FCL - General Discussion

Viewing forum thread.
Back to Funkypool Clan League Management.
Back to Forum List.

Pages: 14142
43
4445100
erigert
erigert
Posts: 6,417
15:23 Mon 29 Jun 15 (BST)  [Link]  
If clan numbers are reduced then everyone will obviously get rid of there inactives, might make room for 2 new clans at the most and 1 will end up folding.


The same which happened on snooker. They said other clans wouldve been created and reality says that nothing like that happened. Only the number of people who are in clans dropped. So before taking any action to reduce clan sizes i suggest to find out how many new clans will be created if this happens and how many people really want a captaincy role.

On the other hand, new scientific researches suggest that now the earth doesnt rotate anymore after the sun, but after Ash and his outstanding team lol


I would consider Captaining a team, if the teams were 10 players max with the fixtures being lessened to 4v4, 5v5 or 6v6.


That change is too radical tbh, it can be reduced to 6 or 7 games for match but not a 4vs4 or 5vs5.
ab_rfc
ab_rfc
Moderator
Posts: 7,940
15:52 Mon 29 Jun 15 (BST)  [Link]  
This is about reducing the amount of fixtures so clans can survive with less players, if clans want 16 players let them, with 4 matches in each fixture in FCL and FBL and teams possibly playing each other twice during the season league runners could release 3 or 4 fixtures every 2 weeks, this way you will still have nearly as many FCL/FBL fixtures as you have now but will require less players to complete each fixture.
Clans with 16 could keep there players happy and a clan with 8 reliable players will survive, clans with 16 could let there numbers lower by not replacing inactive or leaving players, it's their choice.

I know the suggestion to reduce to 4 v 4 in each fixture is drastic but it's what is needed, dropping to 6 or 7 won't make things much better.

So FCL and FBL 4 v 4, clans play each other twice, 3 or 4 fixtures released from each league every 2 weeks would give plenty fixtures for a 16 player team and less matches in each fixture for an 8 player team to be comfortable.

I hope that makes sense, I just woke up lol
Deleted User
(IP Logged)
16:17 Mon 29 Jun 15 (BST)  [Link]  
I find it very convenient how the moment I manage to create IMO an outstanding team the maximum number of players be reassessed. Excuse my cynical mind but how much of a coincidence is this?

Agreed the leagues need a revamp and sprucing up, change is good but it's so easy to just say reduce the team numbers. Signing players isn't easy and the challenge is another aspect I really enjoy when being a Captain. To now tell me that 6 of the brilliant players I've managed to acquire are too many is nothing but a farce.

IF reducing teams to ensure others can be created is the way forward then the max should be between 12-14 max. That will create a surplus of 2 or 4 who can join another and create another side. All well and good saying create other sides, sides need good Captains too, otherwise we'll be in more unnecessary strife with defaults etc.

So I'm happy to admit somethings need to be done, the formats need a complete overhaul and hopefully attitudes and the enjoyment for all can be rekindled and most of all 'Breathe new life into an ever Dieing site.'


Oh my days , the rules are changing to stop ash and his Now Only outstanding team from winning .... Now You need to get a grip on things lmao
ab_rfc
ab_rfc
Moderator
Posts: 7,940
16:24 Mon 29 Jun 15 (BST)  [Link]  
If you think about it, playing each clan twice you'll still be playing them 8 v 8 over the season but split into 2 4 v 4 fixtures, there could be just as many games to be played.
klien
klien
Posts: 2,588
16:34 Mon 29 Jun 15 (BST)  [Link]  
This is about reducing the amount of fixtures so clans can survive with less players, if clans want 16 players let them, with 4 matches in each fixture in FCL and FBL and teams possibly playing each other twice during the season league runners could release 3 or 4 fixtures every 2 weeks, this way you will still have nearly as many FCL/FBL fixtures as you have now but will require less players to complete each fixture.
Clans with 16 could keep there players happy and a clan with 8 reliable players will survive, clans with 16 could let there numbers lower by not replacing inactive or leaving players, it's their choice.

