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Kick Non-Player From Game to Chat Room

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Deleted User
(IP Logged)
11:14 Sat 28 Jun 08 (BST)  [Link]  
This is a suggestion based on the kick player from killer game topic, but one which doesn't allow the game host to kick anyone he/she fancies.

This could apply to any game type, although personally even if it only applied to killer i'd be happy!

The idea would be to kick players who haven't clicked on the rack button after 30 seconds of the number of required players being in the game.

This way if someone joins a killer game and just sits there and everyone else clicks rack. After 30 seconds (Or whatever time nick specifies) they'd be automatically kicked to the chat room.

What do you think?

Edited at 16:39 Sat 28/06/08 (BST)
nick
nick
Admin
Posts: 4,751
11:22 Sat 28 Jun 08 (BST)  [Link]  
nicknax said:
The idea would be to kick players who haven't clicked on the rack button after 30 seconds of the number of required players being in the game.


I plan to add this for all games. 20 second limit.
luckypot
luckypot
Admin
Posts: 230
11:25 Sat 28 Jun 08 (BST)  [Link]  
Voila!
cityfan84
cityfan84
Posts: 2,056
11:30 Sat 28 Jun 08 (BST)  [Link]  
nick said:
nicknax said:
The idea would be to kick players who haven't clicked on the rack button after 30 seconds of the number of required players being in the game.


I plan to add this for all games. 20 second limit.


Brilliant Nick there are so many games that dont start due to people not pressing rack
stueyy
stueyy
Posts: 1,630
11:57 Sat 28 Jun 08 (BST)  [Link]  
Possible to add an option when creating the game whether to have the kicking?

Because say I was playing my mates, but needed to pop to the toilet or something, thats likely to take more than 20 seconds..

No problem if not i suppose, but it is likely to cause problems for some people
janmb
janmb
Posts: 5,373
13:50 Sat 28 Jun 08 (BST)  [Link]  
nick said:
I plan to add this for all games. 20 second limit.


Great!

Any considerations for the network drop timeout?

In large killer games, people losing connection is a quite common problem and often can hold up a game of 9 others for several minutes. A shorter allowance for network drop-outs would be nice (frankly think 30 sec should be enough, at least 1 minute should)
Deleted User
(IP Logged)
16:11 Sat 28 Jun 08 (BST)  [Link]  
Actually I think I would prefer a random shot after 30 secs of a network loss. This way they wouldn't be getting a loss for their connection going down, but the shot will be enough for the game to move onto the next player.

If they come back, they can still then resume with the game. They would have lost a life (most likely) with a random shot, but connection's going down is one of those things which can't be helped
stueyy
stueyy
Posts: 1,630
16:13 Sat 28 Jun 08 (BST)  [Link]  
Now that's an idea! I'd much prefer that if my connection went down - obviously if it continued after a certain amount of shots, you'd get booted off.

Though I'm fed up of people potting from random shots on killer lol
Deleted User
(IP Logged)
16:18 Sat 28 Jun 08 (BST)  [Link]  
lol very anoying that is.....lol

well done nick.
spinner
spinner
Admin
Posts: 8,934
16:21 Sat 28 Jun 08 (BST)  [Link]  
nick said:
nicknax said:
The idea would be to kick players who haven't clicked on the rack button after 30 seconds of the number of required players being in the game.


I plan to add this for all games. 20 second limit.


Wouldn't it be better to start the game rather than kick them and leave the other(s) waiting again?

That would also eliminate people doing it just to be awkward
janmb
janmb
Posts: 5,373
17:05 Sat 28 Jun 08 (BST)  [Link]  
nicknax said:
Actually I think I would prefer a random shot after 30 secs of a network loss. This way they wouldn't be getting a loss for their connection going down, but the shot will be enough for the game to move onto the next player.


Sounds perfect to me.
stueyy
stueyy
Posts: 1,630
17:06 Sat 28 Jun 08 (BST)  [Link]  
spinner said:
nick said:
nicknax said:
The idea would be to kick players who haven't clicked on the rack button after 30 seconds of the number of required players being in the game.


I plan to add this for all games. 20 second limit.


Wouldn't it be better to start the game rather than kick them and leave the other(s) waiting again?

That would also eliminate people doing it just to be awkward


You mean start the game after that 20 second limit?
janmb
janmb
Posts: 5,373
17:06 Sat 28 Jun 08 (BST)  [Link]  
spinner said:
Wouldn't it be better to start the game rather than kick them and leave the other(s) waiting again?


Probably, yes. Both are good improvements over what we have now tho - sleepers is a huge problem in that format.
Deleted User
(IP Logged)
13:38 Sun 29 Jun 08 (BST)  [Link]  
Yes! I have noised that as well people just sit there and not pressing rack because they think its "fun"
Deleted User
(IP Logged)
05:20 Tue 1 Jul 08 (BST)  [Link]  
would it be possible 2 have the ability 2 boot players from a room if they are not players but jus spectating and throwing abuse?
janmb
janmb
Posts: 5,373
06:35 Tue 1 Jul 08 (BST)  [Link]  
In that case you can (and should) either contact a moderator if you can find one online, or use the Send Complaint button to the right of the chat box to file a complaint about that user.

In either case, it's better to let mods/admins deal with managing misbehaving players and not start a trend of self-justice in this regard.
spinner
spinner
Admin
Posts: 8,934
16:56 Thu 3 Jul 08 (BST)  [Link]  
And dont forget the ignore button
Deleted User
(IP Logged)
17:01 Thu 3 Jul 08 (BST)  [Link]  
Lol, yeh Great idea.
clooneman
clooneman
Admin
Posts: 31,220
22:33 Thu 3 Jul 08 (BST)  [Link]  
nick said:
nicknax said:
The idea would be to kick players who haven't clicked on the rack button after 30 seconds of the number of required players being in the game.


I plan to add this for all games. 20 second limit.


Maybe 30 or 40, I think.

But then what happens afterwards? I presume there's a gap to be filled by someone who comes from another room and the process starts again?
janmb
janmb
Posts: 5,373
09:32 Fri 4 Jul 08 (BST)  [Link]  
That's my understanding, yes.

Either, the game could auto-start after that timeout, or as nick has said - boot the player back to the chat room and wait for another player to join the game.

Edited at 14:33 Fri 4/07/08 (BST)
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