FCL - General Discussion
Viewing forum thread.
Back to Funkypool Clan League Management.
Back to Forum List.
Deleted User
(IP Logged)
(IP Logged)
01:17 Sat 7 Dec 13 (GMT) [Link]
Yes but you carried it through to the forum discussion.
01:19 Sat 7 Dec 13 (GMT) [Link]
Uprising....are in trouble next set then...not complaining cause the other teams have suffered .
But a fix is needed.
But a fix is needed.
01:20 Sat 7 Dec 13 (GMT) [Link] ?? the discussion was ongoing. and you just mentioned that argument again that he played another game.
Yes but you carried it through to the forum discussion.
Deleted User
(IP Logged)
(IP Logged)
01:24 Sat 7 Dec 13 (GMT) [Link]
Asking for the explanation in a message then complaining that you have been 'screwed' on the forum is only going to lead one way.
01:26 Sat 7 Dec 13 (GMT) [Link] I was informing our team on our thread about the default, because the runners didn't do that.
And we did get screwed. As did Professionals.
Asking for the explanation in a message then complaining that you have been 'screwed' on the forum is only going to lead one way.
And we did get screwed. As did Professionals.
Deleted User
(IP Logged)
(IP Logged)
01:42 Sat 7 Dec 13 (GMT) [Link] Correct. But this is being overdone. At this point, it's an automatic punishment to be playing an inactive opponent. Remember that the "offending" team is the team without active players. Defaults are punishing the teams that try to get the game played.
It's not being overdone, it was done pretty much perfectly in my opinion.
You feel aggrieved because you probably expected 11/12 points in that game (no offence to the players involved). You can't introduce the respective players' ability into the decision because then it becomes a subjective matter. But that then works the 'top' teams and the 'bottom' teams.
We judged the default purely on activity, and then limited the affect so that the default was not rewarding the teams involved. A default should not be worth more than getting the game played in any scenario.
The only default that appears skewed is the Snooker Squad's default (compared to the Pro's), but that is because inadequate default info was provided for the result you feel you deserved.
Edited at 23:46 Fri 06/12/13 (GMT)
The defaults just gone over here were decided in a way that limited the affect of the defaults rewarding a team.
It's not being overdone, it was done pretty much perfectly in my opinion.
You feel aggrieved because you probably expected 11/12 points in that game (no offence to the players involved). You can't introduce the respective players' ability into the decision because then it becomes a subjective matter. But that then works the 'top' teams and the 'bottom' teams.
We judged the default purely on activity, and then limited the affect so that the default was not rewarding the teams involved. A default should not be worth more than getting the game played in any scenario.
The only default that appears skewed is the Snooker Squad's default (compared to the Pro's), but that is because inadequate default info was provided for the result you feel you deserved.
Edited at 23:46 Fri 06/12/13 (GMT)
01:51 Sat 7 Dec 13 (GMT) [Link]
At the same time though it boils down to Underdogs not having substitutions, sure one set but two is asking a question for me if they should remain in the league.
nothing against cke but hes really struggled for two or three seasons now and without outside help (sarah, jo and chris), i feel they would have folded.
nothing against cke but hes really struggled for two or three seasons now and without outside help (sarah, jo and chris), i feel they would have folded.
01:56 Sat 7 Dec 13 (GMT) [Link] You can. Take the average score of that team in the fixture so far and award those points. So if the average is 11-4, the default will be 11-0. Nobody gets "overrewarded", which seems to be the biggest concern here.
Also, nobody gets screwed, which is my biggest concern.
How about the other side? A default should not be worth less than the game played in any scenario.
It is not. And especially where one side is responsible for several of these kinds of defaults over several fixtures, they should be removed.
That has been my main argument. They shouldve been removed. I dont really care about the default as much as this discussion makes it seem.
You feel aggrieved because you probably expected 11/12 points in that game (no offence to the players involved). You can't introduce the respective players' ability into the decision because then it becomes a subjective matter. But that then works the 'top' teams and the 'bottom' teams.
Also, nobody gets screwed, which is my biggest concern.
A default should not be worth more than getting the game played in any scenario.
I don't agree with the whole notion of 'Team A did everything in their power to get the game played' - Okay, award them a 15 - 0 default. That rewards the team, how is that fair on the other teams in the league?
That has been my main argument. They shouldve been removed. I dont really care about the default as much as this discussion makes it seem.
Deleted User
(IP Logged)
(IP Logged)
01:57 Sat 7 Dec 13 (GMT) [Link]
And at the same time axe other clans with poor default records?
02:00 Sat 7 Dec 13 (GMT) [Link]
Ax those teams that make it impossible to get games played by not having the theoretical amount of active players needed to complete a simple fixture. Especially if it's for more than 1 fixture.
Deleted User
(IP Logged)
(IP Logged)
02:07 Sat 7 Dec 13 (GMT) [Link]
What is the theoretical amount of active players? And what is active?
There were 8 'active' players during that fixture period as 8 different players got games played.
There were 8 'active' players during that fixture period as 8 different players got games played.
Deleted User
(IP Logged)
(IP Logged)
02:09 Sat 7 Dec 13 (GMT) [Link] those teams could have poor default records for a couple of fixtures , it could affect the season because of default scores .
And at the same time axe other clans with poor default records?
Ax those teams that make it impossible to get games played by not having the theoretical amount of active players needed to complete a simple fixture. Especially if it's for more than 1 fixture.
02:14 Sat 7 Dec 13 (GMT) [Link]
depends really, lets say i got 1 played on day 1 then my internet went down for the entire fixture i wouldn't say i was active.
i think anyone who is offline for 5 or more days (3 near fixture end) can be considered an inactive player.
