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19:50 Thu 2 Oct 14 (BST) [Link]
I don't understand this point - you only have the option of awarding a completion bonus if there are unplayed games?
So you do not award completion bonuses even if a game is played where it has been forced through on a reluctant clan?
I don't understand this point - you only have the option of awarding a completion bonus if there are unplayed games?
Deleted User
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19:52 Thu 2 Oct 14 (BST) [Link]
It depends what you class as competing effectively. Is giving 90% of your games to the same few players competing effectively?
Absolutely correct it is. To be fair that is the only reason some clans achieve the results they achieve. And we absolutely need those clans to achieve those results or we may as well hand out the awards before we even play one game.
And, god forbid, if any competition was to become fully based on a point per frame that would be the only way for just about every clan bar one to compete.
Edited at 19:00 Thu 02/10/14 (BST)
It depends what you class as competing effectively. Is giving 90% of your games to the same few players competing effectively?
Absolutely correct it is. To be fair that is the only reason some clans achieve the results they achieve. And we absolutely need those clans to achieve those results or we may as well hand out the awards before we even play one game.
And, god forbid, if any competition was to become fully based on a point per frame that would be the only way for just about every clan bar one to compete.
Edited at 19:00 Thu 02/10/14 (BST)
Deleted User
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19:57 Thu 2 Oct 14 (BST) [Link]
We don't have any systems based fully on one point per frame.
We need what clans to achieve what results?
See this point;
If anything I think it would have a much greater affect on the larger clans who have established backbone of good players who bring back a much larger proportion of the clans points than the lower order who seem to be more interchangeable.
Besides, the suggestion wasn't to limit the amount of frames a player can play but to have a minimum in some way.
We need what clans to achieve what results?
See this point;
If anything I think it would have a much greater affect on the larger clans who have established backbone of good players who bring back a much larger proportion of the clans points than the lower order who seem to be more interchangeable.
Besides, the suggestion wasn't to limit the amount of frames a player can play but to have a minimum in some way.
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21:59 Thu 2 Oct 14 (BST) [Link]
We need clans outside the top one or two that, by playing their 8 best players, can match or at least run the top clan(s) close. The likes of Unbeatables and Black Scorpions currently, on their day and with all of their best players in the fixture, can threaten to do that. Once you stipulate all players have to play a certain quota then you really are handing Pros, the Uprising of last season or MVP previously, a huge advantage that they don't need.
Previously I was saying about completion bonuses that if a clan with a couple of inactive players in the fixture try to force through any games through subs on the last day just to get the completion bonus would you have the opportunity to not award the bonus in those circumstances? I know you said clans can let it go to default and I have advocated that approach myself since being involved in clans but in reality some clans, especially with weaker personalities, won't let it go to default through fear of the consequences and perceived negativity and end up losing out because of it.
Previously I was saying about completion bonuses that if a clan with a couple of inactive players in the fixture try to force through any games through subs on the last day just to get the completion bonus would you have the opportunity to not award the bonus in those circumstances? I know you said clans can let it go to default and I have advocated that approach myself since being involved in clans but in reality some clans, especially with weaker personalities, won't let it go to default through fear of the consequences and perceived negativity and end up losing out because of it.
22:25 Thu 2 Oct 14 (BST) [Link]
How about adding some kind of ranking system to each teams, a bit like a golf handicap, I haven't thought about the full details but as an example
Horse (based on his previous wins and games) handicap of 8
Plays me who has a handicap of 12
So in reality I have a 4 game advantage over horse!
We play 12 frames
Horse wins
9-3
Game ends based on handicap
Horse 9-7 so handicap comes into play and I still add points for my team etc!
Loads of negatives like new players, newbies etc but I'm pretty sure the same old names play in the clan leagues!
Just in from work so please feel free I'm improve this type of idea
Horse (based on his previous wins and games) handicap of 8
Plays me who has a handicap of 12
So in reality I have a 4 game advantage over horse!
We play 12 frames
Horse wins
9-3
Game ends based on handicap
Horse 9-7 so handicap comes into play and I still add points for my team etc!
Loads of negatives like new players, newbies etc but I'm pretty sure the same old names play in the clan leagues!
Just in from work so please feel free I'm improve this type of idea
Deleted User
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23:01 Thu 2 Oct 14 (BST) [Link]
I would like to see something like this - maybe in a voluntary singles competition in the different game formats. It would be a real challenge for stronger and weaker players alike.
Deleted User
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23:12 Thu 2 Oct 14 (BST) [Link]
I think that would a great idea to run as a possible additional individual competition alongside the players?
