FCL - General Discussion
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21:07 Mon 30 Dec 13 (GMT) [Link] How can you say that, when the season hasn't started with the new clan size of (12)?
Reducing clan sizes wouldnt be a great idea. The reason why we dont have more clans than we have its cause not many people like to dedicate their time to a clan, not because they cant find players. Like Stu said its not that hard to find 16 players to fill a clan.
We have clans with 12 players in snooker and there are more defaults there, moreover considering that theres only one league and a cup. So i see more defaults coming if clan sizes are reduced.
Anyway thats only my modest opinion
We have clans with 12 players in snooker and there are more defaults there, moreover considering that theres only one league and a cup. So i see more defaults coming if clan sizes are reduced.
Anyway thats only my modest opinion
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21:11 Mon 30 Dec 13 (GMT) [Link]
I won't input no more idea's though, as most don't reply to them, or it's not to wise. Not saying i am mad or sad people don't want to hear them, just stating i'll try n keep out. Let the league runners set the rules, that's why they are the league runners.
21:22 Mon 30 Dec 13 (GMT) [Link]
At the start there was no bonus points but back in season 5. MVP beat all other clans but UT won the league on frames scored. The bonus points was added the following season and for a start was 10 points it then became obvious that 10 was not enough as the same scenario of an unbeaten team not winning the league was easily achievable. It was changed to 20 after a couple seasons of 10 and has been at that more or less since apart from maybe one season when they tried 10 again only for it to be obvious that 10 didn't work and went back up to 20 the following season. 20 is not perfect either as it still leaves the chance of another team catching up the gap but is far less likely and as yet has never happened. So the 20 points for winning has probably been around for well over 50% of the seasons that the FCL has played.
The format i proposed means that a team that wins the most games against other clans will win the league and also it actually increases the requirement for a full clan of 8 players to be part of any win rather than the superstar players having a massive impact on match results.
But for 2 (or 3?, not sure) seasons, it's been a bonus of 20. Also I wasn't here when it started, but I believe I was told that at one time it had no bonus points.
Even with a bonus of 10, it is made possible for a team to win the league, without having won the most frames throughout the season. When that happens, every frame won't count, and I'll feel like keith does about the FBL last season, like the best team didn't win, that a less than perfect scoring format got in the way.
Edited at 19:10 Mon 30/12/13 (GMT)
Even with a bonus of 10, it is made possible for a team to win the league, without having won the most frames throughout the season. When that happens, every frame won't count, and I'll feel like keith does about the FBL last season, like the best team didn't win, that a less than perfect scoring format got in the way.
Edited at 19:10 Mon 30/12/13 (GMT)
At the start there was no bonus points but back in season 5. MVP beat all other clans but UT won the league on frames scored. The bonus points was added the following season and for a start was 10 points it then became obvious that 10 was not enough as the same scenario of an unbeaten team not winning the league was easily achievable. It was changed to 20 after a couple seasons of 10 and has been at that more or less since apart from maybe one season when they tried 10 again only for it to be obvious that 10 didn't work and went back up to 20 the following season. 20 is not perfect either as it still leaves the chance of another team catching up the gap but is far less likely and as yet has never happened. So the 20 points for winning has probably been around for well over 50% of the seasons that the FCL has played.
The format i proposed means that a team that wins the most games against other clans will win the league and also it actually increases the requirement for a full clan of 8 players to be part of any win rather than the superstar players having a massive impact on match results.
21:26 Mon 30 Dec 13 (GMT) [Link]
I went and done this for all results last season, so without any bonus points and 2 points for a win counting on individual wins so all players games count:-
Games Won Games Lost Points
Professionals 66 14 20
Snooker Squad 59 21 16
Uprising 59 21 16
Unbeatables 50 30 14
Phoenix Storm 47 33 11
Fighting Eagles 43 37 10
Pocket Dynamos 37 43 9
Mousey Misfits 25 55 6
Top Guns 24.5 55.5 4
Ballbreakers 17.5 62.5 2
Underdogs 12 68 2
Where teams were level on points i have used head to head against each other to split teams which would mean snooker squad were runners up as they won 5-3 on games v uprising (Yet lost the fixture 61-59 on current format) This again highlights the flaw that if it is a true team event SS would win but if we use a system where winning by as much as possible they lose.
