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11:01 Tue 22 Jun 10 (BST) [Link]
hmmmmm...........bosman, salary..........sounds interesting.
tell me more lmao.
yeah tis just good fun guys, so if somebody wants to spoil yer fun just stay well clear and leave em to it.
enjoy not annoy
tell me more lmao.
yeah tis just good fun guys, so if somebody wants to spoil yer fun just stay well clear and leave em to it.
enjoy not annoy
12:07 Tue 22 Jun 10 (BST) [Link]
Pretty much every occasion this situation has occured that i've been involved in has been along the lines of ''Want to play?" " I'm in the tourny but we can play a few games before"
So thats at least 3 options not two
pot_the_lot said:
I think the point danny is making is this
If your opponent pm's you and says fancy playing and u know full well you are in the tourny theres two choices say yes an disregard the tourny or say no can we play ( weds ) instead dont just go play the tourny an be rude after starting games.
saves any issues then but a rule might be a worthy addition id like to see more feedback before a descision is made though.
If your opponent pm's you and says fancy playing and u know full well you are in the tourny theres two choices say yes an disregard the tourny or say no can we play ( weds ) instead dont just go play the tourny an be rude after starting games.
saves any issues then but a rule might be a worthy addition id like to see more feedback before a descision is made though.
Pretty much every occasion this situation has occured that i've been involved in has been along the lines of ''Want to play?" " I'm in the tourny but we can play a few games before"
So thats at least 3 options not two
12:18 Tue 22 Jun 10 (BST) [Link]
In theory not a bad idea (although very similar ideas have come up in the past once or twice that i know of)
In practice, never going to and never should happen.
Someones already mentioned it but players could just commit to one season
Or not commit until the start of the season until they know for sure which clan they want to join
People would just make new accounts BEFORE they deactivate not AFTER so you only really catch out the impatient and those lacking the foresight to get around that rule
Would require new clans (and old) to fully understand the rules which is very tricky (even a rule such as not subbing players back in a game they've been subbed out of is not known by some)
Why should people not be able to choose what clan to play for? (as long as its not ridiculous like some people)
If a player was being held against their will at a clan then most likely they would either refuse to play, boycott their games or just leave anyway
et cetera
cphaynes said:
Have "like" a contract nothing law abidding, just a clause in the league, once a player has joined and said they have joined, in the transfer window, after the seasons over or if they are a free agent then from whenever. This is to ensure loyalty, espcially when you sign a player, a free agent or another player in the transfer window, and then 5 minutes later, he/she says, after saying they would play and posting on the forum, "actually, I have had an offer I can't refuse".
In theory not a bad idea (although very similar ideas have come up in the past once or twice that i know of)
In practice, never going to and never should happen.
Someones already mentioned it but players could just commit to one season
Or not commit until the start of the season until they know for sure which clan they want to join
People would just make new accounts BEFORE they deactivate not AFTER so you only really catch out the impatient and those lacking the foresight to get around that rule
Would require new clans (and old) to fully understand the rules which is very tricky (even a rule such as not subbing players back in a game they've been subbed out of is not known by some)
Why should people not be able to choose what clan to play for? (as long as its not ridiculous like some people)
If a player was being held against their will at a clan then most likely they would either refuse to play, boycott their games or just leave anyway
et cetera
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15:13 Tue 22 Jun 10 (BST) [Link]
ok what i do not get is why we are singling out under 10 year olds here i mean there are lots of unreliable players out there that are older than 10 and yes trials are good but everyone shud get a trial not because who they say they are or their record but EVERYONE shud have a trial run for the clan they wish to join.
These trials will also require reliable players as it will be a couple weeks before (if) they get fully accepted into the team of the clan. This will solve everything.
I disagree with the contract thingy though because what of family emergencies they may not be able to log on for a few weeks what of moving house takes a while for internet to get sorted.
These trials will also require reliable players as it will be a couple weeks before (if) they get fully accepted into the team of the clan. This will solve everything.