Previously I was saying about completion bonuses that if a clan with a couple of inactive players in the fixture try to force through any games through subs on the last day just to get the completion bonus would you have the opportunity to not award the bonus in those circumstances? I know you said clans can let it go to default and I have advocated that approach myself since being involved in clans but in reality some clans, especially with weaker personalities, won't let it go to default through fear of the consequences and perceived negativity and end up losing out because of it.
I understand that and that is always going to be a problem with any system but isn't that more of a problem with poor captaincy?
I just think that there needs to be some kind of deterrent or punishment for a clan causing defaults and completion points seem to be the easiest way.
Previously I was saying about completion bonuses that if a clan with a couple of inactive players in the fixture try to force through any games through subs on the last day just to get the completion bonus would you have the opportunity to not award the bonus in those circumstances? I know you said clans can let it go to default and I have advocated that approach myself since being involved in clans but in reality some clans, especially with weaker personalities, won't let it go to default through fear of the consequences and perceived negativity and end up losing out because of it.
I understand that and that is always going to be a problem with any system but isn't that more of a problem with poor captaincy?
I just think that there needs to be some kind of deterrent or punishment for a clan causing defaults and completion points seem to be the easiest way.
23:28 Thu 2 Oct 14 (BST) [Link]
Completion points are good in the way they punish clans who cause defaults, my problem with them is the fact they also punish the other clan that was involved in the default, often through no fault of their own.
Say clan A and clan B are in a close race for the title, neither one ever causes a default. clan A plays clan C early in the season, when clan C is doing well, getting games played . Clan B gets them at the end of the season, and they're missing players, getting defaults left and right.
Very unfair on clan B.
Edited at 20:31 Thu 02/10/14 (BST)
Say clan A and clan B are in a close race for the title, neither one ever causes a default. clan A plays clan C early in the season, when clan C is doing well, getting games played . Clan B gets them at the end of the season, and they're missing players, getting defaults left and right.
Very unfair on clan B.
Edited at 20:31 Thu 02/10/14 (BST)
Deleted User
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11:16 Fri 3 Oct 14 (BST) [Link]
What about completion bonuses that can be awarded independently to each clan in a fixture and only awarded where the fixture was completed by the original 8 players with no subs or swaps, or where fixture was not completed but there are compelling grounds as to why there was no fault on the part of the 8 players.
Bonuses would have to be set at the right level ie a reward but not excessively affecting any competition outcomes across the season ordinarily.
It would be one more subjective judgement call to be made on games at the end of each fixture period though which isn't ideal.
Or just close the whole thing down like hippes says
Edited at 08:31 Fri 03/10/14 (BST)
Bonuses would have to be set at the right level ie a reward but not excessively affecting any competition outcomes across the season ordinarily.
It would be one more subjective judgement call to be made on games at the end of each fixture period though which isn't ideal.
Or just close the whole thing down like hippes says
Edited at 08:31 Fri 03/10/14 (BST)
Deleted User
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11:35 Fri 3 Oct 14 (BST) [Link]
I can imagine that this would be quite hard to implement, as one person might see a legitimate reason, the other sees tactical foul play (or something).
As has been said previously, about a 'subs bench' I like this idea, but most people wont air a vote due to not wanting to clash or cause a fuss.
As it is the same people who are on here most days giving their views and not allowing the 'smaller' folk to get a chance.
What about completion bonuses that can be awarded independently to each clan in a fixture and only awarded where the fixture was completed by the original 8 players with no subs or swaps, or where fixture was not completed but there are compelling grounds as to why there was no fault on the part of the 8 players.
Bonuses would have to be set at the right level ie a reward but not excessively affecting any competition outcomes across the season ordinarily.
It would be one more subjective judgement call to be made on games at the end of each fixture period though which isn't ideal.
Or just close the whole thing down like hippes says
Edited at 08:31 Fri 03/10/14 (BST)
Bonuses would have to be set at the right level ie a reward but not excessively affecting any competition outcomes across the season ordinarily.
It would be one more subjective judgement call to be made on games at the end of each fixture period though which isn't ideal.
Or just close the whole thing down like hippes says
Edited at 08:31 Fri 03/10/14 (BST)
I can imagine that this would be quite hard to implement, as one person might see a legitimate reason, the other sees tactical foul play (or something).
As has been said previously, about a 'subs bench' I like this idea, but most people wont air a vote due to not wanting to clash or cause a fuss.
As it is the same people who are on here most days giving their views and not allowing the 'smaller' folk to get a chance.
