FCL League Discussion Thread (3)

Viewing forum thread.
Back to Funkypool Clan League Management.
Back to Forum List.

Pages: 16263
64
6566100
whocares8x8
whocares8x8
Posts: 11,055
21:07 Sun 17 Mar 13 (GMT)  [Link]  
Bit of an issue in the current set.
Underdogs don't have any eligible subs and have two players off for more than 10 days.
If we have normal activity from our players, that will mean huge default wins for us, which could give us the league win the same way it happened for Professionals last season ().
If Underdogs can't get games played, they should really pull out of the league or be kicked out.
Deleted User
(IP Logged)
21:56 Sun 17 Mar 13 (GMT)  [Link]  
If Underdogs don't have players that is their issue, they would either continue to give away defaults or they should fold.

Common sense has to be used in the guidelines, I scrutinise everything sent to me and I check all the players involved in the default for activity. I don't issue points lightly.
bluenose1872
bluenose1872
Posts: 22,512
21:59 Sun 17 Mar 13 (GMT)  [Link]  
I will read more on the other things later but right now i am watching Underdogs very closely as another player has been removed from the team bringing them down to 10 - 11 players in total and some of them are still not active. Really hope that cke1982 and xxx can bring in some players before the next set because i sense a lot of defaults again which saddens me as i have always liked Underdogs.
bluenose1872
bluenose1872
Posts: 22,512
22:02 Sun 17 Mar 13 (GMT)  [Link]  
8 fixtures maybe 9 frames?

you can use same system as FBL but if its more one sided you can award the 2-1 or if no/not helpful messages (e.g hi) then award 3-0. number of messages and the contents.

activity can be a problem without activity tracker.

everything should be reviewed by you before awarding the points.


Will point out this though...

I was approached about changing the number of games in a fixture so instead of eight players maybe a possible six. I can say now and for future reference i will not be changing the actual league format
Deleted User
(IP Logged)
22:03 Sun 17 Mar 13 (GMT)  [Link]  
Bit of an issue in the current set.
Underdogs don't have any eligible subs and have two players off for more than 10 days.
If we have normal activity from our players, that will mean huge default wins for us, which could give us the league win the same way it happened for Professionals last season ().
If Underdogs can't get games played, they should really pull out of the league or be kicked out.


Nah we are far enough ahead already ;-)
Deleted User
(IP Logged)
22:05 Sun 17 Mar 13 (GMT)  [Link]  
I can say now and for future reference i will not be changing the actual league format


Thank you Thank you Thank you Thank you :D
bluenose1872
bluenose1872
Posts: 22,512
22:50 Sun 17 Mar 13 (GMT)  [Link]  
That is one thing i will always not listen to when people talk format, never going to change it as it has been like that since i have played in clans. It would make default guidelines much easier but i won't change it.

FBL guidelines is done really well, no information sent in will still get you 0 points but now there is a break down to the points giving and as it is only pixie_dust that does it she can give those reasons more in detail. Every default from FBL has been done right in my opinion and from what i have seen said.
horse10000
horse10000
Moderator
Posts: 9,926
23:01 Sun 17 Mar 13 (GMT)  [Link]  
I'm glad it's working for you however there is a fundamental reason why fixed default scores have always been resisted.

If I need a draw or narrow defeat to win a fixture I know in advance that I can achieve that by replying to any messages, responding to any forum posts and by being generally active throughout the period without having any intention at all of actually playing the game.


Couldn't agree more FBL defaults don't work and players could easily work round them to gain points with no attempts to play.
horse10000
horse10000
Moderator
Posts: 9,926
23:05 Sun 17 Mar 13 (GMT)  [Link]  
8 fixtures maybe 9 frames?

you can use same system as FBL but if its more one sided you can award the 2-1 or if no/not helpful messages (e.g hi) then award 3-0. number of messages and the contents.

activity can be a problem without activity tracker.

everything should be reviewed by you before awarding the points.


Will point out this though...

I was approached about changing the number of games in a fixture so instead of eight players maybe a possible six. I can say now and for future reference i will not be changing the actual league format


If you change from 8 games to 6 games you would be changing the format.

