League Discussion Thread (2)

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whocares8x8
whocares8x8
Posts: 11,055
22:24 Tue 22 May 12 (BST)  [Link]  
What counts as activity I can sign in everyday in my phone buy claim
I've been active?
If you're available to play, that should be enough. Meaning don't be offline 3 days at a time.
The 3 different things are related of course. You can prove that you're available to play by
-posting
-messaging opponents
-playing games

You definitely need to message opponents to get full points. And you need to show that you're available to play on a regular basis. So if you're posting on the threads or playing games, then you're available to play!
Deleted User
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22:29 Tue 22 May 12 (BST)  [Link]  
Yeh but Seb I can be at work by be online in my phone all night like I will be tonight am I available to play though?
Deleted User
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22:31 Tue 22 May 12 (BST)  [Link]  
and time line players on say 10pm till 4 am, you could show activity and post as many messages as you like what does it prove, it proves one player is active at some point and maybe another player is active at another

so both captains refuse to sub because both players are active, (win win situation there)

no it means you work together and stop trying to play for defaults,

the fixture is 14 days, its happened all the time season on season alot of fixtures get played on the final weekend

so why not try finding solutions instead of just digging your feet in, this isnt life nd death
whocares8x8
whocares8x8
Posts: 11,055
22:35 Tue 22 May 12 (BST)  [Link]  
Yeh but Seb I can be at work by be online in my phone all night like I will be tonight am I available to play though?
We're not measuring the total time- we don't have an activity tracker. But you're able to be contacted when you're active on the forums or when you send messages to your opponents.
I don't even think you necessarily need to be playing all the time to show availability. No one should be forced to play games when the opponent has been off for 10 days lol.
At the very latest, you'll have to be available to play when the other team subs or your opponent shows up to your agreed time.
whocares8x8
whocares8x8
Posts: 11,055
22:37 Tue 22 May 12 (BST)  [Link]  
so both captains refuse to sub because both players are active, (win win situation there)

no it means you work together and stop trying to play for defaults
When both players are active, they usually get the game done. If they don't, it's a time zone issue where people usually have no problem either swapping or subbing.
What people have problems with is when the opponent is off for 12 days and no sub is made. In that case, there's no reason to sub late when your player is still active. That's the fault of the team not subbing for the previous 12 days.
whocares8x8
whocares8x8
Posts: 11,055
22:43 Tue 22 May 12 (BST)  [Link]  
All I'm saying is that we need realistic expectations of what players should be doing to get games done. That includes activity, messages, and posts.
If players fulfill those expectations, there's no need to take off points at defaults.
The standard should not be 6 hours per day, 14 messages to your opponent, and 40 posts per day lol.
dgeneratio
dgeneratio
Posts: 38,097
22:44 Tue 22 May 12 (BST)  [Link]  

A) The problem with most defaults is the quality of the information provided is not very good.

B) Encourage players to message each other back and forward and don't leave it days between messages.

C) Inactive players, maybe clans should be forced to sub if a player is off for 3 days in a current fixture. They can always sub him back in if they return and game is still unplayed.

D) If players message and the times they play don't match advise early in the fixture so games can be swapped to allow for the times that they play.

A) yes thats always been a problem but some defaults you can get heaps of information which then you would need to read through and judge each part in your head individually

B) agreed too BUT there is a thing called trying too hard to play, as if you message your opponent everyday it can be classed as constant nagging to play, i usually recommend messaging every 2-3 days unless its the 2nd week.

C) disagree first week make it something like 7+ days then second week can be 3 or 4 days as first week its always flexible.

D) yes people with timezone problems should be encouraged to swap ASAP to give maximum time to get the game played.

Deleted User
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23:12 Tue 22 May 12 (BST)  [Link]  
As a neutral observer in the defaults


Just thought that one was funny
Deleted User
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23:57 Tue 22 May 12 (BST)  [Link]  
My only issue with default scores is where both players score highly in an unplayed game - indeed as, or almost as, highly as a player that may have played and won.

In other words a player may play, win and score 8 points where as two opponents who dont play may score 7 each or one player may even get 8 points.

If both players/teams really did put that much effort into getting a game played why was it not played?