What is the theoretical amount of active players? And what is active?
There were 8 'active' players during that fixture period as 8 different players got games played.
There were 8 'active' players during that fixture period as 8 different players got games played.
depends really, lets say i got 1 played on day 1 then my internet went down for the entire fixture i wouldn't say i was active.
i think anyone who is offline for 5 or more days (3 near fixture end) can be considered an inactive player.
02:16 Sat 7 Dec 13 (GMT) [Link] Theoretical is 8. We did not have 8 active opponents- this was confirmed by Underdogs.
"active" means it's possible to get a game arranged and played without having to rely on 24-hour tracking by someone and without having to be extremely lucky to catch someone online in their 3-hour-per-week window. That was not the case here or in the FBL fixture.
What is the theoretical amount of active players? And what is active?
There were 8 'active' players during that fixture period as 8 different players got games played.
There were 8 'active' players during that fixture period as 8 different players got games played.
"active" means it's possible to get a game arranged and played without having to rely on 24-hour tracking by someone and without having to be extremely lucky to catch someone online in their 3-hour-per-week window. That was not the case here or in the FBL fixture.
02:34 Sat 7 Dec 13 (GMT) [Link] Theoretical is 8. We did not have 8 active opponents- this was confirmed by Underdogs.
"active" means it's possible to get a game arranged and played without having to rely on 24-hour tracking by someone and without having to be extremely lucky to catch someone online in their 3-hour-per-week window. That was not the case here or in the FBL fixture.
All 3 players who had defaults for underdogs in fixture set 3 played games against other opponents, so no one can claim they were not available for that set of fixtures, it is down to who made effort the most through out the 2 week period to get games played as the fact they played games shows games had a a chance to be played, so not sure why ss are trying to say defaults are biased, maybe they should look at the effort and default for the 2,weeks for their own team before shouting they have been hard done by.
What is the theoretical amount of active players? And what is active?
There were 8 'active' players during that fixture period as 8 different players got games played.
There were 8 'active' players during that fixture period as 8 different players got games played.
"active" means it's possible to get a game arranged and played without having to rely on 24-hour tracking by someone and without having to be extremely lucky to catch someone online in their 3-hour-per-week window. That was not the case here or in the FBL fixture.
All 3 players who had defaults for underdogs in fixture set 3 played games against other opponents, so no one can claim they were not available for that set of fixtures, it is down to who made effort the most through out the 2 week period to get games played as the fact they played games shows games had a a chance to be played, so not sure why ss are trying to say defaults are biased, maybe they should look at the effort and default for the 2,weeks for their own team before shouting they have been hard done by.
02:47 Sat 7 Dec 13 (GMT) [Link]
Read back a little before sniping. I said both Professionals and Snooker Squad were hard done by.
I played virtuoso14 in the FBL game. It was a miracle. I kept my phone logged in at work to check at regular intervals when he would log in. I was incredibly lucky to be on my comp when he finally did come online so that I was able to sub in to play him immediately.
He is currently 14 days offline.
During the FCL fixture, he similarly went offline for many days at a time, then logged in for 3 hours. Here, all his opponents made desperate subs to get it played, not believing their luck or happened to have someone online.
His recent FCL games were against jack and beenjammin- both very active. He had to be subbed out of another one.
Anyway- my main argument wasn't about the default. It was that Underdogs shouldve been removed for not having the minimum amount of active (see definition a few posts up) players needed to complete a fixture.
I played virtuoso14 in the FBL game. It was a miracle. I kept my phone logged in at work to check at regular intervals when he would log in. I was incredibly lucky to be on my comp when he finally did come online so that I was able to sub in to play him immediately.
He is currently 14 days offline.
During the FCL fixture, he similarly went offline for many days at a time, then logged in for 3 hours. Here, all his opponents made desperate subs to get it played, not believing their luck or happened to have someone online.
His recent FCL games were against jack and beenjammin- both very active. He had to be subbed out of another one.
Anyway- my main argument wasn't about the default. It was that Underdogs shouldve been removed for not having the minimum amount of active (see definition a few posts up) players needed to complete a fixture.
03:00 Sat 7 Dec 13 (GMT) [Link]
personally i think Underdogs should get removed from this seasons league. on the previous set it was clear that they didnt have enough active players so this shouldnt really happen in my opinion as with the league being decided only by a few frames i think that those defaults will determine a lot in the end.
03:15 Sat 7 Dec 13 (GMT) [Link]
If this is the last set, i would keep them in (unless the runner wants the work of tables etc) but hopefully they can come through this OR take a break from next season.
This does remind me of Snooker Legends or Noobs at the time where Sniper could only come online in the library so games hardly got played in several sets.
It got to the point where we had to refuse them entry into the league the following season but it worked out for the best.
I do sense a repeat here.
This does remind me of Snooker Legends or Noobs at the time where Sniper could only come online in the library so games hardly got played in several sets.
It got to the point where we had to refuse them entry into the league the following season but it worked out for the best.
I do sense a repeat here.
Deleted User
(IP Logged)
(IP Logged)
03:26 Sat 7 Dec 13 (GMT) [Link]
Do people really consider the facts before posting?
The Underdogs have 3 unplayed games in this fixture set. That is less than at least five other clans.
In the last fixture set two clans had more defaults than the Underdogs.
The Underdogs have 3 unplayed games in this fixture set. That is less than at least five other clans.
In the last fixture set two clans had more defaults than the Underdogs.
Unable to post | |
---|---|
Reason: | You must log in before you can post |
FCL - General Discussion
Back to Top of this Page
Back to Funkypool Clan League Management.
Back to Forum List.