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11:07 Wed 11 Feb 09 (GMT) [Link]
I have had this problem haven't I Nick?
What got told to do is bring CP up and see if it is running on 100% if so.. That is fine any lower that means the pc is lagging... which causes the game to finish late.
nick said:
It's been answered above correctly, the reason people may see multiple shots very quickly is due to the asynchronous nature of shots funkypool. In theory this means a game can be finished on 1 computer and having a few shots to catch up on the other. While this may look odd on occasions it keeps the game flowing as fast as possible.
People who use and understand the spin control are more often than not the better players.
People who use and understand the spin control are more often than not the better players.
I have had this problem haven't I Nick?
What got told to do is bring CP up and see if it is running on 100% if so.. That is fine any lower that means the pc is lagging... which causes the game to finish late.
08:04 Fri 13 Feb 09 (GMT) [Link]
This is normally far more a matter of network synchronization than your local CPU being overworked, although that would clearly affect it too if it were the case.
Bottom line is that this is not a bug, nothing wrong or abnormal about it what so ever, and nothing that needs fixing or that should be cause for concern at all.
All network-based "real time"-ish systems need one approach or another towards synchronizing the different elements of the system (in this case, synchronizing different game clients and game server(s)).
Bottom line is that this is not a bug, nothing wrong or abnormal about it what so ever, and nothing that needs fixing or that should be cause for concern at all.
All network-based "real time"-ish systems need one approach or another towards synchronizing the different elements of the system (in this case, synchronizing different game clients and game server(s)).
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Auto aimer or not?
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