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View opponents cue when they line up shot.

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janmb
janmb
Posts: 5,373
14:27 Mon 12 Oct 09 (BST)  [Link]  
I just came to realize the biggest downside to all of this... You give away your aiming technique to your opponent
_kgb797_
_kgb797_
Posts: 391
14:29 Mon 12 Oct 09 (BST)  [Link]  
It doesn't appear on straight.... Which as far as I'm concerned is a good thing.

It's a nice idea, but the jerky-ness is very annoying in my opinion. If it was a smooth fluid motion I wouldn't care, but it's not.

I understand the 'real time' factor is contributive to this, but I won't see this as an improvement until a resolution is found.

On the bright side, it lets you see if your opponent is losing connection, or just taking their time on shots.
Deleted User
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14:41 Mon 12 Oct 09 (BST)  [Link]  
extreme lag >_<!!! lost all my power
Deleted User
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19:02 Mon 12 Oct 09 (BST)  [Link]  
Have to admit im not a fan of the opponents cue..its not needed at all and doesnt add to the overall gameply..it would be better if we saw the opponents cursor rather that their cue..prob help with the lag issues too
_psmon_
_psmon_
Posts: 1,363
19:56 Mon 12 Oct 09 (BST)  [Link]  
i agree i have been getting awful lag since new patch
clooneman
clooneman
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Posts: 31,220
23:05 Mon 12 Oct 09 (BST)  [Link]  
janmb said:
I just came to realize the biggest downside to all of this... You give away your aiming technique to your opponent


"Aiming technique", hmmm... 1) But all you see is the cue position, which tells you where the white will go, which is what you see anywhere when you take the shot? In a real game, you would see your opponent's cue position anyway. 2) Technique: there isn't much technique as such in taking a shot in Funkypool, as all you can choose is aim, power and english (what do the sinistroatlantic* call this?), and the oppponent can see all this anyway.

*I made that word up, sorry... It has an intended meaning though
Deleted User
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04:37 Tue 13 Oct 09 (BST)  [Link]  
I find it quite annoying when using it for my shots, but I think its a great addition for general play - see what your opponent is thinking if they are snookered
Deleted User
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04:52 Tue 13 Oct 09 (BST)  [Link]  
aflumpire said:
I find it quite annoying when using it for my shots, but I think its a great addition for general play - see what your opponent is thinking if they are snookered





i hate it, seeing that cue keep twitching around table is well annoying
Deleted User
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15:03 Tue 13 Oct 09 (BST)  [Link]  
Havent been in this site long but what time i have , im far liking the new vision of the other players stick i seem to get on the dizzy side lol i think id back up and re think that 1 ,, just my opinion
Deleted User
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15:21 Tue 13 Oct 09 (BST)  [Link]  
An option not to be able to see your opponents cue would be nice to have - something I would use definitely
jooodles
jooodles
Posts: 8,780
15:29 Tue 13 Oct 09 (BST)  [Link]  
chris said:
An option not to be able to see your opponents cue would be nice to have - something I would use definitely


is that a dig at me ?

i have to agree seeing the other persons cue is distracting , we could do with a choice
janmb
janmb
Posts: 5,373
16:44 Tue 13 Oct 09 (BST)  [Link]  
clooneman said:
2) Technique: there isn't much technique as such in taking a shot in Funkypool, as all you can choose is aim, power and english (what do the sinistroatlantic* call this?), and the oppponent can see all this anyway.


What you didn't see up till now is what you do with the cursor/aiming point *before* you end up at your desired location And yes, you still only see the direction from cueball to aiming point, not the distance, but it's still relevant info if you know to interpret it.

Another aspect, which I guess is more common, is that you typically see which shots the opponent is considering before choosing one
Deleted User
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17:03 Tue 13 Oct 09 (BST)  [Link]  
adidas said:
aflumpire said:
I find it quite annoying when using it for my shots, but I think its a great addition for general play - see what your opponent is thinking if they are snookered





i hate it, seeing that cue keep twitching around table is well annoying


the twitching is rather annoying, if it was smooth it wouldn't bother me!
Deleted User
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19:12 Tue 13 Oct 09 (BST)  [Link]  
personally I think there should be an option to turn it off.
clooneman
clooneman
Admin
Posts: 31,220
20:35 Tue 13 Oct 09 (BST)  [Link]  
I just watched the last few frames of the UK 8 ball marathon final... It brings a new depth as far as being a spectator is concerned!! You can look at a player shoooting and think "Hmmm, what's he/she up to...?"

Just one question; does it show a cue based on where the opponent's mouse is or where the opponent has his mouse clicked??
Deleted User
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06:08 Wed 14 Oct 09 (BST)  [Link]  
clooneman said:
I just watched the last few frames of the UK 8 ball marathon final... It brings a new depth as far as being a spectator is concerned!! You can look at a player shoooting and think "Hmmm, what's he/she up to...?"

Just one question; does it show a cue based on where the opponent's mouse is or where the opponent has his mouse clicked??


I'd like to know this as well.
Deleted User
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06:56 Wed 14 Oct 09 (BST)  [Link]  
Is..how would it be moving around in circles then...a player is hardly 'clicking' at random spots on the table
clooneman
clooneman
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Posts: 31,220
09:17 Wed 14 Oct 09 (BST)  [Link]  
Yup, I was thinking as much!
Deleted User
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12:20 Thu 15 Oct 09 (BST)  [Link]  
I don't see why we need this but.. its alright!
I think we need more of a featured update to be honest


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View opponents cue when they line up shot.

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