I disagree with the contract thingy though because what of family emergencies they may not be able to log on for a few weeks what of moving house takes a while for internet to get sorted.
18:08 Tue 22 Jun 10 (BST) [Link]
it dont matter how reliable players are
i believe within reason everyone sets out with the best of intenions.
getting beat hurts ppl, they dont relise the standard of some players, they think they are better than they are.
i no it, shooters wudve folded if i hadnt of stepped in, however we are on the verge of collapse.
reasons
deactivation
not enough time
puta knackered
dont like getting beat
its not enjoyable
im sorry but contracts dont stop the above
weve some mega good players, iv asked freinds to step in so i dont loose this clan but i feel the tied is against me nd trust me im reliable, you just cant forsee the above events
good luck ppl
i believe within reason everyone sets out with the best of intenions.
getting beat hurts ppl, they dont relise the standard of some players, they think they are better than they are.
i no it, shooters wudve folded if i hadnt of stepped in, however we are on the verge of collapse.
reasons
deactivation
not enough time
puta knackered
dont like getting beat
its not enjoyable
im sorry but contracts dont stop the above
weve some mega good players, iv asked freinds to step in so i dont loose this clan but i feel the tied is against me nd trust me im reliable, you just cant forsee the above events
good luck ppl
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09:17 Wed 23 Jun 10 (BST) [Link]
once the game as started there should be no one that should leave the clan match until it over that the idea of arranging a time a and date that both players can play there match once the game starts it first frame and the player walks then the player who as walk should lose by default and that default should be a 15/0 win if a player is not instrested in playing for a clan there for not have join it should be down to all captains to tell there players this so it fair all round for each clan team
pot_the_lot said:
I think the point danny is making is this
If your opponent pm's you and says fancy playing and u know full well you are in the tourny theres two choices say yes an disregard the tourny or say no can we play ( weds ) instead dont just go play the tourny an be rude after starting games.
saves any issues then but a rule might be a worthy addition id like to see more feedback before a descision is made though.
If your opponent pm's you and says fancy playing and u know full well you are in the tourny theres two choices say yes an disregard the tourny or say no can we play ( weds ) instead dont just go play the tourny an be rude after starting games.
saves any issues then but a rule might be a worthy addition id like to see more feedback before a descision is made though.
once the game as started there should be no one that should leave the clan match until it over that the idea of arranging a time a and date that both players can play there match once the game starts it first frame and the player walks then the player who as walk should lose by default and that default should be a 15/0 win if a player is not instrested in playing for a clan there for not have join it should be down to all captains to tell there players this so it fair all round for each clan team
09:27 Wed 23 Jun 10 (BST) [Link]
Not neccessarily,
Some people dont have much time, For Example
Player A and Player B play for two different clans and are drawn against each other, they arrange their time
Player A has to wait for Player B who is late and is waiting for someone/something
They play but at 6-4 to Player A, he has to leave the match due to life beyond funkypool
According to what you say Player B deserves to win 15-0, this is clearly not the case
Its not black and white between players wanting to play and those not that fussed, there are a great number of other variables to consider
And you get 2 weeks to play for a reason, if it is easier to arrange to play less games but on several occasions then players are free to.
Just ridiculous rule tbh, especially when you consider not all games are arranged.
If i say for instance win a tourny and go for back to back tournys, of course im not going to play until afterwards.
Clans should be fun and do need rules, but the point where it becomes compulsory to play start to finish is the point it becomes too bureaucratic for me
Some people dont have much time, For Example
Player A and Player B play for two different clans and are drawn against each other, they arrange their time
Player A has to wait for Player B who is late and is waiting for someone/something
They play but at 6-4 to Player A, he has to leave the match due to life beyond funkypool
According to what you say Player B deserves to win 15-0, this is clearly not the case
Its not black and white between players wanting to play and those not that fussed, there are a great number of other variables to consider
And you get 2 weeks to play for a reason, if it is easier to arrange to play less games but on several occasions then players are free to.
Just ridiculous rule tbh, especially when you consider not all games are arranged.