Deleted User
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11:41 Fri 3 Oct 14 (BST) [Link]
I agree with the bit in bold, may as well just ban the few of us that are left then it's game over. Nick wouldn't even notice
What about completion bonuses that can be awarded independently to each clan in a fixture and only awarded where the fixture was completed by the original 8 players with no subs or swaps, or where fixture was not completed but there are compelling grounds as to why there was no fault on the part of the 8 players.
Bonuses would have to be set at the right level ie a reward but not excessively affecting any competition outcomes across the season ordinarily.
It would be one more subjective judgement call to be made on games at the end of each fixture period though which isn't ideal.
Or just close the whole thing down like hippes says
Edited at 08:31 Fri 03/10/14 (BST)
Bonuses would have to be set at the right level ie a reward but not excessively affecting any competition outcomes across the season ordinarily.
It would be one more subjective judgement call to be made on games at the end of each fixture period though which isn't ideal.
Or just close the whole thing down like hippes says
Edited at 08:31 Fri 03/10/14 (BST)
I agree with the bit in bold, may as well just ban the few of us that are left then it's game over. Nick wouldn't even notice
11:42 Fri 3 Oct 14 (BST) [Link]
I pretty much like the idea of a 'subs bench', but having no subs at all like it was suggested before its not a great idea.
Limit the number to 2-3 subs per match and that will make the league far more interesting in my eyes.
Edited at 08:54 Fri 03/10/14 (BST)
Limit the number to 2-3 subs per match and that will make the league far more interesting in my eyes.
Edited at 08:54 Fri 03/10/14 (BST)
Deleted User
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11:43 Fri 3 Oct 14 (BST) [Link]
I agree with the bit in bold, may as well just ban the few of us that are left then it's game over. Nick wouldn't even notice
Or unban the ones that are banned let the forums run wild and give the admin a job haha
What about completion bonuses that can be awarded independently to each clan in a fixture and only awarded where the fixture was completed by the original 8 players with no subs or swaps, or where fixture was not completed but there are compelling grounds as to why there was no fault on the part of the 8 players.
Bonuses would have to be set at the right level ie a reward but not excessively affecting any competition outcomes across the season ordinarily.
It would be one more subjective judgement call to be made on games at the end of each fixture period though which isn't ideal.
Or just close the whole thing down like hippes says
Edited at 08:31 Fri 03/10/14 (BST)
Bonuses would have to be set at the right level ie a reward but not excessively affecting any competition outcomes across the season ordinarily.
It would be one more subjective judgement call to be made on games at the end of each fixture period though which isn't ideal.
Or just close the whole thing down like hippes says
Edited at 08:31 Fri 03/10/14 (BST)
I agree with the bit in bold, may as well just ban the few of us that are left then it's game over. Nick wouldn't even notice
Or unban the ones that are banned let the forums run wild and give the admin a job haha
Deleted User
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13:20 Fri 3 Oct 14 (BST) [Link]
With 2 or 3 subs allowed per fixture, would it make more sense to reduce maximum clan sizes? This would be the time to consider it as few are currently running at the level of having 16 active members.
Deleted User
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13:23 Fri 3 Oct 14 (BST) [Link]
I don't think clan sizes should be reduced no, The clans that do have 14-15-16 players then have to choose players to get rid of essentially that would be horrible.
Deleted User
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13:24 Fri 3 Oct 14 (BST) [Link]
just because only 2 or 3 subs are allowed surely that means keeping clan size as it currently is is good to give more of a choice as of who to sub in ?
Deleted User
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13:38 Fri 3 Oct 14 (BST) [Link]
No different to I am sure that if lethal_lures reappeared as an active player there isn't any clan that would not make a space for him!
I don't think clan sizes should be reduced no, The clans that do have 14-15-16 players then have to choose players to get rid of essentially that would be horrible.
No different to I am sure that if lethal_lures reappeared as an active player there isn't any clan that would not make a space for him!
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13:53 Fri 3 Oct 14 (BST) [Link]
No different to I am sure that if lethal_lures reappeared as an active player there isn't any clan that would not make a space for him!
wrong, i wouldn't boot anybody out of my clan to make room for him, everyone that has left pros this season for other players it is either cos they are inactive or have asked to leave.
I don't think clan sizes should be reduced no, The clans that do have 14-15-16 players then have to choose players to get rid of essentially that would be horrible.
No different to I am sure that if lethal_lures reappeared as an active player there isn't any clan that would not make a space for him!
wrong, i wouldn't boot anybody out of my clan to make room for him, everyone that has left pros this season for other players it is either cos they are inactive or have asked to leave.
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