I know the suggestion to reduce to 4 v 4 in each fixture is drastic but it's what is needed, dropping to 6 or 7 won't make things much better.

So FCL and FBL 4 v 4, clans play each other twice, 3 or 4 fixtures released from each league every 2 weeks would give plenty fixtures for a 16 player team and less matches in each fixture for an 8 player team to be comfortable.

I hope that makes sense, I just woke up lol


I think I would rather see a 5 v 5 format to be fair...

But I am really behind the idea of shortening fixtures etc.
kris
kris
Posts: 4,227
Online
16:41 Mon 29 Jun 15 (BST)  [Link]  
4-4 is the way to go
ab_rfc
ab_rfc
Moderator
Posts: 7,940
16:44 Mon 29 Jun 15 (BST)  [Link]  
5 v 5 would work, playing each clan twice would increase fixtures over the season as it would be like playing each clan 10 v 10, possibly 3 fixtures released every 2 weeks for each league.
This would give a clan of 8 three subs and still plenty of fixtures over a fortnight for a clan of 16?

I wouldn't lower the clan size for next season, I would let captains do that themselves gradually over the season by not replacing inactive or leaving players and aim to reducie the size the following season to possibly 12.

Edited at 14:05 Mon 29/06/15 (BST)
_knightmare_
_knightmare_
Posts: 14,736
17:08 Mon 29 Jun 15 (BST)  [Link]  
14 this season wouldn't be too drastic a change, then gradually reduce to 12 the next one (if site's still active). 10 is way too low IMO.
klien
klien
Posts: 2,588
17:10 Mon 29 Jun 15 (BST)  [Link]  
5 v 5 would work, playing each clan twice would increase fixtures over the season as it would be like playing each clan 10 v 10, possibly 3 fixtures released every 2 weeks for each league.
This would give a clan of 8 three subs and still plenty of fixtures over a fortnight for a clan of 16?

I wouldn't lower the clan size for next season, I would let captains do that themselves gradually over the season by not replacing inactive or leaving players and aim to reducie the size the following season to possibly 12.

Edited at 14:05 Mon 29/06/15 (BST)


I mean, it would work in roundabouts anyway..

Players aren't going to stick around in teams of 16 when the fixtures are all 4v4 or 5v5, active players will want more games. This should lead to more clans being created or a good distribution of active, good players leading to more competitive and active games decided on the table rather than by a defaults panel.
faust
faust
Posts: 10,109
17:14 Mon 29 Jun 15 (BST)  [Link]  
Not sure how many we've been going, but in maybe 8 seasons? I don't think Uprising have been found guilty of one game going to default in the FCL. As a captain, the satisfaction of getting the 8 games played is what's kept me logging in to funkypool. I don't think Uprising will continue if the format becomes 4 v 4, and I know that almost half of our squad will quit funkypool when I stop bullying them all to play. I also don't see how shortening the format and dumbing down ambitions will possibly attract any new players. The only possible outcome is a decline in numbers.

We're not like some of the other teams - I haven't spent day and night on here brown nosing every good player, pretending to be their best friend to get them to join. Most of our guys have played season after season for us, even if they've lost most their games. We're not a bunch of strangers, and quite a few of us have met, or are meeting up in real life. Now I'll be put in a position where I have to pick 4 from 16 - leaving three quarters of my mates without a game?

This season has been no different to any other season for me in terms of recruiting players - it's just as easy to get to 16 as it always was. The folding clans have either been a result of cheating, or mismanagement. What the new proposal is doing, is pandering to the incompetent, and sinking to the lowest common denominator. A strategy that in any application in life treads water in the short term, but sinks in the long term.
Deleted User
(IP Logged)
17:27 Mon 29 Jun 15 (BST)  [Link]  
We've lost two clans this season - One kicked out as a result of cheating and one kicked out for mismanagement (from a guy who should not have been allowed to enter his clan in the league on track record).

