted.
EG.
0 Effort in that individual fixture = 15 pts
Some effort, but only towards ends = 10 pts
Some effort throughout, circumstances where could or should have made more effort or been played = 5pts
Made effort but still their fault for not being played = Warning.
2 warnings = 5 pts penalty.
In which, after a guidelines of how many points should be deducted for a clan causing a default, the panel decides or votes for how many points should be deducted.
EG.
0 Effort in that individual fixture = 15 pts
Some effort, but only towards ends = 10 pts
Some effort throughout, circumstances where could or should have made more effort or been played = 5pts
Made effort but still their fault for not being played = Warning.
2 warnings = 5 pts penalty.
01:40 Wed 15 Jul 15 (BST) [Link]
Any changes implemented should be experimented with the SL. It's the league most people care about the least. The FCL should never be changed - there's a reason it's everyone's favourite.
I'm a firm believer that any league should be run however the league runner see's fit. They're the ones putting in the effort, and we should all respect that. I'm sure everyone's suggestions are appreciated, but if their suggestions are the polar opposite of what Keith thinks is right, then you have to accept that it won't change.
My suggestion is to make the SL a longer format and leave in the bonus points, and trial a season with it being scored Been's way. No clan is forced to enter every single league if they think a longer format would add too much, but I know my clan would appreciate more frames.
I'm a firm believer that any league should be run however the league runner see's fit. They're the ones putting in the effort, and we should all respect that. I'm sure everyone's suggestions are appreciated, but if their suggestions are the polar opposite of what Keith thinks is right, then you have to accept that it won't change.
My suggestion is to make the SL a longer format and leave in the bonus points, and trial a season with it being scored Been's way. No clan is forced to enter every single league if they think a longer format would add too much, but I know my clan would appreciate more frames.
01:45 Wed 15 Jul 15 (BST) [Link]
My way doesn't have any bonus points though, especially extra points for a lucky break.
About bonus points in FCL, some of your own teammates have posted wanting 10.......just saying
I like the default suggestion btw
About bonus points in FCL, some of your own teammates have posted wanting 10.......just saying
I like the default suggestion btw
01:46 Wed 15 Jul 15 (BST) [Link]
I have no interest if any of what is suggested would have impacted what happened this season. I personally don't like a lot of the formats that the leagues are scored they are inherited. The different formats are more conclusive to other scoring methods but that is my opinion. I would happily have a frame count method to win one league just not the FCL as it has always been promoted as the league where the best team wins, which I always would relate to a football league or similar.
I would have FCL as team games where the best collective points total wins the game and use scoring like football with frames as goal difference with no bonus points. So if you had a scenario where pros won all games apart from one, uprising had an identical record with one loss. Then the team who had won the most frames would win league same as winning by goal difference in football.
I would have FBL as players are playing in their favourite game types as all frames count. So every frame matters and the clan who wins most frames will win the league. You could look to increasing number of frames to 10 or 12 frames if people wanted it increased. The only problem is straight does not really fit and you cannot have its frames counting more than any other. Or you make straight players play for hours!!!
Super league you could leave as it is or maybe even look at adding killer in to make it a bit more of an all round team event In a short format.
Don't you see? that's an opinion. Just like mine. Noone is wrong here.
I'd say what happened rightfully happened. They started out the season with a certain scoring system, everyone knew what it was when they started. Whichever team scores more in that system wins.
I don't like the way FBL is scored very much. I think frame count would be more accurate. But when uprising just won it, I didn't go looking to see what the frame count/ or team match count was, or who would've won that way. It wouldn't matter.
But how you're acting about that past FCL season, is like me saying:
Pros should've won FBL because we won the most frames/team matches!
Doesn't make much since right? It wasn't the scoring system that we knew we'd be using when it started. Therefore they won fair and square.
Edited at 22:16 Tue 14/07/15 (BST)
I'd say what happened rightfully happened. They started out the season with a certain scoring system, everyone knew what it was when they started. Whichever team scores more in that system wins.
I don't like the way FBL is scored very much. I think frame count would be more accurate. But when uprising just won it, I didn't go looking to see what the frame count/ or team match count was, or who would've won that way. It wouldn't matter.
But how you're acting about that past FCL season, is like me saying:
Pros should've won FBL because we won the most frames/team matches!
