League Discussion Thread!

Viewing forum thread.
Back to Funkypool Clan League Management.
Back to Forum List.

Pages: 17980
81
8283100
ab_rfc
ab_rfc
Moderator
Posts: 7,940
15:09 Thu 29 Dec 11 (GMT)  [Link]  
Whatever is agreed can it be writen quite clearly so all clans fully understand.
Deleted User
(IP Logged)
15:14 Thu 29 Dec 11 (GMT)  [Link]  
michaelg said:
I would say let them join the next season as eviction from the league is punishment enough, and to deter clans from signing these when theyare removed then put a transfer window in the middle in which you can't transfer outside of unless your team is low on numbers and you seriously need players.


^^^

I posted before, starting to think no one actually reads my posts.

Anyway I think the transfer window could be successful and maybe put a cap on a player can only play for 2 clans per season too. Stop all this chopping and changing. Usuallly it would take more than half the season for a team to accumulate that number of defaults so all players would be unable to join another team anyway.

For teams who are low on numbers, should they need to sign players outside the window they should seek permission from league runners first.
dgeneratio
dgeneratio
Posts: 38,097
15:27 Thu 29 Dec 11 (GMT)  [Link]  
agreed i know a lot of people was against the window though.
Deleted User
(IP Logged)
15:30 Thu 29 Dec 11 (GMT)  [Link]  
For what reasons?
dgeneratio
dgeneratio
Posts: 38,097
15:35 Thu 29 Dec 11 (GMT)  [Link]  
can't remember but i suggested it earlier in the season and was clearly outvoted.

personally transfer at start of season doesn't mix either as you can move freely until fixture one anyway.
Deleted User
(IP Logged)
15:39 Thu 29 Dec 11 (GMT)  [Link]  
I just mean like when everyone has played each other once have a week breeak or even 3-4 days and let people transfer then.

IF a clan is in dyer need to bring someone in before or after this they would need to stick a request in to the runners. (A bit like in football terms if you have run out of goalkeepers or w.e due to injury you can request an emergency loan outside the transfer window)

Oh and put a cap on the amount of teams a player can join say 2 per season at the most.
ab_rfc
ab_rfc
Moderator
Posts: 7,940
16:03 Thu 29 Dec 11 (GMT)  [Link]  
Why not go back to how it was last season, transfers anytime as long as the captain releases the player ?,
bluenose1872
bluenose1872
Posts: 22,512
02:20 Fri 30 Dec 11 (GMT)  [Link]  
ab_rfc said:
Why not go back to how it was last season, transfers anytime as long as the captain releases the player ?,


This would make the running of the league a lot more easier and is one rule i always liked to be fair.
dgeneratio
dgeneratio
Posts: 38,097
02:31 Fri 30 Dec 11 (GMT)  [Link]  
yeah i had to stick to stay in one clan as it was in daves set of rules as it was only found out in middle of season i couldn't change.

one reason ive liked it is because if captains want to keep the player then they can if they want to willingly let them join (e.g. dex/beth/Top Guns as an example) then that would be ok too for next season.
whocares8x8
whocares8x8
Posts: 11,055
02:36 Fri 30 Dec 11 (GMT)  [Link]  
horse10000 said:
If a clan beats every team in the league and wins all fixtures should they win the league?

Think everyone would agree the answer is yes, but before win bonuses were introduced this happened and team didn't win the league.
No actually, I would disagree. I think if team 1 wins every fixture by a 2 frame margin and team 2 smashes all the other clans (outside of their 2 frame loss to team 1), then team 2 deserves it. A lot of frames are so fluky that the tiniest of differences could decide the season. So yeah, the overall number of frames is a better indicator for me. But as I said before, I'm fine with the way it is now.
whocares8x8
whocares8x8
Posts: 11,055
02:40 Fri 30 Dec 11 (GMT)  [Link]  
michaelg said:
Anyway I think the transfer window could be successful and maybe put a cap on a player can only play for 2 clans per season too. Stop all this chopping and changing. Usuallly it would take more than half the season for a team to accumulate that number of defaults so all players would be unable to join another team anyway.

For teams who are low on numbers, should they need to sign players outside the window they should seek permission from league runners first.
The transfer window doesn't apply to free agents anyway. Clans can sign free agents throughout the season if they're in need of players.
Deleted User
(IP Logged)
02:53 Fri 30 Dec 11 (GMT)  [Link]  
Again that is like saying a team that wins every league match 1-0 should lose out on the title to a team they have beaten twice but a team that has won other matches by bigger margins.

Winning margins against others should mean nothing if you cant beat your closest rivals.

