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bluenose1872
bluenose1872
Posts: 22,512
01:23 Fri 24 Feb 12 (GMT)  [Link]  
It is in your best interest to keep any relevant information so it can be handed to league runners after the deadline is over.

I myself have been keeping a close eye on every player who has an un played game during the pre season but when asked for information you should send it in as that could be the key to your team being allowed access into the league.
crazzymadman
crazzymadman
Admin
Posts: 9,456
01:38 Fri 24 Feb 12 (GMT)  [Link]  
I dont normally come here as i abide by the rules set < Why cant a set of rules be set and then just leave them for a season.

After that we can discuss issues and problems and also the good points.

After that improvments and ideas can come in

doubted2
doubted2
Posts: 7,164
11:04 Fri 24 Feb 12 (GMT)  [Link]  
ipotalot said:
chris said:
ipotalot said:
Hmmm, not exactly fair to all clans and players alike when 80% of captains would let a player leave if they wanted to and 20% would force them to stay.
Sure captain's permission wasn't meant to be used that way.


Indeed that is exactly how it is meant to work. In most cases Captains would happily grant permission for a player to move (probably far greater than your 80%). However they had the option of not granting it if it was in their clan's best interest not to.

There's a good reason why rules like this exist in real life team sports.


At the risk of being shooterist again I will use them as an example, they had a full squad of 15 players last season but the same 8 played over 85% of the games.
The rest got a token game here and there and were kept as subs, great for 8 players not so much fun for the other 7 so why should they be stuck in that situation for a season?
Just like when you sign players you don' know what you are getting a lot of the times until they start getting games, players are taking a gamble on joining a clan why should the clan be able to rectify a mistake but the player not?
We're looking at 10 or 11 teams in FCL next season, 2 captains that wouldn't grant permission...80% i'm happy with the maths


and again lee you continue down this line
doubted2
doubted2
Posts: 7,164
11:11 Fri 24 Feb 12 (GMT)  [Link]  
lee what you miss

we had players offline , for weeks and in some cases months

we had players saying dont play us due to lack of form

i dont owe you or anyone an explanation in how we run this clan, most if not all players are happy

i had 2 players this season approached by MVP, who said no and they would rather stay at shooters, i had many more players join shooters and ask to join this season than any before
we had no deafaults all season and won divison 1 hardly a team to keep hitting with negatives constantly, how about giving credit now and again on how well the team is run.

and asking how we constantly drive down defaults somthing this league constantly strive for
doubted2
doubted2
Posts: 7,164
11:24 Fri 24 Feb 12 (GMT)  [Link]  
on the underdog situation

i thought it wasnt only on how games were played in the pre-season matches but also how teams handled default information.

this was said to be important 3 weeks ago on criteria for entrance to the league

then the league runners were to, have a discussion about all teams entrance to the league and discisions made based on differant entrance criteria been met
lethal_lures
lethal_lures
Posts: 1,594
11:24 Fri 24 Feb 12 (GMT)  [Link]  
stick your nose out of our buisness leanne, is it our fault u can only play 8 but the size of the clan is 16?

why would u play a weakened side and possibly lose?

lol u mite play for fun but we play to win
doubted2
doubted2
Posts: 7,164
11:35 Fri 24 Feb 12 (GMT)  [Link]  
also on another note,

16 players per team, this was brought in to help reduce defaults, it would appear this isnt working,

as clan sizes grow surely this contributes to new clans inability to sign players who maybe reliable.

8 players per fixture 16 players per team... it dosnt add up
however teams are 16 strong as the rules state
may i suggest that we dont continue to grow clans and maybe now look at the real issue reducing defaults.

clan arguments
start mainly because,

finding subs and making sure your team dosnt loose a default and then the inter clan games begin

why not concentrate in sorting this out, this is fundemental to the smooth running of clans and would certainly making it a happier place,, not just constantly increasing clan sizes
lethal_lures
lethal_lures
Posts: 1,594
11:44 Fri 24 Feb 12 (GMT)  [Link]  
yh add 2 more players and you could have 2 teams per clan which i dont recommend but it is a bit too much, ive said lots of times why dont people only sign reliable players then there is no need for big teams, like shooters we never get trouble with defaults cuz everyone is active and actually wants to play, quality is better than quantity.

12 is plenty, more than enough. 16 players, what u wanna sub out your whole team?
Deleted User
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11:48 Fri 24 Feb 12 (GMT)  [Link]  
weird that, a previous clan of mine was slated for the way i run it lol

and for once i agree that 16 players, i dont think will help with defaults, seems we av just as many defaults now as there were when only 12 were in a team.

i do however like the idea of a set amount of clans able to join the league, instead of say 14 teams joinin with a few teams with unreliable players ruinin it for the reliable players in that team, surely it would be better to take the few reliable ones from across a few teams with unreliability and form a clan with the reliable ones.

also can i suggest a reduction in clan size but with a couple emergancy signings available to step in if a default is 100% none avoidable
Deleted User
(IP Logged)
12:38 Fri 24 Feb 12 (GMT)  [Link]  
lethal_lures said:
yh add 2 more players and you could have 2 teams per clan which i dont recommend but it is a bit too much, ive said lots of times why dont people only sign reliable players then there is no need for big teams, like shooters we never get trouble with defaults cuz everyone is active and actually wants to play, quality is better than quantity.

