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Deleted User
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16:51 Mon 17 Oct 11 (BST) [Link]
It was 13/16 last season and pool sharks missed out with 12 why are things being made easier when 13 is easily achievable?
Deleted User
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16:57 Mon 17 Oct 11 (BST) [Link]
Once you say it though it's hard to change, you will get 'you told us 12 was ok' off everyone.
Everyone has squads of 15 with 12/16 games needed you only need 6 active players which wouldn't do you much good when the season starts and this is to check reliability for the season.
That's my opinion anyway.
Everyone has squads of 15 with 12/16 games needed you only need 6 active players which wouldn't do you much good when the season starts and this is to check reliability for the season.
That's my opinion anyway.
18:05 Mon 17 Oct 11 (BST) [Link]
true but we also take reasons like whos fault it is for not getting games played and take them into account.
i always thought 13 or 14 was too high but maybe not, if people want it higher then higher it will be, just think atm 12 is a good guideline to work from.
i always thought 13 or 14 was too high but maybe not, if people want it higher then higher it will be, just think atm 12 is a good guideline to work from.
19:55 Mon 17 Oct 11 (BST) [Link]
so far (12 is guideline to pass atm)
Unbeatables - 13
Team Angry - 10
MVP - 9 (1 incomplete)
Snooker Squad - 8
Top Guns - 8
Underdogs - 8
Mouseketeers - 7 (1 incomplete)
Top Dogs - 6
Latin Legends - 5
Top Pool Aces - 5
Wolf Pack - 5
Shooters - 4
Edited at 17:18 Mon 17/10/11 (BST)
Unbeatables - 13
Team Angry - 10
MVP - 9 (1 incomplete)
Snooker Squad - 8
Top Guns - 8
Underdogs - 8
Mouseketeers - 7 (1 incomplete)
Top Dogs - 6
Latin Legends - 5
Top Pool Aces - 5
Wolf Pack - 5
Shooters - 4
Edited at 17:18 Mon 17/10/11 (BST)
Deleted User
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20:06 Mon 17 Oct 11 (BST) [Link]
i cant belive i saying this but i must agree with lee 13 was a gd number and easy should be done with 15 players in 2 weeks.
20:11 Mon 17 Oct 11 (BST) [Link]
its never a good number, unlucky 13
staffie_man said:
i cant belive i saying this but i must agree with lee 13 was a gd number and easy should be done with 15 players in 2 weeks.
its never a good number, unlucky 13
18:56 Wed 19 Oct 11 (BST) [Link]
Well Done Team Angry and Unbeatables for first completed fixture in the friendlies.
results for completed fixtures are moved onto Clan League Records page
results for completed fixtures are moved onto Clan League Records page
Deleted User
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19:42 Wed 19 Oct 11 (BST) [Link]
12 seems really low tbh 15 players should easily be able to get a minimum of 14 played :-/
19:47 Wed 19 Oct 11 (BST) [Link]
12 is a guideline though, even with 11 played you could make it through if the clan made effort to play the games.
Deleted User
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19:55 Wed 19 Oct 11 (BST) [Link]
We should have put in A and B teams
nh425 said:
12 seems really low tbh 15 players should easily be able to get a minimum of 14 played :-/
We should have put in A and B teams
19:56 Wed 19 Oct 11 (BST) [Link]
We should have put in A and B teams
already been talked about and 99% was all negative
ipotalot said:
nh425 said:
12 seems really low tbh 15 players should easily be able to get a minimum of 14 played :-/
We should have put in A and B teams
already been talked about and 99% was all negative
20:10 Wed 19 Oct 11 (BST) [Link]
i know hence the
when i dont joke i dont put any smileys
when i dont joke i dont put any smileys
17:06 Thu 20 Oct 11 (BST) [Link]
3 days left until these friendlies end.
divisions may change accordingly if not all teams pass.
all choices will go through the defaults team regardless of how many games are played but the more games you have played more chance of entering the league.
Edited at 14:55 Thu 20/10/11 (BST)
divisions may change accordingly if not all teams pass.
all choices will go through the defaults team regardless of how many games are played but the more games you have played more chance of entering the league.
Edited at 14:55 Thu 20/10/11 (BST)
17:41 Fri 21 Oct 11 (BST) [Link]
Remember to add ALL Results (means fully and partially played games) in the Clan League Results Thread, any games which are not will not be counted and treated like a 0-0 scoreline.
Link: http://www.funkypool.com/thread/17900/fcl-results-thread
I will check defaults closely this season, those with 2 Lost Defaults (dont mean an 8-7 loss but anything worse than a 10-5) may be handed a 1 fixture ban
thanks
Link: http://www.funkypool.com/thread/17900/fcl-results-thread
I will check defaults closely this season, those with 2 Lost Defaults (dont mean an 8-7 loss but anything worse than a 10-5) may be handed a 1 fixture ban
thanks
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