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13:04 Wed 26 Mar 14 (GMT) [Link]
beating no drum
its the same as the old system
people review info and post a prediction whats new ????
all your doing is knocking points off
if a player makes no effort he gets zero
so please explain whats so new between the old system and this apart from guessing a score to start
how and why would you guess a score if the player made no effort at all its totally hypothetical
in 7 defaults in FCL 7 players were awarded zero
so its the majority of defaults that fall into this category
its the same as the old system
people review info and post a prediction whats new ????
all your doing is knocking points off
if a player makes no effort he gets zero
so please explain whats so new between the old system and this apart from guessing a score to start
how and why would you guess a score if the player made no effort at all its totally hypothetical
in 7 defaults in FCL 7 players were awarded zero
so its the majority of defaults that fall into this category
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13:08 Wed 26 Mar 14 (GMT) [Link]
OMG!! If you make no effort you get NO POINTS!!!!
If you make a decent effort you get your full allocation of predicted points. How is it not different and the whole point is if you are offline the whole time you get none of your allocation.
Craig.....go and find an adult and get them to read it to you slowly please
If you make a decent effort you get your full allocation of predicted points. How is it not different and the whole point is if you are offline the whole time you get none of your allocation.
Craig.....go and find an adult and get them to read it to you slowly please
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13:08 Wed 26 Mar 14 (GMT) [Link]
Because this way you get fair score on your own ability, rather than the rest of your teams ability.
Which i am pretty sure you were whining on about yesterday...
beating no drum
its the same as the old system
people review info and post a prediction whats new ????
all your doing is knocking points off
if a player makes no effort he gets zero
so please explain whats so new between the old system and this apart from guessing a score to start
how and why would you guess a score if the player made no effort at all its totally hypothetical
in 7 defaults in FCL 7 players were awarded zero
so its the majority of defaults that fall into this category
its the same as the old system
people review info and post a prediction whats new ????
all your doing is knocking points off
if a player makes no effort he gets zero
so please explain whats so new between the old system and this apart from guessing a score to start
how and why would you guess a score if the player made no effort at all its totally hypothetical
in 7 defaults in FCL 7 players were awarded zero
so its the majority of defaults that fall into this category
Because this way you get fair score on your own ability, rather than the rest of your teams ability.
Which i am pretty sure you were whining on about yesterday...
13:09 Wed 26 Mar 14 (GMT) [Link]
a default panel would've done the same and arrived at what you've done if info was sent in from both anyway
but were a player makes no effort you wouldn't need to start at
8-7
you would award points surrounding info sent
which is what your doing anyway
I have 3 results back in,
1 of them was 9-6 win for johnny,
1 was an 8-7 win for me,
the other was an 8-7 either way.
This is what i am trying to get at, the results are very similar, and with 8/9 panelists giving their prediction on each default, i would predict more results similar to this, and one just edge the other.
1 of them was 9-6 win for johnny,
1 was an 8-7 win for me,
the other was an 8-7 either way.
This is what i am trying to get at, the results are very similar, and with 8/9 panelists giving their prediction on each default, i would predict more results similar to this, and one just edge the other.
a default panel would've done the same and arrived at what you've done if info was sent in from both anyway
but were a player makes no effort you wouldn't need to start at
8-7
you would award points surrounding info sent
which is what your doing anyway
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13:10 Wed 26 Mar 14 (GMT) [Link]
a default panel would've done the same and arrived at what you've done if info was sent in from both anyway
but were a player makes no effort you wouldn't need to start at
8-7
you would award points surrounding info sent
which is what your doing anyway
You still don't get it do you...
I have 3 results back in,
1 of them was 9-6 win for johnny,
1 was an 8-7 win for me,
the other was an 8-7 either way.
This is what i am trying to get at, the results are very similar, and with 8/9 panelists giving their prediction on each default, i would predict more results similar to this, and one just edge the other.
1 of them was 9-6 win for johnny,
1 was an 8-7 win for me,
the other was an 8-7 either way.
This is what i am trying to get at, the results are very similar, and with 8/9 panelists giving their prediction on each default, i would predict more results similar to this, and one just edge the other.
a default panel would've done the same and arrived at what you've done if info was sent in from both anyway
but were a player makes no effort you wouldn't need to start at
8-7
you would award points surrounding info sent
which is what your doing anyway
You still don't get it do you...
13:12 Wed 26 Mar 14 (GMT) [Link]
no craig the fact that theres an active panel repped by every team is going to be a detterent to captains not doing there upmost to get games played, if youve got 8 active reps on a default panel and they can see a problem game, then one from another team can offer a soloution.
obviously then if this is not paid attention too, the one thet dosent play ball will then be punished
The active panel can act as a prevention not a soloution, the soloution in the average score is there to be used and tweaked accordingly.
