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Killer pool launched

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stueyy
stueyy
Posts: 1,630
16:21 Sat 28 Jun 08 (BST)  [Link]  
nick said:
The score chart could be on the background of the table, similar to the practice table logo. Can't think where else it could go!


Is there no way the scores could sit on the table cushion somewhere? Like across the top and bottom cushions?

Just an idea - not sure how it'd look
clooneman
clooneman
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Posts: 31,220
21:27 Sat 28 Jun 08 (BST)  [Link]  
pooliver said:
last little thing i would like to see is thta a ball must e potted or hit a rail, otherwise ball in hand. To stop tap up shots.

Sorry, forget my previous reservations, I thought it was a change aimed at the lives of the player who missed
clooneman
clooneman
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Posts: 31,220
21:48 Sat 28 Jun 08 (BST)  [Link]  
nick said:
OK think things are pretty much there now:
- add points per game to profile
- after missing it doesn't count towards safety
- after illegal break allow next player to rebreak


Nice work, nick. One problem with the illegal break though. When a player breaks legally and then commits a foul on the next shot, the next player suddenly has a re-rack and a break shot all over again. This shouldn't be.
clooneman
clooneman
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Posts: 31,220
22:25 Sat 28 Jun 08 (BST)  [Link]  
Oh! And, I just broke off with one life left and potted a ball. However, as three balls did not touch rails, I still lost a life. Despite potting a ball! Can this please be fixed? Opinions?
janmb
janmb
Posts: 5,373
06:08 Sun 29 Jun 08 (BST)  [Link]  
clooneman said:
Oh! And, I just broke off with one life left and potted a ball. However, as three balls did not touch rails, I still lost a life. Despite potting a ball! Can this please be fixed? Opinions?


Not entirely sure what to think about this one... It's clearly ackward to foul a shot where you actually do your job (pot a ball), but on the other hand, for the sake of the game, I'm sure that break is rehearsable and could hurt the gameplay in much the same way tap-breaks with follow-up did.

How spread was the rack after your break?
janmb
janmb
Posts: 5,373
09:39 Sun 29 Jun 08 (BST)  [Link]  
Nick, you are aware of the sorting problems on the killer tables? Think it's been mentioned, just making sure. (saw it on the turn success table just now)
nick
nick
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Posts: 4,751
10:03 Sun 29 Jun 08 (BST)  [Link]  
janmb said:
Nick, you are aware of the sorting problems on the killer tables? Think it's been mentioned, just making sure. (saw it on the turn success table just now)


Yep, seen cheers, will fix next patch.

clooneman said:
One problem with the illegal break though. When a player breaks legally and then commits a foul on the next shot, the next player suddenly has a re-rack and a break shot all over again. This shouldn't be.


It certainly shouldn't do this.
flapjack
flapjack
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Posts: 5,223
10:33 Sun 29 Jun 08 (BST)  [Link]  
ive noticed this aswell, i was watching a game, we had 6 illegal breaks and it re-racked every time...
Deleted User
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10:45 Sun 29 Jun 08 (BST)  [Link]  
lol
janmb
janmb
Posts: 5,373
18:36 Sun 29 Jun 08 (BST)  [Link]  
Nick, another small bug report:

On the player profile pages, the "points per game" entry is always listed with the decimal part being 0. It's ok on the table listings, but apparently all player profiles do not list the decimal correctly.

This is of course a big deal and must be resolved right away! Or not lol Just noticed, so thought I'd mention it
spinner
spinner
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Posts: 8,934
19:35 Sun 29 Jun 08 (BST)  [Link]  
clooneman said:
Oh! And, I just broke off with one life left and potted a ball. However, as three balls did not touch rails, I still lost a life. Despite potting a ball! Can this please be fixed? Opinions?


Yep, that needs fixed. From UK killer rules (I know they vary but this one seems consistant): "Break-off - If he performs a legal pot, play continues on to the next player. "

Edit - surprised not to see it mentioned yet, but normally killer is played with a random order throughout, thus raising the possibilty of playing twice (or more, depending on the number of players) in a row, therefore introducing an interesting (and fun!) dynamic regarding safety play, and helping eliminate "team play".