Doesn't make much since right? It wasn't the scoring system that we knew we'd be using when it started. Therefore they won fair and square.
Edited at 22:16 Tue 14/07/15 (BST)
I have no interest if any of what is suggested would have impacted what happened this season. I personally don't like a lot of the formats that the leagues are scored they are inherited. The different formats are more conclusive to other scoring methods but that is my opinion. I would happily have a frame count method to win one league just not the FCL as it has always been promoted as the league where the best team wins, which I always would relate to a football league or similar.
I would have FCL as team games where the best collective points total wins the game and use scoring like football with frames as goal difference with no bonus points. So if you had a scenario where pros won all games apart from one, uprising had an identical record with one loss. Then the team who had won the most frames would win league same as winning by goal difference in football.
I would have FBL as players are playing in their favourite game types as all frames count. So every frame matters and the clan who wins most frames will win the league. You could look to increasing number of frames to 10 or 12 frames if people wanted it increased. The only problem is straight does not really fit and you cannot have its frames counting more than any other. Or you make straight players play for hours!!!
Super league you could leave as it is or maybe even look at adding killer in to make it a bit more of an all round team event In a short format.
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01:47 Wed 15 Jul 15 (BST) [Link]
example for instance ive been active all the way through the fixture my oppo hasnt until final couple of days where i cant get on due to work or comp problems due to server but my oppo has been on them last 2 days how would you work out the default info then?? as it did happen to me
Perhaps if we added the penalty system i suggested, you could form a penalty panel, similar to the default panel.
In which, after a guidelines of how many points should be deducted for a clan causing a default, the panel decides or votes for how many points should be deducted.
EG.
0 Effort in that individual fixture = 15 pts
Some effort, but only towards ends = 10 pts
Some effort throughout, circumstances where could or should have made more effort or been played = 5pts
Made effort but still their fault for not being played = Warning.
2 warnings = 5 pts penalty.
In which, after a guidelines of how many points should be deducted for a clan causing a default, the panel decides or votes for how many points should be deducted.
EG.
0 Effort in that individual fixture = 15 pts
Some effort, but only towards ends = 10 pts
Some effort throughout, circumstances where could or should have made more effort or been played = 5pts
Made effort but still their fault for not being played = Warning.
2 warnings = 5 pts penalty.
example for instance ive been active all the way through the fixture my oppo hasnt until final couple of days where i cant get on due to work or comp problems due to server but my oppo has been on them last 2 days how would you work out the default info then?? as it did happen to me
01:47 Wed 15 Jul 15 (BST) [Link]
lol, I don't care either way, I'd just prefer the FCL to be left alone.
I'd be happy for the SL to become entirely a format you suggested, and long as it wasn't identical to the FCL. I agree about golden breaks though, I don't think they deserve a bonus point. Nor does a lucky combo run out in 9ball tbh. A 3 foul deserves a greater award!
My way doesn't have any bonus points though, especially extra points for a lucky break.
About bonus points in FCL, some of your own teammates have posted wanting 10.......just saying
About bonus points in FCL, some of your own teammates have posted wanting 10.......just saying
lol, I don't care either way, I'd just prefer the FCL to be left alone.
I'd be happy for the SL to become entirely a format you suggested, and long as it wasn't identical to the FCL. I agree about golden breaks though, I don't think they deserve a bonus point. Nor does a lucky combo run out in 9ball tbh. A 3 foul deserves a greater award!
01:50 Wed 15 Jul 15 (BST) [Link]
I would love killer to become part of a league again.
Super league you could leave as it is or maybe even look at adding killer in to make it a bit more of an all round team event In a short format.
I would love killer to become part of a league again.
01:51 Wed 15 Jul 15 (BST) [Link]
example for instance ive been active all the way through the fixture my oppo hasnt until final couple of days where i cant get on due to work or comp problems due to server but my oppo has been on them last 2 days how would you work out the default info then?? as it did happen to me
Assuming you could back this up, with evidence of your activity, opponents inactivity and any failings to make a sub from the opposition then:
You would win the default, probably 8, 9 or 10 - 0. (its key here that the team who have made less effort gets 0 points)
Opponents first offence: = Warning.
Opponents second offence: 5 or 10 points frame deduction from fixture.
Occuring offence made by opponent: Decision by panel or a straight 10 point deduction.