The soloution is more or less in the prevention, capatins will not keep inactive,deactivated players in fixtures for days at a time because theres a panel there to note thier antics.
That way evety player should have a fair shot a game completion within the time restraints which in a way is how the ols system worked but obv threre shouldnt be any defaults cos theres active members there to prevent them with there input
beating no drum
its the same as the old system
people review info and post a prediction whats new ????
all your doing is knocking points off
if a player makes no effort he gets zero
so please explain whats so new between the old system and this apart from guessing a score to start
how and why would you guess a score if the player made no effort at all its totally hypothetical
in 7 defaults in FCL 7 players were awarded zero
so its the majority of defaults that fall into this category
its the same as the old system
people review info and post a prediction whats new ????
all your doing is knocking points off
if a player makes no effort he gets zero
so please explain whats so new between the old system and this apart from guessing a score to start
how and why would you guess a score if the player made no effort at all its totally hypothetical
in 7 defaults in FCL 7 players were awarded zero
so its the majority of defaults that fall into this category
no craig the fact that theres an active panel repped by every team is going to be a detterent to captains not doing there upmost to get games played, if youve got 8 active reps on a default panel and they can see a problem game, then one from another team can offer a soloution.
obviously then if this is not paid attention too, the one thet dosent play ball will then be punished
The active panel can act as a prevention not a soloution, the soloution in the average score is there to be used and tweaked accordingly.
The soloution is more or less in the prevention, capatins will not keep inactive,deactivated players in fixtures for days at a time because theres a panel there to note thier antics.
That way evety player should have a fair shot a game completion within the time restraints which in a way is how the ols system worked but obv threre shouldnt be any defaults cos theres active members there to prevent them with there input
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13:12 Wed 26 Mar 14 (GMT) [Link]
How can a default panel come to the same if the info was sent in if the game never existed.
Someone put up a pic of a monkey face palming themselves please.
Someone put up a pic of a monkey face palming themselves please.
13:14 Wed 26 Mar 14 (GMT) [Link]
If you are going to use a measure of central tendency in the default panel, I would recommend the mode and use the mean if there are 2 modes.
The only problem I would have with that is if people aren't entirely sure, they're going to stick a score that's in the middle.
Also, it can be unfair to players who work their backsides off to get 100% effort, only to recieve 1 point. I am presuming this is for next season, perhaps the criteria for effort could be tweaked. E.g. 80% effort results in all the score given, above that means a little extra is given (3 frames max, and no extras given which put a match over 15 points.
This also means that effort doesn't have to be sustained everyday against an opponent who doesn't want to know. As 80% effort should be plenty to get a game played
The only problem I would have with that is if people aren't entirely sure, they're going to stick a score that's in the middle.
Also, it can be unfair to players who work their backsides off to get 100% effort, only to recieve 1 point. I am presuming this is for next season, perhaps the criteria for effort could be tweaked. E.g. 80% effort results in all the score given, above that means a little extra is given (3 frames max, and no extras given which put a match over 15 points.
This also means that effort doesn't have to be sustained everyday against an opponent who doesn't want to know. As 80% effort should be plenty to get a game played
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13:15 Wed 26 Mar 14 (GMT) [Link]
Exactly, as derik has pointed out. The panel members will be able to try and prevent defaults.
As we all know prevention is better than a cure.
If the advice is not listened to, then it will be detrimental to your team.
But if the default does happen, then we have a system in place to not penalise the team that tried.
As we all know prevention is better than a cure.
If the advice is not listened to, then it will be detrimental to your team.
But if the default does happen, then we have a system in place to not penalise the team that tried.
13:18 Wed 26 Mar 14 (GMT) [Link]
of course i get it
so you guess 8 points is what you would've achieved
and that's what you get
so in one visits summoning up
id have got 5 instead of 4 against pro frog
of course i get it
flawed
if you deducted the 10 points that frog wouldve won, thats fair
making no effort to play he gets zero
i get 5
in that scenario in some games you prefer it went to default
because if your supposed to be the better player your opponents default score would be a poor allocation anyway
what do i not understand
so you guess 8 points is what you would've achieved
and that's what you get
so in one visits summoning up
id have got 5 instead of 4 against pro frog
of course i get it
flawed
if you deducted the 10 points that frog wouldve won, thats fair
making no effort to play he gets zero
i get 5
in that scenario in some games you prefer it went to default
because if your supposed to be the better player your opponents default score would be a poor allocation anyway
what do i not understand
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13:19 Wed 26 Mar 14 (GMT) [Link] I agree but instead of putting an 80% figure on it make an example of a 100% default ie messaging straight away, then every so and so and posting x or y on the thread. If you say this is how you achieve 100% you have something to judge how much effort directly against. It doesn't take long to repeat 'when can you play' regardless of if your opponent has logged in or not.
