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Killer pool launched

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Deleted User
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17:29 Tue 24 Jun 08 (BST)  [Link]  
I might make one of those youtube vids like that britney spears fan did!

* LEAVE NICK ALONEE *

janmb
janmb
Posts: 5,373
10:34 Wed 25 Jun 08 (BST)  [Link]  
arcade_fire said:
Not sure if this has been mentioned already but.....

why if someone misses contact with any ball at all is it not ball in hand for the next player?

just won a game by deliberately fouling - tapping the white into a spot (without hitting any other ball) where the the chances of the next player potting anything with one life left were virtually nil


It's a good point, but I don't think it should be prevented.

First of all, it would solve only half the problem. Most of the time, it is easier to do what you just described by actually tapping the cueball into contact with another ball anyway.

Secondly, if you wanted to consider that a foul, every shot that doesn't pot should be so too IMO. And that is a huge problem to do since it adds even more to the importance of who you are playing after - which is more than enough of a factor as it is.

Another option that might be better: A shot that fails to pot AND that fails to hit a rail after the cueball has hit any other ball (like in US 8ball) costs 2 lives instead of one. That would totally discourage tactical safe shots.

I don't see a huge need for any of this, but of course, any rule that encourages positive play rather than careful defence is always a good thing in arcade games like this one.
Deleted User
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10:51 Wed 25 Jun 08 (BST)  [Link]  
the key point is - i would like to know from someone what the rules are for killer (although i know there will probably be variations having said that )

Dont agree with your suggestion - i dont see what is wrong with just having to play legal US table shots (what we play here in 8 and 9 ball) - if you dont - ball in hand to the next player - simple surely - allows players to sacrifice lives deliberately for position if they want but they just have to do it legally or they lose the position they have created.
nick
nick
Admin
Posts: 4,751
10:56 Wed 25 Jun 08 (BST)  [Link]  
OK. Updated. Now has
- rack counter
- instead of (0) have (killed!)
- alternate player order
- pot success %
- help page rules added
- 3 balls to hit cushion off break
- missing all balls leads to ball in hand
Deleted User
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10:58 Wed 25 Jun 08 (BST)  [Link]  
nick said:
OK. Updated. Now has
- rack counter
- instead of (0) have (killed!)
- alternate player order
- pot success %
- help page rules added
- 3 balls to hit cushion off break
- missing all balls leads to ball in hand


but not if you play a shot with no balls hitting a cushion?
janmb
janmb
Posts: 5,373
11:11 Wed 25 Jun 08 (BST)  [Link]  
arcade_fire said:
but not if you play a shot with no balls hitting a cushion?


Should probably add that too (which would make it identical foul criteria as for 8 ball with the exception of the 8 ball of course)

And forgot: Great job Nick :D You sure put in a lot of effort on this right now

Edited at 16:12 Wed 25/06/08 (BST)
madmiketyson
madmiketyson
Posts: 10,415
12:12 Wed 25 Jun 08 (BST)  [Link]  
nick said:
OK. Updated. Now has
- rack counter
- instead of (0) have (killed!)
- alternate player order
- pot success %
- help page rules added
- 3 balls to hit cushion off break
- missing all balls leads to ball in hand


awesome

well done nick
Deleted User
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12:14 Wed 25 Jun 08 (BST)  [Link]  
Well done nick
stueyy
stueyy
Posts: 1,630
12:25 Wed 25 Jun 08 (BST)  [Link]  
This new pot percentage, if you pot 2 in one shot, I presume it counts as 2 pots, right?
Deleted User
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12:28 Wed 25 Jun 08 (BST)  [Link]  
It would be good if it does.
stueyy
stueyy
Posts: 1,630
12:30 Wed 25 Jun 08 (BST)  [Link]  
Yep. Would only make sense, as no matter what game, it's still 2 pots
Deleted User
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12:44 Wed 25 Jun 08 (BST)  [Link]  
Yep we will have to find out that.
stueyy
stueyy
Posts: 1,630
12:52 Wed 25 Jun 08 (BST)  [Link]  
And if it does work like that, it makes it possible to get a percentage of pots per shot over 100%

Edit:

I just played a game, took 27 shots, potted no blacks, but I did pot two balls in one shot atleast twice, though it claims i only potted 25..

So, It doesn't work like that?

Edited at 17:55 Wed 25/06/08 (BST)
Deleted User
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13:06 Wed 25 Jun 08 (BST)  [Link]  
oh right ????
clooneman
clooneman
Admin
Posts: 31,220
15:18 Wed 25 Jun 08 (BST)  [Link]  
janmb said:
arcade_fire said:
but not if you play a shot with no balls hitting a cushion?


Should probably add that too (which would make it identical foul criteria as for 8 ball with the exception of the 8 ball of course)


Please don't add this rule! It's bad enough to miss a shot without having to be punished twice for it! I know 8 ball has it but this isn't 8 ball...
janmb
janmb
Posts: 5,373
16:47 Wed 25 Jun 08 (BST)  [Link]  
clooneman said:
Please don't add this rule! It's bad enough to miss a shot without having to be punished twice for it!


Two points:

1. Even very very very bad players rarely if even miss a ball completely unless they in fact want to. Hitting a ball and a subsequent rail (or preferably pot lol) isn't a hard requirement by any standards.

2. It's not a punishment for you, it's a reward for the next player to avoid that player being punished by your deliberate miss. (yes, it does obviously trigger on accidental misses as well, but for that, see point 1)
Deleted User
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16:56 Wed 25 Jun 08 (BST)  [Link]  
I didnt see this along the way of the thread so how about having the total amount of games you have won on your profile?

Edited at 22:06 Wed 25/06/08 (BST)
nick
nick
Admin
Posts: 4,751
08:26 Thu 26 Jun 08 (BST)  [Link]  
Shots = Turns (eg break and subsequent shot equals 1 turn)
Pots = Successful turns

I don't think it makes sense to reward players in any way for potting 2 balls as this would encourage more smashing of balls. However the current labels are misleading... I can easily change the labels.
stueyy
stueyy
Posts: 1,630
08:31 Thu 26 Jun 08 (BST)  [Link]  
It makes sense now Just wanted to clarify
nick
nick
Admin
Posts: 4,751
09:58 Thu 26 Jun 08 (BST)  [Link]  
Another possible statistic is safety success %.

The way it could work is after each shot if the next person misses it counts as a successful safety. Break shots are not included. Should work?
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Killer pool launched

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