FBL - General Discussion
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22:08 Mon 29 Sep 14 (BST) [Link]
im quite happy with it being the way it is quite frankly
22:14 Mon 29 Sep 14 (BST) [Link]
Deleted User
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22:15 Mon 29 Sep 14 (BST) [Link]
Its been a good season and it could of still been close i mean uprising lost 2 games and didn't finish that far behind really.
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23:39 Mon 29 Sep 14 (BST) [Link]
I am happy with the way it is too as its easy to run.
To be fair though there would be minimal benefit to any of the 'better' clans. The benefits would come to the 'lesser' clans and players if it changed.
To be fair though there would be minimal benefit to any of the 'better' clans. The benefits would come to the 'lesser' clans and players if it changed.
23:52 Mon 29 Sep 14 (BST) [Link]
This is really unrelated to the 2 options being discussed, but about the part in bold, I think you know how I feel about that.
That may be why team A had a more convincing victory, and it also very well may not be. Regardless of management decisions, and how active some players may be, team A still showed more skill, and should receive more points.
Again, I know FBL doesn't do that either way, and I'm all for variety in the leagues, but I think at least one league should score on that principle, not partially, wholly.
Edited at 20:58 Mon 29/09/14 (BST)
Thats it exactly.
Keeping it simple that all games were won by A & B, then they will both be on 40 points. As indeed they would both be on 16 currently as you recognise.
Its only C that gets recognition for its closer defeats v B than v A.
Plus Team A might have put their best 8 players in v C whereas Team B puts in their worst 8, either by choice or because forced. Team B do not suffer anything for doing that as long the games are won.
Keeping it simple that all games were won by A & B, then they will both be on 40 points. As indeed they would both be on 16 currently as you recognise.
Its only C that gets recognition for its closer defeats v B than v A.
Plus Team A might have put their best 8 players in v C whereas Team B puts in their worst 8, either by choice or because forced. Team B do not suffer anything for doing that as long the games are won.
This is really unrelated to the 2 options being discussed, but about the part in bold, I think you know how I feel about that.
That may be why team A had a more convincing victory, and it also very well may not be. Regardless of management decisions, and how active some players may be, team A still showed more skill, and should receive more points.
Again, I know FBL doesn't do that either way, and I'm all for variety in the leagues, but I think at least one league should score on that principle, not partially, wholly.
Edited at 20:58 Mon 29/09/14 (BST)
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00:06 Tue 30 Sep 14 (BST) [Link]
The fact that it MAY be and/or CAN be is a crucial point to any competition's integrity.
That is why any competition can only reward a win. You can do no more than win and any two wins must be rewarded identically regardless of how achieved or by who.
That is why any competition can only reward a win. You can do no more than win and any two wins must be rewarded identically regardless of how achieved or by who.
00:56 Tue 30 Sep 14 (BST) [Link]
I disagree, even when it is the reason, it's to blame on management or inactive players. In that case, the team that made the best decisions, or had the most active players deserves the advantage they would earn because of it.
You can't play your best 8 all the time, or people will quit (you'll end up with only 8). Knowing when and where to play who against who is on the captains.
The fact that it MAY be and/or CAN be is a crucial point to any competition's integrity.
I disagree, even when it is the reason, it's to blame on management or inactive players. In that case, the team that made the best decisions, or had the most active players deserves the advantage they would earn because of it.
You can't play your best 8 all the time, or people will quit (you'll end up with only 8). Knowing when and where to play who against who is on the captains.
00:57 Tue 30 Sep 14 (BST) [Link]
I agree you can do no more than win a frame, but there are many varying degrees of winning a indiv/team match. An accurate scoring system would see the difference between them, whether you're a top team or a bottom team.
That is why any competition can only reward a win. You can do no more than win and any two wins must be rewarded identically regardless of how achieved or by who.
I agree you can do no more than win a frame, but there are many varying degrees of winning a indiv/team match. An accurate scoring system would see the difference between them, whether you're a top team or a bottom team.
Deleted User
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01:29 Tue 30 Sep 14 (BST) [Link]
I am not going to carry this on because your post yesterday that you don't play or watch sporting events explained to me why you don't see the bigger picture or the flaws in a system you promote.
And that is fine by the way. In those circumstances I would not expect you to anymore.
Still leaves the original three questions from the first post on the subject earlier...
http://www.funkypool.com/thread/19456/fbl-general-discussion/40#1694381
And that is fine by the way. In those circumstances I would not expect you to anymore.
Still leaves the original three questions from the first post on the subject earlier...
http://www.funkypool.com/thread/19456/fbl-general-discussion/40#1694381
22:24 Tue 30 Sep 14 (BST) [Link]
I believe that clans are a team event so the team that wins the most games against other teams should win.
From the league table uprising are above UB as they had a higher number of individuals winning games but not a greater number of team wins, which in my opinion defeats the whole purposes of a clan team event. The individual games should only be used if 2 teams are tied on points from the overall games won. The same as goal difference in a football league is used. That way the team nature of clans is promoted it also means that winning 5 out of 8 individual games is the main objective allowing clans to rotate players more in games as opposed to putting out their best 8 as the current FBL format promotes.
I believe that clans are a team event so the team that wins the most games against other teams should win.