If you are going to use a measure of central tendency in the default panel, I would recommend the mode and use the mean if there are 2 modes.
The only problem I would have with that is if people aren't entirely sure, they're going to stick a score that's in the middle.
Also, it can be unfair to players who work their backsides off to get 100% effort, only to recieve 1 point. I am presuming this is for next season, perhaps the criteria for effort could be tweaked. E.g. 80% effort results in all the score given, above that means a little extra is given (3 frames max, and no extras given which put a match over 15 points.
This also means that effort doesn't have to be sustained everyday against an opponent who doesn't want to know. As 80% effort should be plenty to get a game played
The only problem I would have with that is if people aren't entirely sure, they're going to stick a score that's in the middle.
Also, it can be unfair to players who work their backsides off to get 100% effort, only to recieve 1 point. I am presuming this is for next season, perhaps the criteria for effort could be tweaked. E.g. 80% effort results in all the score given, above that means a little extra is given (3 frames max, and no extras given which put a match over 15 points.
This also means that effort doesn't have to be sustained everyday against an opponent who doesn't want to know. As 80% effort should be plenty to get a game played
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13:19 Wed 26 Mar 14 (GMT) [Link]
This system is to try and give players, who made the effort, the score that they would hopefully have got in the match.
The reason I have tried to pick cap/vc's is because they deal with results and will usually have seen how a player is doing, by noticing scores etc.
I admit, the system is not perfect, but will hopefully penalise the member trying to get his game played.
If you are going to use a measure of central tendency in the default panel, I would recommend the mode and use the mean if there are 2 modes.
The only problem I would have with that is if people aren't entirely sure, they're going to stick a score that's in the middle.
Also, it can be unfair to players who work their backsides off to get 100% effort, only to recieve 1 point. I am presuming this is for next season, perhaps the criteria for effort could be tweaked. E.g. 80% effort results in all the score given, above that means a little extra is given (3 frames max, and no extras given which put a match over 15 points.
This also means that effort doesn't have to be sustained everyday against an opponent who doesn't want to know. As 80% effort should be plenty to get a game played
The only problem I would have with that is if people aren't entirely sure, they're going to stick a score that's in the middle.
Also, it can be unfair to players who work their backsides off to get 100% effort, only to recieve 1 point. I am presuming this is for next season, perhaps the criteria for effort could be tweaked. E.g. 80% effort results in all the score given, above that means a little extra is given (3 frames max, and no extras given which put a match over 15 points.
This also means that effort doesn't have to be sustained everyday against an opponent who doesn't want to know. As 80% effort should be plenty to get a game played
This system is to try and give players, who made the effort, the score that they would hopefully have got in the match.
The reason I have tried to pick cap/vc's is because they deal with results and will usually have seen how a player is doing, by noticing scores etc.
I admit, the system is not perfect, but will hopefully penalise the member trying to get his game played.
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13:21 Wed 26 Mar 14 (GMT) [Link]
Why would you prefer if a game went to default against a better oppo.
Doing this means you are guaranteed 0 points... when if you actually played the match, you might get more...
of course i get it
so you guess 8 points is what you would've achieved
and that's what you get
so in one visits summoning up
id have got 5 instead of 4 against pro frog
of course i get it
flawed
if you deducted the 10 points that frog wouldve won, thats fair
making no effort to play he gets zero
i get 5
in that scenario in some games you prefer it went to default
because if your supposed to be the better player your opponents default score would be a poor allocation anyway
what do i not understand
so you guess 8 points is what you would've achieved
and that's what you get
so in one visits summoning up
id have got 5 instead of 4 against pro frog
of course i get it
flawed
if you deducted the 10 points that frog wouldve won, thats fair
making no effort to play he gets zero
i get 5
in that scenario in some games you prefer it went to default
because if your supposed to be the better player your opponents default score would be a poor allocation anyway
what do i not understand
Why would you prefer if a game went to default against a better oppo.
Doing this means you are guaranteed 0 points... when if you actually played the match, you might get more...
13:22 Wed 26 Mar 14 (GMT) [Link]
Just to clarify, zero points doesn't necessarily mean zero effort. In most cases it means no info was handed in.
In Chappys suggestion, that default panel don't get sent any info. That still goes to the runners. That panel makes a judgement call about a scoreline, the runners decide the effort level and the two come together to for the default score.
