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Deleted User
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13:22 Sun 28 Feb 10 (GMT)  [Link]  
just been chatting nick and me and a few guys think funkydarts would be a good idea wot do you think mate let me know please




funkydarts
joker86
joker86
Posts: 8,149
13:31 Sun 28 Feb 10 (GMT)  [Link]  
Not a bad idea atall
dgeneratio
dgeneratio
Posts: 38,097
13:35 Sun 28 Feb 10 (GMT)  [Link]  
not bad, wonder who will get 1st 9 dart finish

dameeeeeeeeeeeeeee probably
nick
nick
Admin
Posts: 4,751
13:45 Sun 28 Feb 10 (GMT)  [Link]  
With darts games the biggest problem is how to implement the throwing.
Deleted User
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13:56 Sun 28 Feb 10 (GMT)  [Link]  
yer i hate dart games when im on my laptop and im on this every time now
Deleted User
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14:10 Mon 1 Mar 10 (GMT)  [Link]  
nick said:
With darts games the biggest problem is how to implement the throwing.


Havent seen a dart game - wich is as good as this pool game!

Might be a nice challenge for nick and the others..
Deleted User
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14:18 Mon 1 Mar 10 (GMT)  [Link]  
phased: mate tell nick to visit flyordie.com theres a good online darts game on there he cn learn how to make one then
phased: i cant post yet still newbie
pool_pig: oki
phased: u aim and shoot just like funkypool too

have look into it..
Deleted User
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14:33 Mon 1 Mar 10 (GMT)  [Link]  
there is a good darts game on king.com have a look at that
i not hit a 9 darter on it yet
janmb
janmb
Posts: 5,373
18:36 Thu 4 Mar 10 (GMT)  [Link]  
nick said:
With darts games the biggest problem is how to implement the throwing.


Pretty much same as for pool:

1: Set desired aiming point (simply click on the board)

2: Make the throw: Click and hold, pull back, move forward, let go at the right time to release the dart...

A straight, purely y-axis mouse motion is the goal for a perfect throw.

The power vs release point makes up the precision in the y axis of the board. The errors induced by power/release mistakes need to be kept fairly limited to avoid making it too hard. Some tuning needed for sure.

Secondly, the mouse x axis is used to introduce misses along the board's x axis. On the forward move, moving to the right makes you miss right... Fairly straight forward.

A good reference would be the input system used by the Tiger Woods golf games - pretty identical to what I described here, just except the release part.

Edited at 00:42 Fri 05/03/10 (GMT)
Deleted User
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18:48 Thu 4 Mar 10 (GMT)  [Link]  
nick said:
With darts games the biggest problem is how to implement the throwing.


Perhaps the same way as shooting a shot on pool? power dependant on stroke?
Deleted User
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02:32 Fri 5 Mar 10 (GMT)  [Link]  
I have actually pondered the idea of darts a while ago but didn't know how it would work etc.

But this is a good idea, and with Pool, Snooker and Darts; its beginning to be a pub sport site (except for the mini golf)

Good idea, im all for it if it can work.
luckypot
luckypot
Admin
Posts: 230
09:25 Fri 5 Mar 10 (GMT)  [Link]  
nick said:
With darts games the biggest problem is how to implement the throwing.


I would suggest in the same way we take shots on here, mouse down - mouse up... power dependant on speed, accuracy dependant on how straight the movement is...
Deleted User
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11:23 Fri 5 Mar 10 (GMT)  [Link]  
I'll do what the admins seem to like doing, copy what Jan said

You could have the same sort of thing as on here

I struggle on the flyordie darts game. Miniclip has a darts game which is alright called "Bullseye". But that isn't multiplayer like flyordie
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