Bumped for those who didnt see.
As you can see changing the format made no real difference to the end placings in the league. It has removed the bonus points and has also made any default decisions far easier to be done.
The one thing it has done is mean that you need a good team to win a fixture. The biggest losers would be uprising and the biggest winners would have been SS.
If anyone plays in pool / snooker leagues in the real world normally you get a point for winning your individual fixture. So in fcl format if 5 out of 8 players won their games and other 3 lost. The score would be 5 - 3 and you would then get 2 points for the overall league for winning the match. For a 4-4 it would be a point each. Again this would be a far fairer format and does away with the overriding desire to beat people 15-0 and means defaults are far easier to do and have very little impact on the overall league.
I went and done this for all results last season, so without any bonus points and 2 points for a win counting on individual wins so all players games count:-
Games Won Games Lost Points
Professionals 66 14 20
Snooker Squad 59 21 16
Uprising 59 21 16
Unbeatables 50 30 14
Phoenix Storm 47 33 11
Fighting Eagles 43 37 10
Pocket Dynamos 37 43 9
Mousey Misfits 25 55 6
Top Guns 24.5 55.5 4
Ballbreakers 17.5 62.5 2
Underdogs 12 68 2
Where teams were level on points i have used head to head against each other to split teams which would mean snooker squad were runners up as they won 5-3 on games v uprising (Yet lost the fixture 61-59 on current format) This again highlights the flaw that if it is a true team event SS would win but if we use a system where winning by as much as possible they lose.
Bumped for those who didnt see.
As you can see changing the format made no real difference to the end placings in the league. It has removed the bonus points and has also made any default decisions far easier to be done.
The one thing it has done is mean that you need a good team to win a fixture. The biggest losers would be uprising and the biggest winners would have been SS.
21:39 Mon 30 Dec 13 (GMT) [Link]
Thanks for the history lesson keith.
About your latest idea, I don't think a system that can't recognize the difference between 8-7 and 15-0 in an individual fixture is accurate at all. FCL must count frames, or it won't really be the FCL anymore.
I understand that you think the team that wins the most fixtures (whether they be team fixtures or individual ones) should win the league. You're not alone there.
I think the team that wins the most frames throughout the season (after playing every other team) should win the league. I'm not alone either.
You currently have the superleague, and any cups totally run your way. You have both FCL, and FBL giving bonus points for fixture wins (a compromise toward your favor).
I'm asking for just one, one league that would count frames alone, no bonus points distorting the outcome.
Edited at 19:51 Mon 30/12/13 (GMT)
About your latest idea, I don't think a system that can't recognize the difference between 8-7 and 15-0 in an individual fixture is accurate at all. FCL must count frames, or it won't really be the FCL anymore.
I understand that you think the team that wins the most fixtures (whether they be team fixtures or individual ones) should win the league. You're not alone there.
I think the team that wins the most frames throughout the season (after playing every other team) should win the league. I'm not alone either.
You currently have the superleague, and any cups totally run your way. You have both FCL, and FBL giving bonus points for fixture wins (a compromise toward your favor).
I'm asking for just one, one league that would count frames alone, no bonus points distorting the outcome.
Edited at 19:51 Mon 30/12/13 (GMT)
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22:00 Mon 30 Dec 13 (GMT) [Link]
Okay okay, I think this discussion has been had now (and enough times previously too ). Let us guys go away, have a look at things and we will see what happens.
Are there any other aspects (bar league format) that need to be addressed for the coming season?
Are there any other aspects (bar league format) that need to be addressed for the coming season?
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22:10 Mon 30 Dec 13 (GMT) [Link]
How about to stop arguments on threads you make a page on here where a captain can post
xopponent 5 days offline etc
People need to post just in case they are needed for defaults even if you know it is unlikely but it's one of the biggest argument starters on clan pages, that way you have a record but no need for replies and it can be kept to just that.
xopponent 5 days offline etc
People need to post just in case they are needed for defaults even if you know it is unlikely but it's one of the biggest argument starters on clan pages, that way you have a record but no need for replies and it can be kept to just that.