The win bonuses should also encourage wider use of the full squad of players rather than keep choosing your best eight all the time. Against lesser teams you could play your 'lesser' players knowing you should still win the overall match and then against your direct rivals pick your 'best' players. Not sure that actually happens but in theory it is a good and positive benefit.
bluenose1872
bluenose1872
Posts: 22,512
02:59 Fri 30 Dec 11 (GMT)  [Link]  
Yeah but if you pick your best eight for the "easier" team then the points you get from that game could seriosuly help out within the league standings. No matter what is done here there will always be a tactical sense to playing haha
whocares8x8
whocares8x8
Posts: 11,055
03:02 Fri 30 Dec 11 (GMT)  [Link]  
I see where you're coming from chris, but we'll still disagree. I think that if a single frame in one fixture can decide the entire season due to a bonus, I prefer another system.

In the current system, the season is basically decided by a single fixture set between the top two teams. The disparity between clans is great enough that whoever wins for example the MVP vs Snooker Squad fixture wins division 2 (because odds are both teams won't drop another set). I find that quite boring. I think that the winner should be the clan that most consistently performs over the entire season.
zantetsukenz
zantetsukenz
Moderator
Posts: 19,967
03:09 Fri 30 Dec 11 (GMT)  [Link]  
chris said:
Again that is like saying a team that wins every league match 1-0 should lose out on the title to a team they have beaten twice but a team that has won other matches by bigger margins.

Winning margins against others should mean nothing if you cant beat your closest rivals.

The win bonuses should also encourage wider use of the full squad of players rather than keep choosing your best eight all the time. Against lesser teams you could play your 'lesser' players knowing you should still win the overall match and then against your direct rivals pick your 'best' players. Not sure that actually happens but in theory it is a good and positive benefit.


But then you could go one further and say on that basis, the scoreline of the fixture shouldn't matter, but the individual outcomes of each game.

would you say a clan who loses 7/8 games in a fixture but wins 1 15-0 deserves to win over a clan who may only lose 2 individual games all season? (which could be the first clan being undefeated in the overall fixtures)
Deleted User
(IP Logged)
03:10 Fri 30 Dec 11 (GMT)  [Link]  
Its not a single game though it is two games. Win one game each then quite rightly the games against the other clans will ultimately decide it. But lose both games then no matter what I dont think you can reasonably call yourself a better team than the one that beats you. Unless of course you do manage to overturn the 40 points bonus deficit but that is unlikely.

bluenose1872 said:
Yeah but if you pick your best eight for the "easier" team then the points you get from that game could seriosuly help out within the league standings. No matter what is done here there will always be a tactical sense to playing haha


Depends on whether you view this as a team competition (team against team) or just a collection of individuals adding their scores together for 10 weeks or however many it is.

If its the latter you may as well just do away with team fixtures and give teams ten weeks to arrange sixteen games between their own players each other clan.
bluenose1872
bluenose1872
Posts: 22,512
03:15 Fri 30 Dec 11 (GMT)  [Link]  
So many good points being made here

Could i ask for your opinions on the matters at hand just now and what you think about them in one post? haha
whocares8x8
whocares8x8
Posts: 11,055
03:15 Fri 30 Dec 11 (GMT)  [Link]  
All legitimate points, but a 20 point bonus completely devalues individual results. Clans won't care too much about a 9-6 or 10-5 loss, if they've won the fixture already. But yeah, the following results shouldn't decide a league:
Team A 61 vs 59 Team B
6-9
6-9
6-9
7-8
7-8
7-8
7-8
15-0
bluenose1872
bluenose1872
Posts: 22,512
03:18 Fri 30 Dec 11 (GMT)  [Link]  
This is a team competition though, so with what Seb has put above Team A deserve the win on the basis that they actually won the game as a whole because of the 15 - 0, remember that the games Team A lost could have been by a fluke shot or something too though.
Deleted User
(IP Logged)
03:19 Fri 30 Dec 11 (GMT)  [Link]  
zantetsukenz said:
But then you could go one further and say on that basis, the scoreline of the fixture shouldn't matter, but the individual outcomes of each game.

would you say a clan who loses 7/8 games in a fixture but wins 1 15-0 deserves to win over a clan who may only lose 2 individual games all season? (which could be the first clan being undefeated in the overall fixtures)


On the basis that this is a team competition - team vs team in direct matches - then yes.

The same way that in a football match 10 players may have shockers and play poorly whereas one player steps up and scores the winning goal to win the match.

Otherwise you might as well just extend the idea of the individual leagues to cover the whole FCL and add up the relevant scores to decide the winner. No reason why you couldn't do that to produce an equally valid winner overall but I am not sure it would be that popular.

Anyway its all just a personal opinion on what a team competition should be as Seb says.
Pages: 17980
81
8283100
Unable to post
Reason:You must log in before you can post

League Discussion Thread!

Back to Top of this Page
Back to Funkypool Clan League Management.
Back to Forum List.