12 is plenty, more than enough. 16 players, what u wanna sub out your whole team?

when a captain ask a player are you active all the time they reply say yes once you add them to your team they don't show no more i had loads like that
reliable players even my mates are not on no more its a lot to do with active clans some new clans not bother getting they games played you ask them many times to play they games in the 14 days don't really bother iv had players that iv message to see what happening with they games am i in a clan lol didn't no i was put in lol
Deleted User
(IP Logged)
12:48 Fri 24 Feb 12 (GMT)  [Link]  
doubted2 said:
on the underdog situation

i thought it wasnt only on how games were played in the pre-season matches but also how teams handled default information.

this was said to be important 3 weeks ago on criteria for entrance to the league

then the league runners were to, have a discussion about all teams entrance to the league and discisions made based on differant entrance criteria been met


i remember going back craig if you had to many defaults in a season you would be booted out of the league

as everyone told me my team would not see the season out and i think we was the 2nd lowest team in default

and to be honest about these friendly most of my top players does not like playing in these friendlys games one bit

i think it should be set up with the clans that have the most defaults in a season and the new clans that want to join the league
doubted2
doubted2
Posts: 7,164
13:08 Fri 24 Feb 12 (GMT)  [Link]  
defaults rick are so high its unreal

totally agree with you there,,, no one ever seems to tackle defaults head on only making clans bigger not really the answer and slate teams who have zero deafaults hardly progressive
.. FBL are going to tackle this with a new default structure this forthcomming season lets hope that it works , hopefully this will significantly reduce defaults...

which can only be good and hopefully supported by everyone.

and yes before people ask a number of people have had these ideas ran past them and appear to be well thought out and with a few tweaks here nd there could be very successful
Deleted User
(IP Logged)
13:34 Fri 24 Feb 12 (GMT)  [Link]  
Edited cos I can't be bothered with the arguments, was just giving an example of how a player might be entitled to want to move and end up stuck in a team for a season.
Run your team how you want but i'm sure you don't inform players when you sign them that they will only be used after the 7 superstars have 7 games in each match and when you think you can get away with it and still win big so captain's permission should be done away with.
Leanne? lol the intellect on show from you there astounds pete, hope the fame and fortune that your 'we play to win approach' has brought doesn't go to your head

Edited at 11:55 Fri 24/02/12 (GMT)
ab_rfc
ab_rfc
Moderator
Posts: 7,940
14:22 Fri 24 Feb 12 (GMT)  [Link]  
doubted2 said:
lee what you miss

we had players offline , for weeks and in some cases months

we had players saying dont play us due to lack of form

i dont owe you or anyone an explanation in how we run this clan, most if not all players are happy

i had 2 players this season approached by MVP, who said no and they would rather stay at shooters, i had many more players join shooters and ask to join this season than any before
we had no deafaults all season and won divison 1 hardly a team to keep hitting with negatives constantly, how about giving credit now and again on how well the team is run.

and asking how we constantly drive down defaults somthing this league constantly strive for

One said no as he felt he owed shooters for giving him a chance which is a good thing and the other had the offer to join withdrawn before he answered lol
Deleted User
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14:40 Fri 24 Feb 12 (GMT)  [Link]  
i think it should be set up with the clans that have the most defaults in a season and the new clans that want to join the league

should play the friendlys to see if there worth another chance to be enter back into the league

if you have more then a set about of defaults in one season then them teams should play the new teams in a friendly
to see who worth going in the league

the old rules if you had to many defaults in one season your get booted from the league anyway
cool_dude
cool_dude
Posts: 2,800
14:42 Fri 24 Feb 12 (GMT)  [Link]  
doubted2 said:

i had 2 players this season approached by MVP, who said no and they would rather stay at shooters, i had many more players join shooters and ask to join this season than any before


I know such a shame their was no space for me
ab_rfc
ab_rfc
Moderator
Posts: 7,940
14:43 Fri 24 Feb 12 (GMT)  [Link]  
Sounds good Rick
whocares8x8
whocares8x8
Posts: 11,055
14:52 Fri 24 Feb 12 (GMT)  [Link]  
big_mouse said:
i think it should be set up with the clans that have the most defaults in a season and the new clans that want to join the league
Everyone should play the friendlies, surely, including winners. Just because you win the league or have no defaults in one season, it does not mean you'll be reliable the next season.
We've had league winners fold the very next season. Success is no indicator for reliability.
Deleted User
(IP Logged)
15:03 Fri 24 Feb 12 (GMT)  [Link]  
whocares8x8 said:
big_mouse said:
i think it should be set up with the clans that have the most defaults in a season and the new clans that want to join the league
Everyone should play the friendlies, surely, including winners. Just because you win the league or have no defaults in one season, it does not mean you'll be reliable the next season.
We've had league winners fold the very next season. Success is no indicator for reliability.


they told me that seb last season as you can read just on top we was the 2nd lowest people was dead against us even getting in the league thinking we would fold and have to many defaults now the foot is on the other leg people do not like it
was you not one of the teams with the highest defaults in the season that why you don't like the idea of it
whocares8x8
whocares8x8
Posts: 11,055
15:07 Fri 24 Feb 12 (GMT)  [Link]  
Why would I care? We have to play preseason friendlies anyway!

I don't think I've ever changed my opinion on this. What is all this about "the foot is on the other leg"?? I have a foot on both legs.

Every team that wants to play in the clan league should prove they are reliable. Easy.
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