Why would you change from 8 when all the other leagues are 8 anyway.

With regards to defaults the main reason for defaults is poor captaining, if you look at the majority of defaults they can be avoided by decent captaining.
bluenose1872
bluenose1872
Posts: 22,512
23:11 Sun 17 Mar 13 (GMT)  [Link]  
How would it be changing the format, the format = frames in a game which is 15.

I also never said i would change, i posted saying it had been brought to my attention and wanted some feedback. I don't need to go by what other leagues do either, personally i prefer eight games myself.

Yes that is the main reason sometimes but right now in the Underdogs case it is nothing to do with the captain, can't help players being offline for 10+ days, yes he should be on the hunt for more players but its not always so easy.

He has been messaged though about the current situation as technically he is under the 10 minimum players in a clan right now, he has three ineligible players though but two become eligible on deadline of transfer window. Despite my current situation and not much time to play the game i have offered my services at Underdogs if i can manage it when transfer window is here. Don't want to see a team that has fought season after season to be out of a league due to a clan size rule or something like that.
dgeneratio
dgeneratio
Posts: 38,097
23:55 Sun 17 Mar 13 (GMT)  [Link]  
True Seb about TCL i sort of like that they use the average thing but what concerns me is if the opponent is inactive there is nothing you can do except message the opponent once or twice and wait for a reply. no point doing it everyday unless the people become active again.

problem with TCL in my view is that people expect you to constantly bombard the opponent with messages each day of the fixture which if someone nagged me to play i would make them wait before playing, outside the league i might even not play them.

i would leave defaults to defaults team although the more frames you need to work with the harder the default
dgeneratio
dgeneratio
Posts: 38,097
23:59 Sun 17 Mar 13 (GMT)  [Link]  
That is one thing i will always not listen to when people talk format, never going to change it as it has been like that since i have played in clans. It would make default guidelines much easier but i won't change it.

FBL guidelines is done really well, no information sent in will still get you 0 points but now there is a break down to the points giving and as it is only pixie_dust that does it she can give those reasons more in detail. Every default from FBL has been done right in my opinion and from what i have seen said.
thats fine, only reason i suggested is to make things easier for you

FBL defaults probably wont work here due to number of frames. i think it should remain for defaults team
horse10000
horse10000
Moderator
Posts: 9,926
23:59 Sun 17 Mar 13 (GMT)  [Link]  
How would it be changing the format, the format = frames in a game which is 15.

I also never said i would change, i posted saying it had been brought to my attention and wanted some feedback. I don't need to go by what other leagues do either, personally i prefer eight games myself.

Yes that is the main reason sometimes but right now in the Underdogs case it is nothing to do with the captain, can't help players being offline for 10+ days, yes he should be on the hunt for more players but its not always so easy.

He has been messaged though about the current situation as technically he is under the 10 minimum players in a clan right now, he has three ineligible players though but two become eligible on deadline of transfer window. Despite my current situation and not much time to play the game i have offered my services at Underdogs if i can manage it when transfer window is here. Don't want to see a team that has fought season after season to be out of a league due to a clan size rule or something like that.


Really if that is the case as much as it is harsh, should the rule not be applied and they get removed from the league, no one wants clans to fold but if they dont play there games as they dont have available players then surely it is common sense that they are no longer functioning as a clan.
dgeneratio
dgeneratio
Posts: 38,097
00:06 Mon 18 Mar 13 (GMT)  [Link]  
what we did in this situation is message (Jay has done) or post on the clan thread and await a reponse. no real need to remove them yet unless they cannot manage in the next fixture set in which case the schedules would change to suit the removal.
bluenose1872
bluenose1872
Posts: 22,512
00:22 Mon 18 Mar 13 (GMT)  [Link]  
To be fair i don't actually need to post it or but i did for a reason. Have spoke to the captain and if he can't get enough players in the team and active ones by the time the week for transfers is done then i will be forced to remove them from the league
Deleted User
(IP Logged)
00:27 Mon 18 Mar 13 (GMT)  [Link]  
I'm glad it's working for you however there is a fundamental reason why fixed default scores have always been resisted.

