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Playing off the cushions

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Deleted User
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11:34 Fri 21 May 10 (BST)  [Link]  
After seeing so many people play poor position and get away with it surely something must be done about the fact that anyone has the ability to play backspin when tight against a cushion.

Surely this will make the game more skillful and make people have to improve?

I realise that it may involve more complex coding but isn't that good for the game? Making it better?
Deleted User
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Deleted User
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12:24 Fri 21 May 10 (BST)  [Link]  
You have a good memory jack.

I still can't believe the lack of real gameplay progress this site has made in the couple of years I have been away.
Deleted User
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12:32 Fri 21 May 10 (BST)  [Link]  
It is called funkypool, game play does not have to be 100% real
Deleted User
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12:35 Fri 21 May 10 (BST)  [Link]  
agreed jack, had this problem before, and as far as im concernd if you want real gameplay get your wallet and off you pop, this is online for fun, if it ent you could win something then maybe id agree, but for fun there's no point changing
dgeneratio
dgeneratio
Posts: 38,097
12:40 Fri 21 May 10 (BST)  [Link]  
true and its called funky because funky can run on old machines.
Deleted User
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12:43 Fri 21 May 10 (BST)  [Link]  
_matt_ said:
agreed jack, had this problem before, and as far as im concernd if you want real gameplay get your wallet and off you pop, this is online for fun, if it ent you could win something then maybe id agree, but for fun there's no point changing


So on the killerpool site has it been implemented?

That is for money I believe....

Just because something is meant for fun doesn't mean it can't be improved.

Jack I didn't say I wanted real gameply, I said real gameplay improvements. As in amount of, lack of etc....
Deleted User
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12:47 Fri 21 May 10 (BST)  [Link]  
the money on that is not worth the time nor effort to put in screw bars when tight on a cush, and it wouldn't improve the game there already are 10,000+ people who cant play too a high standard, would send them away the game becoming harder
janmb
janmb
Posts: 5,373
16:02 Fri 21 May 10 (BST)  [Link]  
Been discussed time and time again.

The most common counter-argument seems to be the misguided idea that what you request implies a 3D game. That is not the case. The arcade game feel could be maintained, but input controls would need a significant change.

MY main counter argument would be that it's not needed. Sure, it would add another tactical and realistic element to the game, but it's fine as it is too, IMO
Deleted User
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16:08 Fri 21 May 10 (BST)  [Link]  
tbh, i think your concern only applies to snooker

in pool, the cueball is always slightly smaller than the object balls in most formats

the cue tips are also around 1/2 cm more wide and the cues heavier meaning by raising the butt of the cue you can generate plenty of spin even tight against the cushion

Cheers

Emily

xo
golden_shot
golden_shot
Posts: 1,274
22:31 Fri 21 May 10 (BST)  [Link]  
_vol_ said:
tbh, i think your concern only applies to snooker

in pool, the cueball is always slightly smaller than the object balls in most formats

the cue tips are also around 1/2 cm more wide and the cues heavier meaning by raising the butt of the cue you can generate plenty of spin even tight against the cushion

Cheers

Emily

xo


Emily is right. Personally i don't think the game needs changing, plus i agree with eveything _matt_ said, it's an online game not real life.
hippesville
hippesville
Posts: 13,568
23:37 Fri 21 May 10 (BST)  [Link]  
it's NOT real???!!!!! oh my giddy aunt

it's a game so play it. in total agreement with matt that this would deter people from playing.

if it aint broke.....don't fix it......

and here endeth the lesson hippies of gazereth or wotever dan calls me lol
Deleted User
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03:30 Sat 22 May 10 (BST)  [Link]  
jackbauer said:
It is called funkypool, game play does not have to be 100% real


Thought someone who has been round as long as you would know that "funky" in funkypool/snooker has nothing to do with the game play its self but to do with the fact that the game can run on older machines without too much difficulty.
Deleted User
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04:01 Sat 22 May 10 (BST)  [Link]  
_vol_ said:
tbh, i think your concern only applies to snooker

in pool, the cueball is always slightly smaller than the object balls in most formats

the cue tips are also around 1/2 cm more wide and the cues heavier meaning by raising the butt of the cue you can generate plenty of spin even tight against the cushion

Cheers

Emily

xo


What's this got to do with backspin?