A lot of the other issues seem to have come from player transfers, which hasn't really happened in other seasons.

Is it the league format or the league rules that need to be addressed?

In any case any strict rules on clan numbers should be avoided in my opinion - They dealt the final nail in the coffin for clans over on Snooker. By all means reduce the format if it is needed but don't force people to remove players - After all we all choose where we want to play from our free will.
_knightmare_
_knightmare_
Posts: 14,736
17:30 Mon 29 Jun 15 (BST)  [Link]  
I haven't had to pretend to be their best friend or offer them anything, the team itself is the attraction. Being able to play alongside some of the best players on the site is just the exact same as what Pros and Uprising have been able to offer for many seasons. Now it's called 'brown nosing' when it's not them who's recruited the players.

I agree the seasons have been fine, struggling is all part of being a Captain and persevering through the tough times to appreciate and cherish the smooth ones. IF Captains or other teams need rules to mollycoddle them then may I suggest they buck up and get a grip.

The formats need a change but within moderation otherwise the end result will be the death of the site as a whole. Clans are the only thing keeping the site from being succumbed to the inevitable.
ab_rfc
ab_rfc
Moderator
Posts: 7,940
17:38 Mon 29 Jun 15 (BST)  [Link]  
When I started in clans the team size was 8, the site was booming and there was more than enough players to increase the clan size and up the format, we have to be real and realise numbers are dropping, with the change suggested there could still be 15 fixtures (3 x 5v5) per league every 2 weeks, it's 16 at the moment so still plenty games for a clan of 16, with the FCL and FBL there could still possibly be 30 fixtures plus the add on competitions to play every 2 weeks.
I can understand uprising not wanting to lose players but it's either that or we end up losing clans because there's just not enough clan players out there to keep going as things are.
As I said above "leave it at 16 for next season and let captains reduce numbers gradually throughout the season as players become inactive or leave and aim for possibly 12 for the following season.
klien
klien
Posts: 2,588
17:42 Mon 29 Jun 15 (BST)  [Link]  
When I started in clans the team size was 8, the site was booming and there was more than enough players to increase the clan size and up the format, we have to be real and realise numbers are dropping, with the change suggested there could still be 15 fixtures (3 x 5v5) per league every 2 weeks, it's 16 at the moment so still plenty games for a clan of 16, with the FCL and FBL there could still possibly be 30 fixtures plus the add on competitions to play every 2 weeks.
I can understand uprising not wanting to lose players but it's either that or we end up losing clans because there's just not enough clan players out there to keep going as things are.
As I said above "leave it at 16 for next season and let captains reduce numbers gradually throughout the season as players become inactive or leave and aim for possibly 12 for the following season.


+1

I would also argue for a re-structure of bonus points for fixtures complete and fixtures won, as the current points wouldn't work with the fixtures being reduced per clan game.
faust
faust
Posts: 10,109
17:50 Mon 29 Jun 15 (BST)  [Link]  
I haven't had to pretend to be their best friend or offer them anything, the team itself is the attraction. Being able to play alongside some of the best players on the site is just the exact same as what Pros and Uprising have been able to offer for many seasons. Now it's called 'brown nosing' when it's not them who's recruited the players.

I agree the seasons have been fine, struggling is all part of being a Captain and persevering through the tough times to appreciate and cherish the smooth ones. IF Captains or other teams need rules to mollycoddle them then may I suggest they buck up and get a grip.


I didn't actually mention you Ash - but after reading two of your mails to players trying to get them to join - it certainly applies!

