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Deleted User
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16:58 Fri 24 Feb 12 (GMT)  [Link]  
chris said:
ipotalot said:
You like your football analogies chris, don't think that you can sign 3 players at halftime and they come trotting out for the second half.


Interesting point that one. Actually in a friendly game I am not 100% convinced that they would not be able to. In most cases, if indeed not all, you dont actually need to be registered with a club to play for them in a friendly/trial match.

But you havent addressed the question.



Why is it better to make a part judgment of a team's reliability and viability based on new players that have not played when you could actually have seen them play?


any player in the football league can play in a trail friendly game but not in the league
doubted2
doubted2
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16:59 Fri 24 Feb 12 (GMT)  [Link]  
truthfully no i wouldnt,, but ive taken advantage this season as we won it lee

and i challenged the no default bonus, and have to accept it
now...
doubted2
doubted2
Posts: 7,164
17:01 Fri 24 Feb 12 (GMT)  [Link]  
antione08 said:
craig i never said u was talkin about me or my previous clan, hmmmmm, its all in ur head

snooker squad and mvp had OTT defaults, lookin at defaults page, they didnt lose many, so not there fault...and even if it was, 1 or 2 clans with an OTT default record doesnt mean we av default issues, maybe clans or players issues is actually the reason....

i still dont see how we have a default issue....


well why were teams increased to 16 ,,,, easy answer to help reduce defaults,, well documented
Deleted User
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17:01 Fri 24 Feb 12 (GMT)  [Link]  
chris said:
ipotalot said:
You like your football analogies chris, don't think that you can sign 3 players at halftime and they come trotting out for the second half.


Interesting point that one. Actually in a friendly game I am not 100% convinced that they would not be able to. In most cases, if indeed not all, you dont actually need to be registered with a club to play for them in a friendly/trial match.

But you havent addressed the question.

Why is it better to make a part judgment of a team's reliability and viability based on new players that have not played when you could actually have seen them play?


Doesn't matter if it's a friendly or not you put your team list including subs in at the start anybody who isn't on it doesn't play.

It isn't a part judgement of a teams reliability. Players come and go we're not going to judge every signing individually it's the clan's ability to be reliable that is being judged.
We started from scratch in the 2nd and when we have lost 3 players at a time we have got 3 more in within weeks to replace them.
We've had unreliable players and replaced them. Underdogs have been in this situation a few times now because they haven't put in the effort to get players replaced as they have needed to, it's the clan that is being judged on it's ability to fulfill games not a current group of players.
Deleted User
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17:02 Fri 24 Feb 12 (GMT)  [Link]  
lol and had 16 players helped? nope, its exactly the same now as it was wen it was 12 players....next point please
Deleted User
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17:04 Fri 24 Feb 12 (GMT)  [Link]  
ipotalot said:
Doesn't matter if it's a friendly or not you put your team list including subs in at the start anybody who isn't on it doesn't play.


Sorry but actually you are wrong. In a friendly teams, managers or whoever can agree anything between them that they wish.
dgeneratio
dgeneratio
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17:06 Fri 24 Feb 12 (GMT)  [Link]  
teams shouldn't be increased from 16 too many as it is, was made 16 to help reduce defaults same with subbing in any game mode as long as your eligible.

ab raised a point about looking why defaults took place and possibly acting on it its best way to go forward.

i did system last season that if you got a 10-5 loss at defaults you would get a warning, twice and you miss a fixture set.

what you could do is have a look how many defaults an individual has rather than the team and take action accordingly. so for example if x has 6 defaults and team has 10 its clear x should have some kind of action against them (1 fault = warning, 2 fixture suspension, 3 2 fixture suspension) you get the idea.

doubted2
doubted2
Posts: 7,164
17:07 Fri 24 Feb 12 (GMT)  [Link]  
which is exactly what i said at the time not my discision, so your point is ????

now its 16 you or i or anyone cant judge it to be a success or failure until the season is over and as it hasnt even started i leave that one to you to answer

but increasing numbers and no default bonus may help may not

but the league implememted it, and can only be judged at the end of the season on it
Deleted User
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17:10 Fri 24 Feb 12 (GMT)  [Link]  
16 players, 15 players, same difference...how about 12 players, all reliable? instead of 16, 8 reliable, rest are questionable at best

maybe captains fault OTT defaults happen? not signin the right players lol
Deleted User
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17:12 Fri 24 Feb 12 (GMT)  [Link]  
chris said:
ipotalot said:
Doesn't matter if it's a friendly or not you put your team list including subs in at the start anybody who isn't on it doesn't play.


Sorry but actually you are wrong. In a friendly teams, managers or whoever can agree anything between them that they wish.