If i say for instance win a tourny and go for back to back tournys, of course im not going to play until afterwards.
Clans should be fun and do need rules, but the point where it becomes compulsory to play start to finish is the point it becomes too bureaucratic for me
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09:30 Wed 23 Jun 10 (BST) [Link]
well there should not join a clan team then simple as that
16:31 Wed 23 Jun 10 (BST) [Link]
comments like that make me think to some there is no life outside of funkypool.............
totally ridiculous comment that nothing should come between a clan match........oh sorry gotta go wife's gone into labour.....
sorry m8 i'm claiming the match that just isn't important enough!
HAVE A WORD WITH YERSELF (as i for 1 am not prepared to listen to yer tripe)
no_talking said:
well there should not join a clan team then simple as that
comments like that make me think to some there is no life outside of funkypool.............
totally ridiculous comment that nothing should come between a clan match........oh sorry gotta go wife's gone into labour.....
sorry m8 i'm claiming the match that just isn't important enough!
HAVE A WORD WITH YERSELF (as i for 1 am not prepared to listen to yer tripe)
16:39 Wed 23 Jun 10 (BST) [Link]
If they cannot get a match completed ever, they should think about that.
If they cant complete a match in one go, then that should make NO difference
Theres 2 weeks for a reason
According to your logic: Player A can be on for 10 mins, play one frame and if the other Player B has to go, Player A can not log in ever again and Player B can be logged on for the whole two weeks and get a 15-0 default loss
Sensible that is lmao
If they cant complete a match in one go, then that should make NO difference
Theres 2 weeks for a reason
According to your logic: Player A can be on for 10 mins, play one frame and if the other Player B has to go, Player A can not log in ever again and Player B can be logged on for the whole two weeks and get a 15-0 default loss
Sensible that is lmao
17:06 Wed 23 Jun 10 (BST) [Link]
can somebody answer a question for me factually?
how many matches actually go to default, and, what is the matches played to default ratio?
ive played clan matches for i dunno 7 or 8 seasons and have seen very few go to default.
how many matches actually go to default, and, what is the matches played to default ratio?
ive played clan matches for i dunno 7 or 8 seasons and have seen very few go to default.
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05:44 Thu 24 Jun 10 (BST) [Link]
If u go on the website u cn see which games are the default ones they are in italic.
Ill be honest we have seen a massive reduction in defaults over last 2 seasons esp since u have 2 weeks to complete games.
Joker might be able to work out ratio's i cant lol
wk 1 div 1 5 defaults
wk 1 div 2 3 defaults
sounds bad considering div 2 played more games lol
Ill be honest we have seen a massive reduction in defaults over last 2 seasons esp since u have 2 weeks to complete games.
Joker might be able to work out ratio's i cant lol
wk 1 div 1 5 defaults
wk 1 div 2 3 defaults
sounds bad considering div 2 played more games lol
12:26 Thu 24 Jun 10 (BST) [Link]
cheers steph but like i said ive seen very few in my time around me and know that majority of teams manage to get their games played.
really aint a big issue as it aint that big a problem if thats all there are IMO anyways
am sure some may disagree but aint that always the way
really aint a big issue as it aint that big a problem if thats all there are IMO anyways
am sure some may disagree but aint that always the way
14:40 Thu 24 Jun 10 (BST) [Link]
wk 1 div 1 5 defaults
wk 1 div 2 3 defaults
sounds bad considering div 2 played more games lol
Actually those numbers aren't really bad at all, considering the total number of games played in those fixtures.
For div 1, that's 5 defaults of total 32 games = 85% of all games completed.
For div 2, that's 3 defaults of total 48 games = 94% of all games completed.
Definitely awesome rates for 2. div, and pretty acceptable for div 1 as well imo
pot_the_lot said:
wk 1 div 1 5 defaults
wk 1 div 2 3 defaults
sounds bad considering div 2 played more games lol
Actually those numbers aren't really bad at all, considering the total number of games played in those fixtures.