If I need a draw or narrow defeat to win a fixture I know in advance that I can achieve that by replying to any messages, responding to any forum posts and by being generally active throughout the period without having any intention at all of actually playing the game.


Couldn't agree more FBL defaults don't work and players could easily work round them to gain points with no attempts to play.

FBL defaults do work, I have demonstrated this in the previous 2 fixtures, points are not awarded lightly and I have had no complaints, only praise to my system.
Deleted User
(IP Logged)
00:33 Mon 18 Mar 13 (GMT)  [Link]  
That is one thing i will always not listen to when people talk format, never going to change it as it has been like that since i have played in clans. It would make default guidelines much easier but i won't change it.

FBL guidelines is done really well, no information sent in will still get you 0 points but now there is a break down to the points giving and as it is only pixie_dust that does it she can give those reasons more in detail. Every default from FBL has been done right in my opinion and from what i have seen said.
thats fine, only reason i suggested is to make things easier for you

FBL defaults probably wont work here due to number of frames. i think it should remain for defaults team

I think FCL does have a few too many frames to have a system like mine but that is where he could cap the number of points awarded for a default?

Alternatively if you opt to keep the default panel, maybe set out some stricter guidelines than the ones already in the rules for the panel to go by making them all sing from the same hymn sheet.

The main issue with the FCL defaults is there are so many frames to consider and the amount of information some clans submit is crazy, I can see why the panel might find the chore of predicting a default daunting and may resort to simply copying a previous panelists prediction.
horse10000
horse10000
Moderator
Posts: 9,926
03:36 Mon 18 Mar 13 (GMT)  [Link]  
I'm glad it's working for you however there is a fundamental reason why fixed default scores have always been resisted.

If I need a draw or narrow defeat to win a fixture I know in advance that I can achieve that by replying to any messages, responding to any forum posts and by being generally active throughout the period without having any intention at all of actually playing the game.


Couldn't agree more FBL defaults don't work and players could easily work round them to gain points with no attempts to play.

FBL defaults do work, I have demonstrated this in the previous 2 fixtures, points are not awarded lightly and I have had no complaints, only praise to my system.


As long as you think so. Defaults should be done based on who actually was trying to play the game. Your system is so open to abuse if players want to. As chris pointed out anyone could send some messages log in at various points and have no intention of playing the game yet you could score well on default, not sure i can see that as a good system.
dgeneratio
dgeneratio
Posts: 38,097
10:55 Mon 18 Mar 13 (GMT)  [Link]  
here is a possibility, do average like TCL then ask defaults team to predict on the information. this would mean lower frames (unless everyone wins 15-0). Only problem with averages is if your average is 0 and you done all the work it would have to be a 0-0 i think under the TCL system which is not right in my eyes.

should be done by...

- messages
- activity (although this is disputed)
- interest (willingless to play, refusing to sub)
Deleted User
(IP Logged)
19:28 Mon 18 Mar 13 (GMT)  [Link]  
James - Not sure where you're getting your information from for your various comments made but they bear no resemblance to what we do.

- messages
- interest (willingless to play, refusing to sub)


That is pretty much how we do it although as Keith said above it is based on someone's evidence of intention to play but also allied with proof of a continuing effort to play throughout the full period. I am not sure anyone can argue that you have a greater chance of getting a game played by trying for the 2 weeks rather than anything less than that. Activity is often pretty irrelevant unless it is tied into demonstrating an ongoing committment to play. Fortunately of course a lot of games get played with little or no real effort.

Jema - If you are applying your defaults as per the guidelines then it has been explained why they have the potential to backfire. If you are not doing it as per those guidelines then a) where does it give you that leeway to do that within the rules/guide you have (other than of course the old fave 'League Runners decisions are final' which is a useful tool we all use ) and b) if you arent strictly using the guidelines then you have to be using common sense to come up with a score based on the available evidence? And that is something we all do anyway as far as I know.
Pages: 16263
64
6566100
Unable to post
Reason:You must log in before you can post

FCL League Discussion Thread (3)

Back to Top of this Page
Back to Funkypool Clan League Management.
Back to Forum List.