In the example Chappy gave, the result decided by the panel would most likely be locked at 8-7 to chappy. If the runners decide chappy gave 50% effort and Johnny gave 100%, the default score would change to 7-4 to Johnny.
As a side note, I would say that a definite score needs to be given and not 8-7 either way. It might be better if each match was broken down into the 3 game types. E.G. :
8us chappy 3-2 johnny
9us chappy 1-4 johnny
8uk chappy 4-1 johnny
score chappy 8-7 johnny
In Chappys suggestion, that default panel don't get sent any info. That still goes to the runners. That panel makes a judgement call about a scoreline, the runners decide the effort level and the two come together to for the default score.
In the example Chappy gave, the result decided by the panel would most likely be locked at 8-7 to chappy. If the runners decide chappy gave 50% effort and Johnny gave 100%, the default score would change to 7-4 to Johnny.
As a side note, I would say that a definite score needs to be given and not 8-7 either way. It might be better if each match was broken down into the 3 game types. E.G. :
8us chappy 3-2 johnny
9us chappy 1-4 johnny
8uk chappy 4-1 johnny
score chappy 8-7 johnny
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13:25 Wed 26 Mar 14 (GMT) [Link]
Yes, this is how i hopefully see it working
that way, the person who made 100% effort does not get penalised, but still gets a probable score that they would have achieved.
Finally
Just to clarify, zero points doesn't necessarily mean zero effort. In most cases it means no info was handed in.
In Chappys suggestion, that default panel don't get sent any info. That still goes to the runners. That panel makes a judgement call about a scoreline, the runners decide the effort level and the two come together to for the default score.
In the example Chappy gave, the result decided by the panel would most likely be locked at 8-7 to chappy. If the runners decide chappy gave 50% effort and Johnny gave 100%, the default score would change to 7-4 to Johnny.
As a side note, I would say that a definite score needs to be given and not 8-7 either way. It might be better if each match was broken down into the 3 game types. E.G. :
8us chappy 3-2 johnny
9us chappy 1-4 johnny
8uk chappy 4-1 johnny
score chappy 8-7 johnny
In Chappys suggestion, that default panel don't get sent any info. That still goes to the runners. That panel makes a judgement call about a scoreline, the runners decide the effort level and the two come together to for the default score.
In the example Chappy gave, the result decided by the panel would most likely be locked at 8-7 to chappy. If the runners decide chappy gave 50% effort and Johnny gave 100%, the default score would change to 7-4 to Johnny.
As a side note, I would say that a definite score needs to be given and not 8-7 either way. It might be better if each match was broken down into the 3 game types. E.G. :
8us chappy 3-2 johnny
9us chappy 1-4 johnny
8uk chappy 4-1 johnny
score chappy 8-7 johnny
Yes, this is how i hopefully see it working
that way, the person who made 100% effort does not get penalised, but still gets a probable score that they would have achieved.
Finally
13:25 Wed 26 Mar 14 (GMT) [Link]
Just thought it would be nice for those who haven't seen/understood to have a bit of a visual on it.
As another side note, every default system is flawed because the unplayed game itself is a flaw. The best default system is the one that goes unused because all the games are played.
As another side note, every default system is flawed because the unplayed game itself is a flaw. The best default system is the one that goes unused because all the games are played.
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13:26 Wed 26 Mar 14 (GMT) [Link]
I said this on the previous page, we have chose to cater for defaults, so we have to accept that no system will ever be perfect.
As another side note, every default system is flawed because the unplayed game itself is a flaw. The best default system is the one that goes unused because all the games are played.
I said this on the previous page, we have chose to cater for defaults, so we have to accept that no system will ever be perfect.
13:37 Wed 26 Mar 14 (GMT) [Link]
Well I'm 100% behind you Chappy, unless Craig agrees - then I'm 100% against it!
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13:39 Wed 26 Mar 14 (GMT) [Link]
Thanks Stu
nearly got a member from each team now, so will be able to announce them soon hopefully
Well I'm 100% behind you Chappy, unless Craig agrees - then I'm 100% against it!
Thanks Stu
nearly got a member from each team now, so will be able to announce them soon hopefully
14:26 Wed 26 Mar 14 (GMT) [Link]
Thanks Stu
nearly got a member from each team now, so will be able to announce them soon hopefully
I sincerley hope it's derik_dalton chosen from Uprising? You can't trust that erigert character!!
Well I'm 100% behind you Chappy, unless Craig agrees - then I'm 100% against it!
Thanks Stu
nearly got a member from each team now, so will be able to announce them soon hopefully
I sincerley hope it's derik_dalton chosen from Uprising? You can't trust that erigert character!!
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