Where one player/team has made huge effort to get a game played but been thwarted in their efforts then quite rightly they are able to receive anything up to the maximum of 15 with the reverse true for the opponent. In those circumstances its pretty clear why a game hasnt been played.

In the 7-7's & 8-7's I think it is pretty hard actually to justify why a game hasnt been played by a player each from a clan of 16 in a two week period. And in those cases I think if you really did look critically at them again you would see the effort was not all it may have seemed.

Again thats why you start from 0-0 and work up, not 15-0 (or 8-7) and work down. You need to maximise incentivisation to play the game.
horse10000
horse10000
Moderator
Posts: 9,926
00:09 Wed 23 May 12 (BST)  [Link]  
As a neutral observer in the defaults


Just thought that one was funny


It is true, i posted nothing about them, but was in the fortunate position where i saw the information that clans provided and in most cases the information provided was poor.
Deleted User
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14:59 Wed 23 May 12 (BST)  [Link]  
just a question in 9ball individuels dvz and silencer have been banned there 4 i wud b top as i have 2 games 2 play junster333 and angel but there deactivated ..
moved from FBL disc
dgeneratio
dgeneratio
Posts: 38,097
15:23 Wed 23 May 12 (BST)  [Link]  
just a question in 9ball individuels dvz and silencer have been banned there 4 i wud b top as i have 2 games 2 play junster333 and angel but there deactivated ..

all depends when they got banned, if they got banned before season ended then table should be adjusted (same with deactivations) but if it was after season ended the table stays the same
zantetsukenz
zantetsukenz
Moderator
Posts: 19,967
20:33 Wed 23 May 12 (BST)  [Link]  
^ There were several before, the table needed a lot of people removing and a lot of results removing, so no-one could say for sure they won in some of the leagues.

I could lend a hand if there's any problems
Deleted User
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20:39 Wed 23 May 12 (BST)  [Link]  
I have been a bit slow sorting the individuals from season 16, i have been busy and i am the only one with the tables, the baby the literally just gone down so ill try and get it done this afternoon
Deleted User
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00:04 Thu 24 May 12 (BST)  [Link]  
Announcement

A news feed has been added to the FCL website, rather than a weekly newsletter this is where we will post key changes and announcements.

The link can be found below...

http://funkypoolclanleague.weebly.com/news.html

Jema
dgeneratio
dgeneratio
Posts: 38,097
00:34 Thu 24 May 12 (BST)  [Link]  
13.1 Pre Season Friendlies

The league commences with the Pre Season Friendlies. This is a qualification round, in which clans playing two fixtures to prove reliability and gain entry into the league. Although there is no set pass rate, clans must do their utmost to complete all their games. Any unplayed games will be treated as a default by the league host(s) to determine a clans place in the league.

Division One, Division Two and FCL Cup Winners are automatically exempt from pre season friendlies.

needs the following added

If a clan who is exempt chooses to enter these friendlies for practice then they will still gain a place in the league due to the above but must try and complete game regardless to try and get the other teams to qualify
bluenose1872
bluenose1872
Posts: 22,512
00:44 Thu 24 May 12 (BST)  [Link]  
James, the following was going to be added but it is something that nearly every play and all captains should know anyway, so on that reason it was not added.
Deleted User
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14:13 Thu 24 May 12 (BST)  [Link]  
jay to close any loopholes in the rules do this need some attention

5.5 Required approval
Substitutions are not subject to approval by anyone.



5.7 Captains/Vices doing subs
Only the registered Captain or Vice Captain can make a substitution. If any other player wants to make a substitution they need the Captain's permission first which should be posted in the substitution thread or in their own clan's thread.


i know the context of the meaning, but its not worded right, well at least i dont think so, just trying to be helpfull
bluenose1872
bluenose1872
Posts: 22,512
14:15 Thu 24 May 12 (BST)  [Link]  
What do you think it needs to say mate?
Deleted User
(IP Logged)
14:22 Thu 24 May 12 (BST)  [Link]  
i think it means a captain can makes subs

when and where he deems it fit to do so without, league or cup runner approval
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League Discussion Thread (2)

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