For div 1, that's 5 defaults of total 32 games = 85% of all games completed.
For div 2, that's 3 defaults of total 48 games = 94% of all games completed.
Definitely awesome rates for 2. div, and pretty acceptable for div 1 as well imo
14:49 Thu 24 Jun 10 (BST) [Link]
Possibly there were partially played games in there as well?
14:54 Thu 24 Jun 10 (BST) [Link]
Partially played games are also defaults, in short they are included in the numbers Steph posted.
14:57 Thu 24 Jun 10 (BST) [Link]
But frames defaulted would give a lower percentage
15:22 Thu 24 Jun 10 (BST) [Link]
A better completion rate, yes.
Or to put it another way: The rates I posted are conservative. The real completion level if counting individual frames is a little bit better since some of the default games were partially played.
Or to put it another way: The rates I posted are conservative. The real completion level if counting individual frames is a little bit better since some of the default games were partially played.
15:36 Thu 24 Jun 10 (BST) [Link]
I still believe larger clan sizes would eliminate even more of these games going to defaults.
With 2 fixtures a week if you have a couple of players away and some others deactivate or dont come on, games have no chance of being completed as we are finding out on some fixtures on this set of games.
With larger teams you can prevent this happening. I hope for the next season the clan runners look at increasing to a maximum of 14 or 16 players or no limit to numbers.
Why should there be a limit on numbers?, if you can find 2 or 3 players that are happy to be in the clan to help out when you are struggling it would hopefully almost eliminate the default scenario.
Would love other captains thoughts on this, as from experience some of the games that have gone to default for MVP this season would have been prevented if we or the other clan had more players available to them.
With 2 fixtures a week if you have a couple of players away and some others deactivate or dont come on, games have no chance of being completed as we are finding out on some fixtures on this set of games.
With larger teams you can prevent this happening. I hope for the next season the clan runners look at increasing to a maximum of 14 or 16 players or no limit to numbers.
Why should there be a limit on numbers?, if you can find 2 or 3 players that are happy to be in the clan to help out when you are struggling it would hopefully almost eliminate the default scenario.
Would love other captains thoughts on this, as from experience some of the games that have gone to default for MVP this season would have been prevented if we or the other clan had more players available to them.
15:54 Thu 24 Jun 10 (BST) [Link]
Grats on the birthday
As for clan size, that has been discussed several times before, and there are several good points both for and against larger clans.
The pros are fairly obvious: Less chance of finding yourself in a position where you want to make a sub without having more players to pick from.
The most significant drawback is that there are only so many total, sufficiently reliable players on this site, regardless of who plays for which clan. So the direct consequence of allowing larger clans would be that there would have to be fewer of them. If tall he current clans were to try keep going after allowing larger clans it would simply mean you'd get a larger percentage of unreliable players in those clans. I'm sure the more popular clans would be fine, but the less known ones would probably struggle to keep enough reliable players at all.
The conclusion after this same debate ahead of this season was to keep it at 12. I realize that sometimes leads to lack of players to sub in, so how about trying a careful increase for next season, 14 for example? Not enough to be any disaster for any clans, yet hopefully enough to address a large part of the "no players left to sub" problem.
As for clan size, that has been discussed several times before, and there are several good points both for and against larger clans.
The pros are fairly obvious: Less chance of finding yourself in a position where you want to make a sub without having more players to pick from.
The most significant drawback is that there are only so many total, sufficiently reliable players on this site, regardless of who plays for which clan. So the direct consequence of allowing larger clans would be that there would have to be fewer of them. If tall he current clans were to try keep going after allowing larger clans it would simply mean you'd get a larger percentage of unreliable players in those clans. I'm sure the more popular clans would be fine, but the less known ones would probably struggle to keep enough reliable players at all.
The conclusion after this same debate ahead of this season was to keep it at 12. I realize that sometimes leads to lack of players to sub in, so how about trying a careful increase for next season, 14 for example? Not enough to be any disaster for any clans, yet hopefully enough to address a large part of the "no players left to sub" problem.
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