Lol nope they can agree to sub people in and out. Have 15 subs in a game but those subs are sat on the bench at the start of the game they don't run up to the ref during the game and give him the name of a player they've just signed.
The friendlies are supposed to be using the same rules as league games anyway.
Deleted User
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17:14 Fri 24 Feb 12 (GMT)  [Link]  
There is no limitation to what teams can agree between them. Just because something doesnt happen doesnt mean it cant. Huge difference.
Deleted User
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17:19 Fri 24 Feb 12 (GMT)  [Link]  
Clutching at straws to be honest now chris
Deleted User
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17:20 Fri 24 Feb 12 (GMT)  [Link]  
Nope making relevant points that others seem to accept.
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17:23 Fri 24 Feb 12 (GMT)  [Link]  
antione08 said:
lol and had 16 players helped? nope, its exactly the same now as it was wen it was 12 players....next point please


ant to be honest here i cant see what your getting at if you have 12 or 16 it all comes down to if your or other teams have active players its ifs and butts
as you well no players do get fed up with the game and move on in life
Deleted User
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17:23 Fri 24 Feb 12 (GMT)  [Link]  
Nope just avoiding the relevant point that your clan is in this mess again because they didn't put in the effort needed to keep their numbers up again.
Deleted User
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17:28 Fri 24 Feb 12 (GMT)  [Link]  
big_mouse said:
antione08 said:
lol and had 16 players helped? nope, its exactly the same now as it was wen it was 12 players....next point please


ant to be honest here i cant see what your getting at if you have 12 or 16 it all comes down to if your or other teams have active players its ifs and butts
as you well no players do get fed up with the game and move on in life


my point is that i see players statin 15/16 players should help defaults, they havent....

more players are probably gettin fed up or movin on because either they dont get a game or just dont want to be in clans for their own reasons

id rather av 12 players with the 4 able to sub in, than 16, make a few subs and still av a few misserible players not gettin games...luckily, ive always shared fixtures around and always put everyone in unless i know they wont be online for that fix set
Deleted User
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17:33 Fri 24 Feb 12 (GMT)  [Link]  
ipotalot said:
chris said:
ipotalot said:
Doesn't matter if it's a friendly or not you put your team list including subs in at the start anybody who isn't on it doesn't play.


Sorry but actually you are wrong. In a friendly teams, managers or whoever can agree anything between them that they wish.


Lol nope they can agree to sub people in and out. Have 15 subs in a game but those subs are sat on the bench at the start of the game they don't run up to the ref during the game and give him the name of a player they've just signed.
The friendlies are supposed to be using the same rules as league games anyway.


you can only have 7 players on the bench at one time only use 3 players from that 7 can come on
Deleted User
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17:34 Fri 24 Feb 12 (GMT)  [Link]  
ipotalot said:
It isn't a part judgement of a teams reliability. Players come and go we're not going to judge every signing individually it's the clan's ability to be reliable that is being judged.


But it has already been said before that part of the judgement is new signings. Again where is the logic in being able to judge people that cant play when you could judge people that can play?

Forget anything else bringing your focus to just one or two clans and stick to that point in view of the situation as a whole.
Deleted User
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17:34 Fri 24 Feb 12 (GMT)  [Link]  
big_mouse said:
ipotalot said:
chris said:
ipotalot said:
Doesn't matter if it's a friendly or not you put your team list including subs in at the start anybody who isn't on it doesn't play.


Sorry but actually you are wrong. In a friendly teams, managers or whoever can agree anything between them that they wish.


Lol nope they can agree to sub people in and out. Have 15 subs in a game but those subs are sat on the bench at the start of the game they don't run up to the ref during the game and give him the name of a player they've just signed.
The friendlies are supposed to be using the same rules as league games anyway.


you can only have 7 players on the bench at one time only use 3 players from that 7 can come on


Obviously missed sven goran erikkson's reign as england manager
Deleted User
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17:37 Fri 24 Feb 12 (GMT)  [Link]  
antione08 said:
big_mouse said:
antione08 said:
lol and had 16 players helped? nope, its exactly the same now as it was wen it was 12 players....next point please


ant to be honest here i cant see what your getting at if you have 12 or 16 it all comes down to if your or other teams have active players its ifs and butts
as you well no players do get fed up with the game and move on in life


my point is that i see players statin 15/16 players should help defaults, they havent....

more players are probably gettin fed up or movin on because either they dont get a game or just dont want to be in clans for their own reasons

id rather av 12 players with the 4 able to sub in, than 16, make a few subs and still av a few misserible players not gettin games...luckily, ive always shared fixtures around and always put everyone in unless i know they wont be online for that fix set


that is the captain choice how many players you want in your side but you have no more then 16 i cant see the point you trying to make u can have 8 active players still play all the games
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