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Deleted User
(IP Logged)
13:45 Sun 18 Feb 07 (GMT)  [Link]  
it closed itself and now says that i'm still logged in
Deleted User
(IP Logged)
13:46 Sun 18 Feb 07 (GMT)  [Link]  
had this happen to me before just be patient you'll be able to n a couple minutes
Deleted User
(IP Logged)
13:47 Sun 18 Feb 07 (GMT)  [Link]  
i will ty m8
its happened before just wonder why it's done this lol
Deleted User
(IP Logged)
13:49 Sun 18 Feb 07 (GMT)  [Link]  
lol, i have no clue why but its very annoying at times
spinner
spinner
Admin
Posts: 8,934
14:00 Sun 18 Feb 07 (GMT)  [Link]  
Remember if you were logged in, but lost connection or just closed the window, as far as the other player (for example) is concerned you are probably "not responding".

You have to wait for the server to realise nothing is happening at your end an log you out.
Deleted User
(IP Logged)
14:03 Sun 18 Feb 07 (GMT)  [Link]  
kk mate
flapjack
flapjack
Admin
Posts: 5,223
11:59 Mon 19 Feb 07 (GMT)  [Link]  
lucky_lad said:
lol, i have no clue why but its very annoying at times


Doesn't look like your a lucky lad at all lol!
Deleted User
(IP Logged)
12:44 Mon 19 Feb 07 (GMT)  [Link]  
me either, it just logged me out again during a match!
nick
nick
Admin
Posts: 4,751
13:01 Mon 19 Feb 07 (GMT)  [Link]  
Possibilies:

If many users are logged out simultaneously, it's a server problem.

If a proportion eg 10% are logged out chances are it's a network related problem eg NTL can't connect to certain sites.

If a single user has been disconnected then it could be
- your connection has gone down
- other programmes are hogging the bandwidth (eg downloaders, music streaming), maybe throttle the allowed bandwidth for these
- something is temporarily blocking your connection to the game server (the connection is usually a "socket" based connection).

If your connection does go down then the game will attempt to reconnect to the server and re-establish connection upto 8 times (you can see the numbers 1/8 count on the top right).

Occasionally errors occur. These are logged and sent to the server under any possible instance (there's no personally identifiable data sent!). If you use the reccommended Java setup reported errors occur less than once every 1000 player hours, and I'd like to thank Java for their robustness.
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