Deliberate time waster
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13:11 Wed 31 Mar 10 (BST) [Link]
The shot clock is 20 seconds, but sometimes the clock is at least 10 seconds on 0.
That make it 30 till 40 seconds for a shot.
That make it 30 till 40 seconds for a shot.
16:09 Wed 31 Mar 10 (BST) [Link]
Incorrect jerry. It looks like that from YOUR end, but the opponent still has only precisely 20 second to make his shot on HIS end of the connection.
This is all a simple matter of latency when synchronizing client-server systems over so slow a network as the Internet...
When your client tells you the opponents shot clock is apparently at zero, it may still be ticking on his end.
Edit: Spelling
Edited at 21:50 Wed 31/03/10 (BST)
This is all a simple matter of latency when synchronizing client-server systems over so slow a network as the Internet...
When your client tells you the opponents shot clock is apparently at zero, it may still be ticking on his end.
Edit: Spelling
Edited at 21:50 Wed 31/03/10 (BST)
16:14 Wed 31 Mar 10 (BST) [Link]
^^ Thats just due to natural network behaviour, as the shot time doesn't necessarily start and finish at the sasme time for both players.
http://www.funkypool.com/help#opponent_shot_timer
If someone is openly admitting they are doing this, please do send a complaint as it is clearly provocative behaviour, but what has been said so far is corrent, no game rules are being broken, and distinguishing between awkwardness and simple slow play is impossible.
http://www.funkypool.com/help#opponent_shot_timer
zantetsukenz said:
When they admit it?
i've had people admitting they are (or just did) waste time so there was a double DQ
Deliberately trying to get an opponent DQ'd is cheating isn't it?
much like diving in football
i've had people admitting they are (or just did) waste time so there was a double DQ
Deliberately trying to get an opponent DQ'd is cheating isn't it?
much like diving in football
If someone is openly admitting they are doing this, please do send a complaint as it is clearly provocative behaviour, but what has been said so far is corrent, no game rules are being broken, and distinguishing between awkwardness and simple slow play is impossible.
17:29 Wed 31 Mar 10 (BST) [Link]
Yes but even though there can be delays on the shot clock the round timer still goes on so you still lose those extra seconds
and i would now spinner, but the last time i just logged out as i wasnt in the best of moods
janmb said:
Incorrect jerry. It looks like that from YOUR end, but the opponent still has only precisely 20 second to make his shot on HIS end of the connection.
This is all a simple matter of latency when synchronizing client-server systems over so slow a network as the Internet...
When your client tells you the opponents shot clock is apparently at zero, it may still be ticking on his end.
Edit: Spelling
Edited at 21:50 Wed 31/03/10 (BST)
This is all a simple matter of latency when synchronizing client-server systems over so slow a network as the Internet...
When your client tells you the opponents shot clock is apparently at zero, it may still be ticking on his end.
Edit: Spelling
Edited at 21:50 Wed 31/03/10 (BST)
Yes but even though there can be delays on the shot clock the round timer still goes on so you still lose those extra seconds
and i would now spinner, but the last time i just logged out as i wasnt in the best of moods
17:49 Wed 31 Mar 10 (BST) [Link]
That depends entirely on how Nick has implemented the synchronization in this particular game. You may be both right and wrong.
zantetsukenz said:
Yes but even though there can be delays on the shot clock the round timer still goes on so you still lose those extra seconds
That depends entirely on how Nick has implemented the synchronization in this particular game. You may be both right and wrong.
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Deliberate time waster
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