Minecraft Retro Game
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13:12 Thu 7 Apr 11 (BST) [Link]
I searched the forums for it, and couldn't find a thread about it!
Anyway, this is a retro styled game, made my a person called notch. Its still currently in beta and the full game has not yet been fully released.
Origins
I started Minecraft after playing some Infiniminer with a couple of people from TigSource. I realized that a game that simple yet that dynamic had a lot of potential to turn into a really great game, and kept coming up with things I wanted to change and stuff I wanted to add.
I had recently quit my job as a game developer to be able to focus more on indie game dev during my free time, and I was looking for a new game to develop. I had a few ideas floating around, but most required really long development times.
These two factors led to Minecraft.
Development and philosophy
Waterfall is dead, long live agile!
I've got a few plans and visions, but my only true design decision is to keep it fun and accessible. There's no design doc, but there are two lists; one for bugs, and one for features I want to add but think I might forget.
I make sure to play the game a lot, and I've built my share of towers, and flooded my share of caves. If something ever doesn't feel fun, I'll remove it. I believe that I can combine enough fun, accessibility and building blocks for this game to be a huge melting pot of emergent gameplay.
It currently costs £13
Currently 25%.
You like?
Anyway, this is a retro styled game, made my a person called notch. Its still currently in beta and the full game has not yet been fully released.
Minecraft.net - Notch said:
Origins
I started Minecraft after playing some Infiniminer with a couple of people from TigSource. I realized that a game that simple yet that dynamic had a lot of potential to turn into a really great game, and kept coming up with things I wanted to change and stuff I wanted to add.
I had recently quit my job as a game developer to be able to focus more on indie game dev during my free time, and I was looking for a new game to develop. I had a few ideas floating around, but most required really long development times.
These two factors led to Minecraft.
Development and philosophy
Waterfall is dead, long live agile!
I've got a few plans and visions, but my only true design decision is to keep it fun and accessible. There's no design doc, but there are two lists; one for bugs, and one for features I want to add but think I might forget.
I make sure to play the game a lot, and I've built my share of towers, and flooded my share of caves. If something ever doesn't feel fun, I'll remove it. I believe that I can combine enough fun, accessibility and building blocks for this game to be a huge melting pot of emergent gameplay.
It currently costs £13
Currently 25%.
You like?
13:14 Thu 7 Apr 11 (BST) [Link]
Ran out of space, sorry
Also, this is the website: http://www.minecraft.net/
and if anyone wants to go to a server, im usually on
AussieMC.dyndns.org:25565
Great place, and a few mods enabled too, nothing majour
Have fun!
-Jaaacck
Also, this is the website: http://www.minecraft.net/
and if anyone wants to go to a server, im usually on
AussieMC.dyndns.org:25565
Great place, and a few mods enabled too, nothing majour
Have fun!
-Jaaacck
Deleted User
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20:02 Thu 21 Apr 11 (BST) [Link]
I love MC, best money I ever spent. I'll try that server.
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Minecraft Retro Game
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