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23:18 Wed 31 Aug 11 (BST) [Link]
Theres been suggestions made to try and avoid defaults with people for and against, all with good reasons.
I think the real problem here is the captains and their vice captains, its hard work running a clan and takes dedication to run one properly, I know people say I have a life or I want a life away from funkypool, well I am sorry but if you don't have the time to run a clan properly don't do it.
Clans can have up to 15 players, which means they have 7 subs for each fixture and 2 weeks to play, surely thats plenty, captains ask yourselves this question, with 7 subs why has my clan got defaults ?, someones at fault and the league runners need to look at who and why.
I suggest we leave the default system as it is and league runners look at what clans are doing to avoid defaults, if its not enough take action either against the captain or the clan itself, I won't go into what that action should be, thats up to the league runners to decide.
I hope Im not being too hard on the captains as there are some very good captains in the clan league but I think this is something that the league runners need to look at.
dgeneratio said:
when you put it like that it does seem longer.
how you think we should deal with defaults ab?
how you think we should deal with defaults ab?
Theres been suggestions made to try and avoid defaults with people for and against, all with good reasons.
I think the real problem here is the captains and their vice captains, its hard work running a clan and takes dedication to run one properly, I know people say I have a life or I want a life away from funkypool, well I am sorry but if you don't have the time to run a clan properly don't do it.
Clans can have up to 15 players, which means they have 7 subs for each fixture and 2 weeks to play, surely thats plenty, captains ask yourselves this question, with 7 subs why has my clan got defaults ?, someones at fault and the league runners need to look at who and why.
I suggest we leave the default system as it is and league runners look at what clans are doing to avoid defaults, if its not enough take action either against the captain or the clan itself, I won't go into what that action should be, thats up to the league runners to decide.
I hope Im not being too hard on the captains as there are some very good captains in the clan league but I think this is something that the league runners need to look at.
23:28 Wed 31 Aug 11 (BST) [Link]
Fair point jay but can't see anyone going to the trouble of doing that especially when they would be caught out by the opponent and we do trust people enough when messages are sent for defaults but yeah it is a valid point
You clearly havent been reading the Shooters thread then to see how seriously they take it
ipotalot said:
rubber_duck said:
Screenshots can be manipulated easily.
Fair point jay but can't see anyone going to the trouble of doing that especially when they would be caught out by the opponent and we do trust people enough when messages are sent for defaults but yeah it is a valid point
You clearly havent been reading the Shooters thread then to see how seriously they take it
23:30 Wed 31 Aug 11 (BST) [Link]
I actually agree with Alan here, James maybe its worth us sitting in a private game room (All runners) and think of a solution for this and everything else that needs discussing.
23:33 Wed 31 Aug 11 (BST) [Link]
Theres been suggestions made to try and avoid defaults with people for and against, all with good reasons.
I think the real problem here is the captains and their vice captains, its hard work running a clan and takes dedication to run one properly, I know people say I have a life or I want a life away from funkypool, well I am sorry but if you don't have the time to run a clan properly don't do it.
Clans can have up to 15 players, which means they have 7 subs for each fixture and 2 weeks to play, surely thats plenty, captains ask yourselves this question, with 7 subs why has my clan got defaults ?, someones at fault and the league runners need to look at who and why.
I suggest we leave the default system as it is and league runners look at what clans are doing to avoid defaults, if its not enough take action either against the captain or the clan itself, I won't go into what that action should be, thats up to the league runners to decide.
I hope Im not being too hard on the captains as there are some very good captains in the clan league but I think this is something that the league runners need to look at.
Fair post.
ab_rfc said:
dgeneratio said:
when you put it like that it does seem longer.
how you think we should deal with defaults ab?
how you think we should deal with defaults ab?
Theres been suggestions made to try and avoid defaults with people for and against, all with good reasons.
I think the real problem here is the captains and their vice captains, its hard work running a clan and takes dedication to run one properly, I know people say I have a life or I want a life away from funkypool, well I am sorry but if you don't have the time to run a clan properly don't do it.
Clans can have up to 15 players, which means they have 7 subs for each fixture and 2 weeks to play, surely thats plenty, captains ask yourselves this question, with 7 subs why has my clan got defaults ?, someones at fault and the league runners need to look at who and why.
I suggest we leave the default system as it is and league runners look at what clans are doing to avoid defaults, if its not enough take action either against the captain or the clan itself, I won't go into what that action should be, thats up to the league runners to decide.
I hope Im not being too hard on the captains as there are some very good captains in the clan league but I think this is something that the league runners need to look at.
Fair post.
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23:35 Wed 31 Aug 11 (BST) [Link]
Reading this discussion I thought I would just bring back up something suggested before in case it is of interest now.....
Keep the default system but change the spread from 0 to 15 to -15 to 15.
At the moment virtually every team with a default game will score some points which is wrong. The starting point should be zero points with the ability to not only award points but also deduct points based on each team's relevant effort to complete the game.
If you risk losing 15 points from your score, and potentially 30 points against the opposing team if the default result was 15 to -15, then it might focus the minds a bit more.
Signing back out now!!
Keep the default system but change the spread from 0 to 15 to -15 to 15.
At the moment virtually every team with a default game will score some points which is wrong. The starting point should be zero points with the ability to not only award points but also deduct points based on each team's relevant effort to complete the game.
If you risk losing 15 points from your score, and potentially 30 points against the opposing team if the default result was 15 to -15, then it might focus the minds a bit more.
Signing back out now!!