From the league table uprising are above UB as they had a higher number of individuals winning games but not a greater number of team wins, which in my opinion defeats the whole purposes of a clan team event. The individual games should only be used if 2 teams are tied on points from the overall games won. The same as goal difference in a football league is used. That way the team nature of clans is promoted it also means that winning 5 out of 8 individual games is the main objective allowing clans to rotate players more in games as opposed to putting out their best 8 as the current FBL format promotes.
23:42 Tue 30 Sep 14 (BST) [Link]
I see what you're saying, but we already have everyother league decided by team match wins. What happened to wanting variety? You were a very strong supporter of this method before it was implemented (what happened there?, don't I recall you complaining that a team had won a team match, but had lost the most indiv matches?), I even thought it was your idea until chris corrected me.
FBL scored by indiv matches, the team matches mean nothing. I'm curious as to why they're even on the overall table! The played, won, lost, and draw columns should be in indiv matches, not team matches. The for and against already is.....
Edited at 20:59 Tue 30/09/14 (BST)
FBL scored by indiv matches, the team matches mean nothing. I'm curious as to why they're even on the overall table! The played, won, lost, and draw columns should be in indiv matches, not team matches. The for and against already is.....
Edited at 20:59 Tue 30/09/14 (BST)
00:59 Wed 1 Oct 14 (BST) [Link]
I was never a supporter of this format. I have always been all for a team format as clans are a team event in my opinion. The only thing I suggested was to change fcl to a team win and teams get points for winning and then using frames to split teams level on points. This also helps defaults with fcl being the 15 frames as defaults can impact the league, where if it was just one game within the 8 to award a result it would be minimal. It would also mean that their would be no bonus points required. I then suggested making FBL where players are playing their favourite type to make frames the deciding factor, so a team winning all games 8-0, would gain far more points than a clan who won all games 5-3. Thus giving 2 completely different formats. SL is fine the way it is but I would prefer going back to teams being interchangeable as it was an extra bit of fun in my opinion and also helps when players go inactive.
04:54 Wed 1 Oct 14 (BST) [Link]
My bad, months ago you were pushing for indiv matches to decide the team match, not go to the overall table correct?, and you wanted the FCL to do it instead of the FBL?
Still though, you support scoring systems that are decided by team match wins correct? Then you have what you want in every other league but this one! I'd be quite happy if I were you, my preferred method isn't in effect anywhere! (FCL pretends to, but is distorted into yet another league decided by team matches)
Still though, you support scoring systems that are decided by team match wins correct? Then you have what you want in every other league but this one! I'd be quite happy if I were you, my preferred method isn't in effect anywhere! (FCL pretends to, but is distorted into yet another league decided by team matches)
Deleted User
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11:55 Wed 1 Oct 14 (BST) [Link]
If there is 400 frames on offer for a season, (approx or whatever amount it is) why can't the winner over the season be the team that picks up most of the frames?
Forget the bonus', or which team is playing which, every team plays each other once or twice, over the course of the season every team plays each other, so the team which wins the most frames should be a win.
Forget the bonus', or which team is playing which, every team plays each other once or twice, over the course of the season every team plays each other, so the team which wins the most frames should be a win.
Deleted User
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11:59 Wed 1 Oct 14 (BST) [Link]
Just another curve ball of an option for chris and others to consider;
What if next season, every team plays each other twice, to make the league a bit longer (2 fixtures could still be played side by side if required).
But in each fixture each team is either the 'home' team or the 'away', and to give home advantage, the away team have to submit their team sheet 24 hours earlier, to which the home team can look at and select their team based on their opponents. And obviously when it comes to play the reverse fixture the 'home' and 'away' teams are swapped, so both gain the advantage of knowing their opponents team sheet.
Opinions?
What if next season, every team plays each other twice, to make the league a bit longer (2 fixtures could still be played side by side if required).
But in each fixture each team is either the 'home' team or the 'away', and to give home advantage, the away team have to submit their team sheet 24 hours earlier, to which the home team can look at and select their team based on their opponents. And obviously when it comes to play the reverse fixture the 'home' and 'away' teams are swapped, so both gain the advantage of knowing their opponents team sheet.
Opinions?
Deleted User
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12:39 Wed 1 Oct 14 (BST) [Link]
Terrible idea Chappy....remember the outcry when a captain changed their lineup after seeing the oppositions on the website before the games were released?
Deleted User
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12:43 Wed 1 Oct 14 (BST) [Link]
Haha I got the impression it was already in place
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12:54 Wed 1 Oct 14 (BST) [Link]
As chris said, it could never be proven that.
This might just spice things up a bit, it's better than doing nothing lol
Terrible idea Chappy....remember the outcry when a captain changed their lineup after seeing the oppositions on the website before the games were released?
As chris said, it could never be proven that.
This might just spice things up a bit, it's better than doing nothing lol
Deleted User
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13:07 Wed 1 Oct 14 (BST) [Link]
To be honest after this season ... and the way people have picked and chose their teams due to their own fault and picked their own subs surely what chappy has is already happening :)
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13:15 Wed 1 Oct 14 (BST) [Link]
The 'away' team that has picked their team beforehand though, is not allowed to change their team, no subs allowed.
If their players are active, then it is up to the home team to get a player to suit the opponents time
If their players are active, then it is up to the home team to get a player to suit the opponents time
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