Perhaps if we added the penalty system i suggested, you could form a penalty panel, similar to the default panel.
In which, after a guidelines of how many points should be deducted for a clan causing a default, the panel decides or votes for how many points should be deducted.
EG.
0 Effort in that individual fixture = 15 pts
Some effort, but only towards ends = 10 pts
Some effort throughout, circumstances where could or should have made more effort or been played = 5pts
Made effort but still their fault for not being played = Warning.
2 warnings = 5 pts penalty.
In which, after a guidelines of how many points should be deducted for a clan causing a default, the panel decides or votes for how many points should be deducted.
EG.
0 Effort in that individual fixture = 15 pts
Some effort, but only towards ends = 10 pts
Some effort throughout, circumstances where could or should have made more effort or been played = 5pts
Made effort but still their fault for not being played = Warning.
2 warnings = 5 pts penalty.
example for instance ive been active all the way through the fixture my oppo hasnt until final couple of days where i cant get on due to work or comp problems due to server but my oppo has been on them last 2 days how would you work out the default info then?? as it did happen to me
Assuming you could back this up, with evidence of your activity, opponents inactivity and any failings to make a sub from the opposition then:
You would win the default, probably 8, 9 or 10 - 0. (its key here that the team who have made less effort gets 0 points)
Opponents first offence: = Warning.
Opponents second offence: 5 or 10 points frame deduction from fixture.
Occuring offence made by opponent: Decision by panel or a straight 10 point deduction.
01:55 Wed 15 Jul 15 (BST) [Link]
Perhaps a better post would have been to say:
If i ran the FCL.. I would scrap the win bonus altogether and either:
~ Have a 0 default fixture rewarded with 5 bonus points
OR
~ Introduce a penalty system in which any team that are at fault for 2 individual fixtures going to default gets deducted 10 points, then any individual fixture that goes to default afterwards that is that specific teams fault is an extra 5 points deducted (as well as a standard default being awarded to the opposite team).
In an ideal world this sounds great for promoting games being played. But all the scenarios you suggest are opinions which would cause no end of arguments. Also there is an argument that an unplayed game is fairer than a game being played. If Seb was active for all the fixture apart from deadline day, why should FPD sub him out to gain a completion bonus, but by not playing they lose out to other teams who would sub in this circumstance. Which is unfair on them.
Not that much different to how things are now, i.e. Make a sub to guarantee points or risk the default decision?
If the default decision system is run properly and recognises that issue then there shouldn't be a problem.
That's why I said in an ideal world it sounds great, but we live in a world where every decision you get claims of being biased to add in completion just adds further fuel to the fire. I can guarantee that I will never have completion bonuses in any event I run as it is flawed to offer points just to force clans to sub to get games done when their player could have tried for the rest of the fixture. It is up to captains to know how much effort their player has put in and no one should feel forced to sub if their player has done everything possible. The problem is that very few players are in that position when deadline weekend comes round.
I see, all for variety
Perhaps a better post would have been to say:
If i ran the FCL.. I would scrap the win bonus altogether and either:
~ Have a 0 default fixture rewarded with 5 bonus points
OR
~ Introduce a penalty system in which any team that are at fault for 2 individual fixtures going to default gets deducted 10 points, then any individual fixture that goes to default afterwards that is that specific teams fault is an extra 5 points deducted (as well as a standard default being awarded to the opposite team).
In an ideal world this sounds great for promoting games being played. But all the scenarios you suggest are opinions which would cause no end of arguments. Also there is an argument that an unplayed game is fairer than a game being played. If Seb was active for all the fixture apart from deadline day, why should FPD sub him out to gain a completion bonus, but by not playing they lose out to other teams who would sub in this circumstance. Which is unfair on them.
Not that much different to how things are now, i.e. Make a sub to guarantee points or risk the default decision?
If the default decision system is run properly and recognises that issue then there shouldn't be a problem.
That's why I said in an ideal world it sounds great, but we live in a world where every decision you get claims of being biased to add in completion just adds further fuel to the fire. I can guarantee that I will never have completion bonuses in any event I run as it is flawed to offer points just to force clans to sub to get games done when their player could have tried for the rest of the fixture. It is up to captains to know how much effort their player has put in and no one should feel forced to sub if their player has done everything possible. The problem is that very few players are in that position when deadline weekend comes round.
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