Edited at 00:45 Mon 30/06/08 (BST)
nick
nick
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10:33 Mon 30 Jun 08 (BST)  [Link]  
spinner said:
surprised not to see it mentioned yet, but normally killer is played with a random order throughout, thus raising the possibilty of playing twice (or more, depending on the number of players) in a row, therefore introducing an interesting (and fun!) dynamic regarding safety play, and helping eliminate "team play".


I've not seen it played that way.
madmiketyson
madmiketyson
Posts: 10,415
10:39 Mon 30 Jun 08 (BST)  [Link]  
I havent seen it played like that either. I think it works better as it is though i have only played about 20 games of killer lol
spinner
spinner
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14:09 Mon 30 Jun 08 (BST)  [Link]  
^^ Taking the time to do a bit of online research, it appears that what we play (or used to, don't play much real pool now!) seems to be mostly mostly known as "Card Killer", where the turn of a card in a shuffled deck decides who's next.

I guess with all the varitions around everyone will have played it slightly differently.

It wasn't so much a suggestion as a comment though! I think the current ruleset works very well for the funkypool format.
janmb
janmb
Posts: 5,373
15:14 Mon 30 Jun 08 (BST)  [Link]  
Drawing the player order for each round would be a bad move imo.

You obviously couldn't make a random draw for each shot - it would have to be for each round. Which in turn means it would be a huge disadvantage to play last in a round since you (as you say) could easily be the next player up yourself if you get drawn as the first player for the next round.

New, random draw for each game is good. Random draw each round (or worse, each shot) is bad.
stueyy
stueyy
Posts: 1,630
16:49 Mon 30 Jun 08 (BST)  [Link]  
lol i'd love to see random draw for each shot, it'd be a laugh to see people snooker themselves

Though I suppose there wouldn't be any point in safeties
crazzymadman
crazzymadman
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Posts: 9,456
19:38 Mon 30 Jun 08 (BST)  [Link]  
I was playing in a 10 man game, like normal kiler (from the games i have played) what about when you break off you play from where the white lands!after its has finished!

You still get 2 shots if you have to break off! this is how i have played the game and think it would be harder part of the game

Just a thought
spinner
spinner
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Posts: 8,934
19:46 Mon 30 Jun 08 (BST)  [Link]  
^^ following on from that - every version of killer i've seen, the cue ball isn't repositioned on break unless its in the triangle.

I know this is approaching splitting hairs time, but the game is so addictive its impossible not to bring these things up.

janmb said:

You obviously couldn't make a random draw for each shot


The version i know best is when each shot is by a random player, so to me thats the most natural way of playing the game. (so you can understand why this version is a little strange to get used to! )

However, as already stated, i believe the current system to be best for FP. If for no other reason than the inbuilt reluctance of humans to accept "random" decisions by computers



Edited at 00:50 Tue 1/07/08 (BST)
janmb
janmb
Posts: 5,373
04:54 Tue 1 Jul 08 (BST)  [Link]  
stulovescat said:
lol i'd love to see random draw for each shot, it'd be a laugh to see people snooker themselves

Though I suppose there wouldn't be any point in safeties


Yeah would be totally contrary to the idea of the game, as far as *I* perceive it.

Antoher very bad consequence of random draw per shot would be that in smaller games, the same player could easily be drawn 3-4 times in a row and get killed simply from having to do more shots than the others.
janmb
janmb
Posts: 5,373
05:19 Tue 1 Jul 08 (BST)  [Link]  
spinner said:
However, as already stated, i believe the current system to be best for FP. If for no other reason than the inbuilt reluctance of humans to accept "random" decisions by computers


I for one have no issues with random numbers - but yes a lot of people do. I guess there's a pretty distinct difference between software developers and others in that regard ;)

For my part, the concern is the impacts it would have in the small scope of a single killer game, especially with few players. An unlucky player could be forced to shot and lose all his lives before all other players have even made a single shot.

That obviously evens out in the long run, but that doesn't imply that you should necessarily welcome dramatic swings in shorter perspectives. A lot of players would certainly be put off by that and you would see a lot of whines about it for sure.

I for one wouldn't feel very well about winning a game I didn't take a single shot in either
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Killer pool launched

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