FCL - General Discussion

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Deleted User
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00:41 Tue 27 Jan 15 (GMT)  [Link]  
Limited.

As we do them only when needed.

Team lists are sent in for a reason. Am nearly sure 95% will agree with the needed part!.
erigert
erigert
Posts: 6,417
00:42 Tue 27 Jan 15 (GMT)  [Link]  
Right, heres is my idea in two points:

1) every team has the right to make only 3 subs/swaps for match for whatever reason they see fit.
2) If both clans cooperate well with each other and the above rule is a restriction for them they can make more subs/swaps but have to be agreed by each clan And posted on the thread
Deleted User
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00:43 Tue 27 Jan 15 (GMT)  [Link]  
1) is fine 2) I'm afraid is still open to abuse.
Deleted User
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00:44 Tue 27 Jan 15 (GMT)  [Link]  
Every side has a maximum 16 players, some are blessed and fortunate to have some real top players. The Leagues are competitive not just formalities for the 3 so called TOP teams. Some sides like to just be a statistic and in them for fun, that's their prerogative. Nothing wrong with that.

The element of competition arises and includes the whole side not just a select few. I have tried to play everyone this season from our 16, unfortunately some players for no fault of their own have not been as reliable or active as we would have liked but we've always had the rest of the team too select/fall back on

Making subs is not an issue, it's the player who has been drafted in and the amount. On the whole most subs are made to combat unreliability or inactivity, some others to possibly enhance the chance to record a win.

A season is defined by your league placement at the end of it, utilising your 16 players to the best of their ability and the teams. We have made maybe a few too many subs this season and that is something I/We will need to address internally. Will try to refrain from doing the same amount, hopefully next time we can improve the reliability and activity aspect for the team.
Deleted User
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00:45 Tue 27 Jan 15 (GMT)  [Link]  
I really can't see permissions working. Leaving aside the obvious problem one Captain may find in trying to get an equal level of collaboration to the rest, if my team is leading by a point or two and I know an opposition sub is a really good player am I going to ask them to sub in against me, or if the rule was a slight variation of that, would I permit them to sub that player in against me?


But the game needs to be played still, if there isn't a genuine reason to sub in the better player then the original game will get played anyway and if there is a genuine need for a team to sub out their player and the other team refuses then the match goes to default because of their refusal and they would lose the default so you aren't going to refuse a needed sub.
erigert
erigert
Posts: 6,417
00:46 Tue 27 Jan 15 (GMT)  [Link]  
Every side has a maximum 16 players, some are blessed and fortunate to have some real top players. The Leagues are competitive not just formalities for the 3 so called TOP teams. Some sides like to just be a statistic and in them for fun, that's their prerogative. Nothing wrong with that.

The element of competition arises and includes the whole side not just a select few. I have tried to play everyone this season from our 16, unfortunately some players for no fault of their own have not been as reliable or active as we would have liked but we've always had the rest of the team too select/fall back on

Making subs is not an issue, it's the player who has been drafted in and the amount. On the whole most subs are made to combat unreliability or inactivity, some others to possibly enhance the chance to record a win.

A season is defined by your league placement at the end of it, utilising your 16 players to the best of their ability and the teams. We have made maybe a few too many subs this season and that is something I/We will need to address internally. Will try to refrain from doing the same amount, hopefully next time we can improve the reliability and activity aspect for the team.


Total BS. We arent blessed or fortunate, we tried to sign those players, so start talking some sense next time.
erigert
erigert
Posts: 6,417
01:12 Tue 27 Jan 15 (GMT)  [Link]  
1) is fine 2) I'm afraid is still open to abuse.

For example what kinds of abuse can happen?
Deleted User
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01:18 Tue 27 Jan 15 (GMT)  [Link]  
1) is fine 2) I'm afraid is still open to abuse.

For example what kinds of abuse can happen?


Ok for example...

Most will work happily with anybody - but there are one or two exceptions to that. For any rules, everyone must be treated equally.

Also in any previous fixture set I might happily have agreed any number of subs with the opponents to get games played, however now into the final set my opponents who are also my rivals suddenly have an inactive player in a crucial game and I no longer now want to allow them that extra sub to risk harming my own team.
punkpoet
punkpoet
Posts: 19,819
01:26 Tue 27 Jan 15 (GMT)  [Link]  
I say no subs and if they are unplayed it goes to default.
Simple, no arguements bliss .

Though most wont go for that so i like the 12 days no subs and then 3 in the last 2 days.
ab_rfc
ab_rfc
Moderator
Posts: 7,940
01:34 Tue 27 Jan 15 (GMT)  [Link]  
I've always found a both clans agreeing rule can restrict games getting played, unless you leave the decision to the players involved in the fixtures, if its a captain only decision you have the problem where you have to wait for a reply if not on at the same time.