22:17 Mon 30 Dec 13 (GMT) [Link]
In an ideal world it would work. On here it would just mean arguing on another thread as the team that the post was against would no doubt stick their tuppence worth in and it would just kick off on this new thread. Not always but I am sure it would happen.
How about to stop arguments on threads you make a page on here where a captain can post
xopponent 5 days offline etc
People need to post just in case they are needed for defaults even if you know it is unlikely but it's one of the biggest argument starters on clan pages, that way you have a record but no need for replies and it can be kept to just that.
xopponent 5 days offline etc
People need to post just in case they are needed for defaults even if you know it is unlikely but it's one of the biggest argument starters on clan pages, that way you have a record but no need for replies and it can be kept to just that.
In an ideal world it would work. On here it would just mean arguing on another thread as the team that the post was against would no doubt stick their tuppence worth in and it would just kick off on this new thread. Not always but I am sure it would happen.
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22:42 Mon 30 Dec 13 (GMT) [Link]
Yeah the ones that are looking for arguments though will still be on the clan pages hopefully because they will actually be requesting a sub in their snidey way.
This would be more for the ones where you just point it out as you have to do but it still gets people's backs up
This would be more for the ones where you just point it out as you have to do but it still gets people's backs up
02:26 Tue 31 Dec 13 (GMT) [Link] That's misleading- we've seen that it's tough to compare pool stats to snooker stats.
How about this one:
This season was the first with 12-player clans (7 games per fixture):
8 defaults in 294 league games (2.72%)
Previous season with 16 player clans (9 games per fixture):
13 defaults in 261 league games (4.98%)
So I would argue that cutting clan sizes contributed to cutting down the number of defaults by almost half.
We have clans with 12 players in snooker and there are more defaults there, moreover considering that theres only one league and a cup. So i see more defaults coming if clan sizes are reduced.
How about this one:
This season was the first with 12-player clans (7 games per fixture):
8 defaults in 294 league games (2.72%)
Previous season with 16 player clans (9 games per fixture):
13 defaults in 261 league games (4.98%)
So I would argue that cutting clan sizes contributed to cutting down the number of defaults by almost half.
03:43 Tue 31 Dec 13 (GMT) [Link]
12 or 16 - it's irrelevant. It's how active the players are, and how determined they are to complete their fixtures. Most defaults are down to inactive, or semi-active players being selected to play in fixtures.
What possible benefit is there to cutting squad sizes and dumbing down the competition? FCL fixtures that are only 5 v 5? If teams can't be bothered to recruit up to 16 active players, then they should just enter the FSL. Don't punish the teams that have worked hard to fill their rosters.
What possible benefit is there to cutting squad sizes and dumbing down the competition? FCL fixtures that are only 5 v 5? If teams can't be bothered to recruit up to 16 active players, then they should just enter the FSL. Don't punish the teams that have worked hard to fill their rosters.
06:02 Tue 31 Dec 13 (GMT) [Link]
Most can fill their rosters but filling them with a active bunch is hard going...you get the promises etc and always a few let you down and fade within weeks of agreeing.
14 members is more than a enough to complete your fixtures and yes it may mean clans letting 2 players go but in the long run can give both more stability and competition to clans and a more competative league.
14 members is more than a enough to complete your fixtures and yes it may mean clans letting 2 players go but in the long run can give both more stability and competition to clans and a more competative league.
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06:35 Tue 31 Dec 13 (GMT) [Link]
I don't think reducing the clan size is a good idea, there are 3 Leagues, possibly 2 Cups this upcoming season. Phoenix Storm will have 2 possibly 3 players utilized as subs only so hence I'm recruiting more. Along with the uncertainty of a few players who have to go away for say 1 week or 8 days at a time, why should we be scrutinised for other teams not being able fill their team lists.
Most of my players now are not from other sides but fresh players and faces, possibly with old accounts but quite frankly I couldn't careless.
I'm just preparing for the teams longevity and not just 1 season or 2. Remember the name: Phoenix Storm lol.