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23:40 Wed 31 Aug 11 (BST) [Link]
Fair point jay but can't see anyone going to the trouble of doing that especially when they would be caught out by the opponent and we do trust people enough when messages are sent for defaults but yeah it is a valid point
You clearly havent been reading the Shooters thread then to see how seriously they take it
Nah I was giggling away at it too but i've been warned to be on my best behaviour now so steering clear of anything shooter related...was quality though 'face like shrek'
rubber_duck said:
ipotalot said:
rubber_duck said:
Screenshots can be manipulated easily.
Fair point jay but can't see anyone going to the trouble of doing that especially when they would be caught out by the opponent and we do trust people enough when messages are sent for defaults but yeah it is a valid point
You clearly havent been reading the Shooters thread then to see how seriously they take it
Nah I was giggling away at it too but i've been warned to be on my best behaviour now so steering clear of anything shooter related...was quality though 'face like shrek'
23:47 Wed 31 Aug 11 (BST) [Link]
now that i think i do like this idea, it will make teams think more.
also if that comes in i can scrap my other idea which is...
if 2 people make no effort why should they deserve a 7-7 when it should be like 0-0 or 1-1
jan always said its to level the table but either way i dislike it a lot.
chris said:
Reading this discussion I thought I would just bring back up something suggested before in case it is of interest now.....
Keep the default system but change the spread from 0 to 15 to -15 to 15.
At the moment virtually every team with a default game will score some points which is wrong. The starting point should be zero points with the ability to not only award points but also deduct points based on each team's relevant effort to complete the game.
If you risk losing 15 points from your score, and potentially 30 points against the opposing team if the default result was 15 to -15, then it might focus the minds a bit more.
Signing back out now!!
Keep the default system but change the spread from 0 to 15 to -15 to 15.
At the moment virtually every team with a default game will score some points which is wrong. The starting point should be zero points with the ability to not only award points but also deduct points based on each team's relevant effort to complete the game.
If you risk losing 15 points from your score, and potentially 30 points against the opposing team if the default result was 15 to -15, then it might focus the minds a bit more.
Signing back out now!!
now that i think i do like this idea, it will make teams think more.
also if that comes in i can scrap my other idea which is...
if 2 people make no effort why should they deserve a 7-7 when it should be like 0-0 or 1-1
jan always said its to level the table but either way i dislike it a lot.
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23:53 Wed 31 Aug 11 (BST) [Link]
Again you are talking about the default system myself and alan are talking about ways to stop them as there really shouldn't be any.
23:54 Wed 31 Aug 11 (BST) [Link]
i know that, it doesnt hurt to talk about them both though just in case a game went to default
00:10 Thu 1 Sep 11 (BST) [Link]
There will always be defaults no matter if every clan had 20 players
00:17 Thu 1 Sep 11 (BST) [Link]
There shouldn't be tho, someone would obviously be at fault then and thats why I've suggested the league runners look at who and why.
rubber_duck said:
There will always be defaults no matter if every clan had 20 players
There shouldn't be tho, someone would obviously be at fault then and thats why I've suggested the league runners look at who and why.
00:18 Thu 1 Sep 11 (BST) [Link]
*LIKE* was what i was going to say.
dgeneratio said:
i know that, it doesnt hurt to talk about them both though just in case a game went to default
*LIKE* was what i was going to say.
00:19 Thu 1 Sep 11 (BST) [Link]
There shouldn't be tho, someone would obviously be at fault then and thats why I've suggested the league runners look at who and why.
It will be looked at too
ab_rfc said:
rubber_duck said:
There will always be defaults no matter if every clan had 20 players
There shouldn't be tho, someone would obviously be at fault then and thats why I've suggested the league runners look at who and why.
It will be looked at too
00:19 Thu 1 Sep 11 (BST) [Link]
There shouldn't be tho, someone would obviously be at fault then and thats why I've suggested the league runners look at who and why.
I know there shouldnt be but there always will be and your right, its probably the captains at fault.
ab_rfc said:
rubber_duck said:
There will always be defaults no matter if every clan had 20 players
There shouldn't be tho, someone would obviously be at fault then and thats why I've suggested the league runners look at who and why.
I know there shouldnt be but there always will be and your right, its probably the captains at fault.
00:40 Thu 1 Sep 11 (BST) [Link]
Can't blame the players, unless they actually refuse to play, there could be allsorts of reasons why they couldn't get online to play, its the captains that control who plays and who subs in and also to make sure the players are chasing oponents.
If a player lets a captain down that should be up to the captain how they deal with it.
Edited at 21:44 Wed 31/08/11 (BST)
If a player lets a captain down that should be up to the captain how they deal with it.
Edited at 21:44 Wed 31/08/11 (BST)
00:44 Thu 1 Sep 11 (BST) [Link]
Id say the players are more at fault than the captains. If the player doesnt send messages out and doesnt turn up when arranged then how can you blame the captains for that
00:45 Thu 1 Sep 11 (BST) [Link]
yeah i know i mean if a player is inactive, sure it would be captains fault as always but wouldn't it be the players fault for inactivity and losing his/her team on points?
00:50 Thu 1 Sep 11 (BST) [Link]
Captains should be keeping track of all their players and sub if need be, if someone arranges a game and doesn't turn up it doesnt usually take long for the oponentt to post saying what happened, captain should then look into it then sub if needed then decide if thats the sort of players they want in their clan, if players are inactive the clan will only lose points if the captain doesnt sub when needed.
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