I agree with chris about keeping it simple, heres my suggestion

Week One - Captains can't sub out there own players unless happy to oblige following a request from the opposition, (due to inactivity and time zone only).

Week two - unlimited subs, tactical or not, free for all with the only reason being to get games played.

This way subs are not totally restricted and you won't get captains changing the fixtures to suit, well not in the first week, similar to the idea above about getting permission but your asking for a sub and not doing one, if your stupid enough to put in an inactive player and your opponents dont ask for a sub your stuck with them until week two and if it goes to default you can only blame yourself for putting them in from the start.
horse10000
horse10000
Moderator
Posts: 9,926
01:37 Tue 27 Jan 15 (GMT)  [Link]  
I've always found a both clans agreeing rule can restrict games getting played, unless you leave the decision to the players involved in the fixtures, if its a captain only decision you have the problem where you have to wait for a reply if not on at the same time.

I agree with chris about keeping it simple, heres my suggestion

Week One - Captains can't sub out there own players unless happy to oblige following a request from the opposition, (due to inactivity and time zone only).

Week two - unlimited subs, tactical or not, free for all with the only reason being to get games played.

This way subs are not totally restricted and you won't get captains changing the fixtures to suit, well not in the first week, similar to the idea above about getting permission but your asking for a sub and not doing one, if your stupid enough to put in an inactive player and your opponents dont ask for a sub your stuck with them until week two and if it goes to default you can only blame yourself for putting them in from the start.


I would agree with this but maybe instead of making it a straight week one / two split. I would go for 10 or 11 days before unlimited subs were allowed.
faust
faust
Posts: 10,109
01:38 Tue 27 Jan 15 (GMT)  [Link]  
I've always found a both clans agreeing rule can restrict games getting played, unless you leave the decision to the players involved in the fixtures, if its a captain only decision you have the problem where you have to wait for a reply if not on at the same time.

I agree with chris about keeping it simple, heres my suggestion

Week One - Captains can't sub out there own players unless happy to oblige following a request from the opposition, (due to inactivity and time zone only).

Week two - unlimited subs, tactical or not, free for all with the only reason being to get games played.

This way subs are not totally restricted and you won't get captains changing the fixtures to suit, well not in the first week, similar to the idea above about getting permission but your asking for a sub and not doing one, if your stupid enough to put in an inactive player and your opponents dont ask for a sub your stuck with them until week two and if it goes to default you can only blame yourself for putting them in from the start.


I would agree with this but maybe instead of making it a straight week one / two split. I would go for 10 or 11 days before unlimited subs were allowed.


I think I agree tbh
faust
faust
Posts: 10,109
01:39 Tue 27 Jan 15 (GMT)  [Link]  
Anyway, enough of this topic. What's beenjammin's opinion on the scoring systems of the 3 leagues?
Deleted User
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01:40 Tue 27 Jan 15 (GMT)  [Link]  
Radical thought, how about the opposite?
Sub who you want in the first week but after the first week the games are locked and that's that...leaves the 2 players a full week to get on with their game in peace.
ab_rfc
ab_rfc
Moderator
Posts: 7,940
01:43 Tue 27 Jan 15 (GMT)  [Link]  
Problem with that would be everyone fighting to change the fixtures in week one to suit their own clans, arguments would be crazy lol
horse10000
horse10000
Moderator
Posts: 9,926
01:46 Tue 27 Jan 15 (GMT)  [Link]  
Anyway, enough of this topic. What's beenjammin's opinion on the scoring systems of the 3 leagues?



Frames it is the only way, FCL should be extended to 10 of each type instead of 5. FBL should be 20 of your favourite type and super league should be 6 of each. Only frames count with no bonuses

Thoughts
Deleted User
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01:46 Tue 27 Jan 15 (GMT)  [Link]  
Lol yeah deadline hour would be exciting though, everyone swapping and subbing against each other

Yep stupid idea i'll quit with the suggestions, every option is flawed as it has always been.
dgeneratio
dgeneratio
Posts: 38,097
01:47 Tue 27 Jan 15 (GMT)  [Link]  
Agreed, wouldn't change anything, i think Alan and Keiths ideas are best as it gives those in original fixtures a chance to play
Deleted User
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02:07 Tue 27 Jan 15 (GMT)  [Link]  
I've always found a both clans agreeing rule can restrict games getting played, unless you leave the decision to the players involved in the fixtures, if its a captain only decision you have the problem where you have to wait for a reply if not on at the same time.


Subs should be made in plenty of time for players to arrange their games at their own leisure anyway. Not be forced to play just because they're online however tired they are.
Deleted User
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02:07 Tue 27 Jan 15 (GMT)  [Link]  
Silly idea but couldn't subs be made something you earn so say a minimum of fixtures completed within the 1st week with no subs allowed. Earn the subs for the second week maximum 2 a side.
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