Most of my players now are not from other sides but fresh players and faces, possibly with old accounts but quite frankly I couldn't careless.
I'm just preparing for the teams longevity and not just 1 season or 2. Remember the name: Phoenix Storm lol.
11:25 Tue 31 Dec 13 (GMT) [Link] That's misleading- we've seen that it's tough to compare pool stats to snooker stats.
How about this one:
This season was the first with 12-player clans (7 games per fixture):
8 defaults in 294 league games (2.72%)
Previous season with 16 player clans (9 games per fixture):
13 defaults in 261 league games (4.98%)
So I would argue that cutting clan sizes contributed to cutting down the number of defaults by almost half.
well i already told on my post that it was a modest opinion so cheers for bringing me those facts :)
on the other side i still beleive that reducing clan sizes wouldnt benefit any of the teams, as i can see in a two week period at least 6 fixtures for each clan when all leagues start,
so that should be the double of the games u play on snooker.
We have clans with 12 players in snooker and there are more defaults there, moreover considering that theres only one league and a cup. So i see more defaults coming if clan sizes are reduced.
How about this one:
This season was the first with 12-player clans (7 games per fixture):
8 defaults in 294 league games (2.72%)
Previous season with 16 player clans (9 games per fixture):
13 defaults in 261 league games (4.98%)
So I would argue that cutting clan sizes contributed to cutting down the number of defaults by almost half.
well i already told on my post that it was a modest opinion so cheers for bringing me those facts :)
on the other side i still beleive that reducing clan sizes wouldnt benefit any of the teams, as i can see in a two week period at least 6 fixtures for each clan when all leagues start,
so that should be the double of the games u play on snooker.
16:12 Tue 31 Dec 13 (GMT) [Link]
im new to the pool scene but have been a member of funkysnooker and played in the clan league there from nearly the beginning
im not great at putting my points through on forums bu i will give it a go
i can see both sides of this argument
being unbeaten the whole season and only finishing second
and
if you change it to a 1 point for a victory and the loser getting nothing . its no fun for the loser
so what im suggesting is
total of 15 frames to play
maybe 1 point for every 3 frames you win , so hat would be 5 points in total
for example
15-0 = 5-0
14-1= 5-0
13-2 = 5-0
12-3 = 4-1
11- 4 = 4-1
10-5 = 4-1
9-6 =3-2
8=7= 3-2
etc
i know is not the best idea in the world but i might help in thinking of other ways the league can be a lil fairer
im not great at putting my points through on forums bu i will give it a go
i can see both sides of this argument
being unbeaten the whole season and only finishing second
and
if you change it to a 1 point for a victory and the loser getting nothing . its no fun for the loser
so what im suggesting is
total of 15 frames to play
maybe 1 point for every 3 frames you win , so hat would be 5 points in total
for example
15-0 = 5-0
14-1= 5-0
13-2 = 5-0
12-3 = 4-1
11- 4 = 4-1
10-5 = 4-1
9-6 =3-2
8=7= 3-2
etc
i know is not the best idea in the world but i might help in thinking of other ways the league can be a lil fairer
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16:15 Tue 31 Dec 13 (GMT) [Link]
Or you only win the amount of points according to the difference in frames: i.e
15-0 - 15 points
12 - 3 - 9 points
8-7 - 1 point
That makes EVERY frame as crucial as each other. (Might not work but ooops)
Also incorporates the TEAM ETHIC
15-0 - 15 points
12 - 3 - 9 points
8-7 - 1 point
That makes EVERY frame as crucial as each other. (Might not work but ooops)
Also incorporates the TEAM ETHIC
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16:43 Tue 31 Dec 13 (GMT) [Link]
Chris did something similar a few seasons back with the super league and it got scrapped not long into the season.
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17:54 Tue 31 Dec 13 (GMT) [Link]
Any idea roughly when next FCL Season will start?
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20:25 Tue 31 Dec 13 (GMT) [Link]
Realistically we are probably looking at the first week in February.
Any idea roughly when next FCL Season will start?
Realistically we are probably looking at the first week in February.
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