My point being is that I grew a clan from people like cgibson92 and erigert who was clan newbies that the top clans didn't want, and other players I was genuinely friendly with from playing killer with them. Our growth has been organic, and not just a case of identifying the best players and deciding to blow smoke up their rear ends. In fact, I find sucking up so loathsome - I handed recruiting duties to erigert! Now the clan and players have both grown - is it fair that it should all be compromised? It's not like we're even the best clan - we're just a group of players that want to remain in the same team!
klien
klien
Posts: 2,588
17:54 Mon 29 Jun 15 (BST)  [Link]  
I haven't had to pretend to be their best friend or offer them anything, the team itself is the attraction. Being able to play alongside some of the best players on the site is just the exact same as what Pros and Uprising have been able to offer for many seasons. Now it's called 'brown nosing' when it's not them who's recruited the players.

I agree the seasons have been fine, struggling is all part of being a Captain and persevering through the tough times to appreciate and cherish the smooth ones. IF Captains or other teams need rules to mollycoddle them then may I suggest they buck up and get a grip.

The formats need a change but within moderation otherwise the end result will be the death of the site as a whole. Clans are the only thing keeping the site from being succumbed to the inevitable.


The only thing I don't like about the way you run a clan is the fact you kick people from your clan you deem to be "bad" players to replace them with "good" players. Not how clans should be run.
buckjam
buckjam
Posts: 4,046
17:59 Mon 29 Jun 15 (BST)  [Link]  
I didn't actually mention you Ash - but after reading two of your mails to players trying to get them to join - it certainly applies!

My point being is that I grew a clan from people like cgibson92 and erigert who was clan newbies that the top clans didn't want, and other players I was genuinely friendly with from playing killer with them. Our growth has been organic, and not just a case of identifying the best players and deciding to blow smoke up their rear ends. In fact, I find sucking up so loathsome - I handed recruiting duties to erigert! Now the clan and players have both grown - is it fair that it should all be compromised? It's not like we're even the best clan - we're just a group of players that want to remain in the same team!



I agree with this. Breaking up a team isnt fair at all. However you cant have your cake and eat it. To help smaller/new teams its either a reduction in players or a reduction in games. A reduction of games may end up with players leaving anyway as said already.

Keep the teams as is and reduce the fixtures down. Maybe 2 x 5 x 5 matches instead of 1 x 8 x 8.
ab_rfc
ab_rfc
Moderator
Posts: 7,940
18:02 Mon 29 Jun 15 (BST)  [Link]  
Playing each clan twice will mean 3 x 5v5 fixtures in each league every 2 weeks, thats 15 fixtures per league, it's basically 16 at the moment with 2 x 8v8, clan size doesn't need to change as the difference in fixtures per fortnight would be one, it just means clans with less than 16 won't struggle if run right.
klien
klien
Posts: 2,588
18:03 Mon 29 Jun 15 (BST)  [Link]  
Playing each clan twice will mean 3 x 5v5 fixtures in each league every 2 weeks, thats 15 fixtures per league, it's basically 16 at the moment with 2 x 8v8, clan size doesn't need to change as the difference in fixtures per fortnight would be one, it just means clans with less than 16 won't struggle if run right.


+ over 9000.
_knightmare_
_knightmare_
Posts: 14,736
18:11 Mon 29 Jun 15 (BST)  [Link]  
Oh really which two were they lol?

We all started from scratch so we are all in the same boat. When I first started Phoenix Storm I had zero players, didn't really know anyone and now have a top quality side which we've gradually improved over the seasons in order to be able to compete against the likes of Pros and Uprising.

No its not fair all should be compromised, Uprising have built themselves up over the seasons, not had it at all easy but manage to stay at the top and fair play to them and you. I'm trying to do the same, fact players not only believe in the team and hopefully a little in myself is quite an achievement in itself.

I'd love to see more teams, more competition, more fun, more activity but more will bring added responsibilities (ie Captains). There aren't enough players who would want to Captain a side, if there were then they'd have a team by now surely? Happy to keep 16 players this season then drop down too 14 players max IF those 2 deemed as surplus are recruited and not left by the wayside for no apparent reason.
Pages: 14142
43
4445100
Unable to post
Reason:You must log in before you can post

FCL - General Discussion

Back to Top of this Page
Back to Funkypool Clan League Management.
Back to Forum List.