You're seriously telling me that if you are tight against a cushion IRL that you can generate "plenty" of backspin? You may be able to do this by raising your cue massively but your ability to line up any shot accurately has gone.

This being the case I don't see your point at all.
janmb
janmb
Posts: 5,373
04:10 Sat 22 May 10 (BST)  [Link]  
the funkypool argument is really an interesting thing... if you wanted to, you could take that one pretty far...

"Lets make the balls have no gravity, double normal friction, let the cue aim for you, and make all the balls luminescent!"

That would be funky imo


Personally I like the arcade feel to this game, which despite that manages to maintain a large skill factor.

What I like a lot less is the apparent, constant aversion to competitiveness. It's an all too common mistake, not only here on this site, but in general, that fun implies laid back and just goofing around. A lot of people find fun in the very opposite - striving for their goals - hard if needs be. Makes it all the more rewarding when you reach them.

At the end of the day the lesson is to accept others' values when it comes to what they find fun I guess - which you should do right up to the time where their play-style/use of the site starts affecting your own in a negative way.
zantetsukenz
zantetsukenz
Moderator
Posts: 19,967
06:28 Sat 22 May 10 (BST)  [Link]  
janmb said:

"Lets make the balls have no gravity, double normal friction, let the cue aim for you, and make all the balls luminescent!"


Now that would be awesome!!
Neon table anyone?
Deleted User
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17:22 Sat 22 May 10 (BST)  [Link]  
phillipe124 said:
_vol_ said:
tbh, i think your concern only applies to snooker

in pool, the cueball is always slightly smaller than the object balls in most formats

the cue tips are also around 1/2 cm more wide and the cues heavier meaning by raising the butt of the cue you can generate plenty of spin even tight against the cushion

Cheers

Emily

xo


What's this got to do with backspin?

You're seriously telling me that if you are tight against a cushion IRL that you can generate "plenty" of backspin? You may be able to do this by raising your cue massively but your ability to line up any shot accurately has gone.

This being the case I don't see your point at all.
your accuracy isnt gone if you are as good as me

and on your point - if funky was to work the way you wanted - you would still be able to raise the butt of the cue - with the same aimer - generating the same amount of spin

Emily

Edited at 22:32 Sat 22/05/10 (BST)
Deleted User
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17:37 Sat 22 May 10 (BST)  [Link]  
zantetsukenz said:
janmb said:

"Lets make the balls have no gravity, double normal friction, let the cue aim for you, and make all the balls luminescent!"


Now that would be awesome!!
Neon table anyone?



yes yes yes!!! neon please!
spinner
spinner
Admin
Posts: 8,934
19:14 Sat 22 May 10 (BST)  [Link]  
janmb said:
the funkypool argument is really an interesting thing... if you wanted to, you could take that one pretty far...


I love the funky thing when its brought up, dunno how it started but am 99% sure it was a sarcastic comment that people latched onto!

Yep, this comes up every now and then, like many small differences between real life and this implimentation. The fact is, like many of the improvements which would add "realism" (like nap simulation, cue chalking, pocket nominating, 3D aspects like cue angle so we can swerve etc) is that its just not very popular.

For those who were here then, the "pro" US tables were a perfect example. They matched the dimensions and physics of a real table very accurately, but just weren't so much fun to play and ultimately were removed as virtually nobody was playing them.

Personally I would be all for a "simulation" table, with all such features incorporated, but its become very clear over the years that the majority prefer new games and challenges using the existing gameplay system.
Deleted User
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19:24 Sat 22 May 10 (BST)  [Link]  
couldn't agree more, you wouldn't have stayed to play me and ace about 200 games a day in us9 (if u remeber) years ago
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Playing off the cushions

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